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Game reference

Age of Empires II Encyclopedia

31 civilizations, 157 units, 140 technologies and 27 structures in one place. Search, filter by age or building, follow a civilization to its unique units and techs, or pick an expansion to see what it added. The civilization list runs through Rise of the Rajas; units go further.

Civilizations

  • Aztecs

    Infantry and Monk · The Conquerors

    Unique unit
    Jaguar Warrior
    Unique tech
    Garland Wars

    Bonuses

    • Villagers carry +5
    • Military units created 15% faster
    • +5 Monk hit points for each Monastery technology
    • Loom free

    Team bonus

    Relics generate +33% gold

  • Britons

    Foot Archer · Age of Kings

    Unique unit
    Longbowman
    Unique tech
    Yeomen

    Bonuses

    • Town Centers cost -50% wood upon reaching the Castle Age
    • Foot archers (excluding Skirmishers) have +1 range in Castle Age and +1 in Imperial Age (for +2 total)
    • Shepherds work 25% faster

    Team bonus

    Archery Ranges work 20% faster

  • Byzantines

    Defensive · Age of Kings

    Unique unit
    Cataphract
    Unique tech
    Logistica

    Bonuses

    • Buildings (except gates) have +10% HP in Dark Age / +20% HP in Feudal Age / +30% in Castle Age / +40% in Imperial Age
    • Spearman skirmisher and camel lines cost 25% less
    • Fire Ships attack 20% faster
    • Imperial Age costs -33%
    • Town Watch is free

    Team bonus

    Monks +50% heal speed

  • Celts

    Infantry · Age of Kings

    Unique unit
    Woad Raider
    Unique tech
    Furor Celtica

    Bonuses

    • Infantry moves 15% faster
    • Lumberjacks work 15% faster
    • Siege weapons reload 20% faster
    • Sheep cannot be stolen if within one Celt unit's line of sight

    Team bonus

    Siege Workshops work 20% faster

  • Chinese

    Archer · Age of Kings

    Unique unit
    Chu Ko Nu
    Unique tech
    Rocketry

    Bonuses

    • Start game with 3 extra villagers but -50 wood and -200 food
    • Technologies cost -10% in Feudal Age/ -15% in Castle Age/-20% in Imperial Age
    • Town Centers support 10 population instead of 5
    • Demolition Ships have +50% HP

    Team bonus

    Farms provide +45 food

  • Franks

    Cavalry · Age of Kings

    Unique unit
    Throwing Axeman
    Unique tech
    Bearded Axe

    Bonuses

    • Castles are 25% cheaper
    • Knights have +20% HP
    • Farm upgrades are free (Mill is required to receive bonus)

    Team bonus

    Knights have +2 line of sight

  • Goths

    Infantry · Age of Kings

    Unique unit
    Huskarl
    Unique techs
    AnarchyPerfusion

    Bonuses

    • Infantry cost 35% less (starting in Feudal Age)
    • Infantry have +1 attack against buildings
    • Villagers have +5 attack versus wild boar
    • Hunters carry +15 meat
    • +10 to population limit in Imperial Age

    Team bonus

    Barracks operate 20% faster

  • Huns

    Cavalry · The Conquerors

    Unique unit
    Tarkan
    Unique tech
    Atheism

    Bonuses

    • Houses are not required to support population
    • Start game with -100 Wood
    • Cavalry Archers cost -25% in Castle Age/ -30% in Imperial Age
    • Trebuchets are 35% more accurate.

    Team bonus

    Stables are 20% faster

  • Japanese

    Infantry · Age of Kings

    Unique unit
    Samurai
    Unique tech
    Kataparuto

    Bonuses

    • Fishing Ships have 2x HP and +2 pierce armor
    • Fishing Ships work +5% faster in Dark Age/ +10% in Feudal Age/ +15% in Castle Age/ +20% in Imperial Age
    • Lumber Camps / Mining Camps / Mills are 50% cheaper
    • Infantry attack 25% faster (starting in Feudal Age)

    Team bonus

    Galleys have +50% line of sight

  • Koreans

    Tower and naval · The Conquerors

    Unique tech
    Shinkichon

    Bonuses

    • Villagers have +3 line of sight
    • Stone miners work 20% faster
    • Guard Tower and Keep upgrades are free
    • Towers (except bombard towers) have +1 range in Castle Age/ +2 in Imperial Age

    Team bonus

    Mangonel line has +1 range

  • Mayans

    Archer · The Conquerors

    Unique unit
    Plumed Archer
    Unique tech
    El Dorado

    Bonuses

    • Start game with 1 extra villager but -50 food
    • Natural resources last 20% longer
    • Archers cost -10% in Feudal Age/ -20% in Castle Age/ -30% in Imperial Age

    Team bonus

    Walls are 50% cheaper

  • Mongols

    Cavalry Archer · Age of Kings

    Unique unit
    Mangudai
    Unique tech
    Drill

    Bonuses

    • Cavalry Archers reload 20% faster
    • Light Cavalry and Hussars have +30% HP
    • Hunters work 50% faster

    Team bonus

    Scout line has +2 Line of sight

  • Persians

    Cavalry · Age of Kings

    Unique unit
    War Elephant
    Unique tech
    Mahouts

    Bonuses

    • Start game with +50 wood and food
    • Town Center and Docks have 2x HP
    • Town Centers and Docks operate +10% faster in Feudal Age/ +15% in Castle Age/ +20% in Imperial Age

    Team bonus

    Knights have +2 attack versus Archers

  • Saracens

    Camel and naval · Age of Kings

    Unique unit
    Mameluke
    Unique tech
    Zealotry

    Bonuses

    • Market trade cost is only 5%
    • Transport Ships have 2x HP and carry capacity
    • Galleys attack 20% faster
    • Cavalry Archers have +4 attack bonus against buildings

    Team bonus

    Foot archers have +2 attack bonus against buildings

  • Spanish

    Gunpowder and Monk · The Conquerors

    Unique tech
    Supremacy

    Bonuses

    • Villagers construct buildings 30% faster
    • Blacksmith upgrades do not cost any gold
    • Cannon Galleons benefit from Ballistics (less reload time and more accuracy)
    • Hand Cannoneers and Bombard Cannons reload 15% faster

    Team bonus

    Trade units generate +33% Gold

  • Teutons

    Infantry · Age of Kings

    Unique unit
    Teutonic Knight
    Unique tech
    Crenellations

    Bonuses

    • Monks have 2x healing range
    • Towers can garrison 2x units (more arrows)
    • Murder Holes is free
    • Farms cost 33% less
    • Town Centers have +1 attack and +5 line of sight

    Team bonus

    Units are more resistant to conversion

  • Turks

    Gunpowder · Age of Kings

    Unique unit
    Janissary
    Unique tech
    Artillery

    Bonuses

    • Gunpowder Units have +25% HP
    • Gunpowder technologies cost 50% less
    • Chemistry is free
    • Gold miners work 15% faster
    • Light Cavalry and Hussar upgrades are free

    Team bonus

    Gunpowder units are created 20% faster

  • Vikings

    Infantry and naval · Age of Kings

    Unique units
    BerserkLongboat
    Unique tech
    Berserkergang

    Bonuses

    • Warships cost 20% less
    • Infantry have +10% HP in Feudal Age/ +15% in Castle Age/ +20% in Imperial Age
    • Wheelbarrow and Hand Cart are free

    Team bonus

    Docks are 25% cheaper

  • Berbers

    Cavalry and Naval · The African Kingdoms

    Unique techs
    KasbahMaghrabi Camels

    Bonuses

    • Villagers move +10% faster
    • Stable units cost -20% (starting in Castle Age)
    • Ships move +10% faster

    Team bonus

    Genitour availible at Archery Range

  • Burmese

    Monk and Elephant · Rise of the Rajas

    Unique unit
    Arambai
    Unique techs
    HowdahManipur Cavalry

    Bonuses

    • Free lumber camp upgrades
    • Infantry +1 Attacks per Age (starting in Feudal Age)
    • Monastery techs 50% cheaper

    Team bonus

    Relics are visible on the min map

  • Ethiopians

    Archer · The African Kingdoms

    Unique unit
    Shotel Warrior
    Unique techs
    Royals HeirsTorsion Engines

    Bonuses

    • Archers move +15% faster
    • Receive +100 gold and +100 food when advancing to the next age
    • Pikemen and Halberdier upgrades free

    Team bonus

    Towers and Outposts +3 LOS

  • Incas

    Infantry · The Forgotten

    Unique units
    KamayukSlinger
    Unique techs
    CouriersAndean Sling

    Bonuses

    • Start with a free llama
    • Villagers affected by Blacksmith upgrades
    • Houses support 10 population
    • Buildings cost -15% stone
    • Scout Cavalry is replaced by Eagle Warrior

    Team bonus

    Farms built 50% faster

  • Indians

    Gunpowder and Cavalry · The Forgotten

    Unique techs
    SultansShatagni

    Bonuses

    • Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial
    • Fishermen work 15% faster and carry +15
    • Camels +1/+1 armor

    Team bonus

    Camels have +5 attack vs. buildings

  • Italians

    Archer and naval · The Forgotten

    Unique techs
    PaviseSilk Road

    Bonuses

    • Advance to next age costs -15%
    • All dock tech costs -50%
    • Fishing ship cost -15 wood
    • Gunpowder unit costs -25%

    Team bonus

    Condottiero also available in allies' barracks in Imperial Age (once you have built a castle)

  • Khmer

    Siege and Elephant · Rise of the Rajas

    Unique techs
    Tusk SwordsDouble Crossbow

    Bonuses

    • Prereq buildings aren't required to advance to further ages or unlock other buildings
    • Battle Elephants are +15% faster
    • Villagers can garrison in Houses

    Team bonus

    Scorpions have +1 range

  • Magyars

    Cavalry and Infantry · The Forgotten

    Unique unit
    Magyar Huszar
    Unique techs
    MercenariesRecursive Bow

    Bonuses

    • Villagers can kill wolves with 1 strike
    • Forging, Iron Casting, Blast Furnace are free
    • Scout Cavalry, Light Cavalry, Hussar cost -15%

    Team bonus

    Foot archers +2 LOS

  • Malians

    Infantry · The African Kingdoms

    Unique unit
    Gbeto
    Unique techs
    TiguiFarimba

    Bonuses

    • Buildings cost -15% wood
    • Barracks unit +1 pierce armor per age
    • Gold mining upgrades free

    Team bonus

    University researches +80% faster

  • Portuguese

    Naval and Gunpowder · The African Kingdoms

    Unique units
    CaravelOrgan Gun
    Unique techs
    CarrackArquebus

    Bonuses

    • All units costs -15% gold
    • Ships +10% HP
    • Can build Feitoria in Imperial Age

    Team bonus

    Free cartography from Dark Age

  • Slavs

    Cavalry · The Forgotten

    Unique unit
    Boyar
    Unique techs
    OrthodoxyDruzhina

    Bonuses

    • Farmers works 15% faster
    • Siege weapons 15% cheaper
    • Tracking free

    Team bonus

    Military buildings provide +5% population

  • Vietnamese

    Archer · Rise of the Rajas

    Unique unit
    Rattan Archer
    Unique techs
    ChatrasPaper Money

    Bonuses

    • Reveals enemy positions at game start
    • Archery Range units have +10% HP in Feudal Age, +15% in Castle Age, and +20% in Imperial Age. Does not stack.

    Team bonus

    Have access to Imperial Skirmisher Upgrade

  • Malay

    Naval · Rise of the Rajas

    Unique unit
    Karambit Warrior
    Unique techs
    ThalassocracyForced Levy

    Bonuses

    • Docks +100% LOS

    Team bonus

    Advancing to ages 80% faster;Fish Traps cost 33% cheaper;Fish Traps provide unlimited food;Battle Elephants 30% cheaper

Units

  • Archer

    Archery Range · Age of Kings

    Feudal

    Quick and light. Weak at close range; excels at battle from distance

    25 wood45 gold
    HP
    4
    Attack
    4
    Range 30
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    0.96
    Line of sight
    6
    Build time
    35s
    Reload
    2s
    Attack delay
    0.35s
    Accuracy
    80%
  • Crossbowman

    Archery Range · Age of Kings

    Castle
    25 wood45 gold
    HP
    35
    Attack
    5
    Range 5
    Armor
    0 / 0
    melee / pierce
    • +3 spearmen
    More stats
    Speed
    0.96
    Line of sight
    7
    Build time
    27s
    Reload
    2s
    Attack delay
    0.35s
    Accuracy
    85%
  • Arbalest

    Archery Range · Age of Kings

    Imperial
    25 wood45 gold
    HP
    40
    Attack
    6
    Range 5
    Armor
    0 / 0
    melee / pierce
    • +3 spearmen
    More stats
    Speed
    0.96
    Line of sight
    7
    Build time
    27s
    Reload
    2s
    Attack delay
    0.35s
    Accuracy
    90%
  • Cavalry Archer

    Archery Range · Age of Kings

    Castle

    Fast with ranged attack. Ideal for hit-and-run attacks

    40 wood70 gold
    HP
    50
    Attack
    6
    Range 4
    Armor
    0 / 0
    melee / pierce
    • +2 spearmen
    More stats
    Speed
    1.4
    Line of sight
    5
    Build time
    34s
    Reload
    2s
    Attack delay
    1s
    Accuracy
    50%
    Search radius
    6
  • Heavy Cavalry Archer

    Archery Range · Age of Kings

    Imperial
    40 wood70 gold
    HP
    60
    Attack
    7
    Range 4
    Armor
    1 / 0
    melee / pierce
    • +2 spearmen
    More stats
    Speed
    1.4
    Line of sight
    6
    Build time
    27s
    Reload
    2s
    Attack delay
    1s
    Accuracy
    50%
  • Hand Cannoneer

    Archery Range · Age of Kings

    Imperial

    Powerful close attack; inaccurate at range. Attack bonus against spearman +11 in total

    45 food50 gold
    HP
    35
    Attack
    17
    Range 7
    Armor
    1 / 0
    melee / pierce
    • 1 spearmen
    • +10 infantry
    • +2 rams
    More stats
    Speed
    0.96
    Line of sight
    9
    Build time
    34s
    Reload
    3.45s
    Attack delay
    0.45s
    Accuracy
    65%
  • Skirmisher

    Archery Range · Age of Kings

    Feudal

    Ranged unit equipped with armor vs. archer attacks

    25 food35 wood
    HP
    30
    Attack
    2
    Range 1
    Armor
    0 / 3
    melee / pierce
    • +3 spearmen
    • +3 archers/hand cannon/skirms/conquistadors
    More stats
    Speed
    0.96
    Line of sight
    6
    Build time
    22s
    Reload
    3s
    Attack delay
    0.5s
    Accuracy
    90%
  • Elite Skirmisher

    Archery Range · Age of Kings

    Castle
    25 food35 wood
    HP
    35
    Attack
    3
    Range 1
    Armor
    0 / 4
    melee / pierce
    • +3 spearmen
    • +4 archers/hand cannon/skirms/conquistadors
    • +6 against cavalry archers
    More stats
    Speed
    0.96
    Line of sight
    7
    Build time
    22s
    Reload
    3s
    Attack delay
    0.5s
    Accuracy
    90%
  • Eagle Warrior

    Barracks · The Conquerors

    Dark

    Fast infantry with extensive sight; resists conversion; attack bonus vs. Monks

    HP
    50
    Attack
    4
    Melee
    Armor
    0 / 2
    melee / pierce
    • +8 monks
    • +3 siege
    More stats
    Speed
    1.1
    Line of sight
    6
    Build time
    0s
    Reload
    2s
    Attack delay
    0s
  • Eagle Warrior

    Barracks · The Conquerors

    Castle

    Fast infantry with extensive sight; resists conversion; attack bonus vs. Monks

    20 food50 gold
    HP
    50
    Attack
    7
    Melee
    Armor
    0 / 2
    melee / pierce
    • +8 monks
    • +3 siege
    • +2 cavalry
    • +1 ship/camel
    More stats
    Speed
    1.1
    Line of sight
    6
    Build time
    35s
    Reload
    2s
    Attack delay
    0s
  • Elite Eagle Warrior

    Barracks · The Conquerors

    Imperial
    20 food50 gold
    HP
    60
    Attack
    9
    Melee
    Armor
    0 / 4
    melee / pierce
    • +10 monks
    • +5 siege
    • +4 cavalry
    • +2 ship/camel
    More stats
    Speed
    1.3
    Line of sight
    6
    Build time
    20s
    Reload
    2s
    Attack delay
    0s
  • Spearman

    Barracks · Age of Kings

    Feudal

    Medium infantry

    35 food15 wood
    HP
    45
    Attack
    3
    Melee
    Armor
    0 / 0
    melee / pierce
    • +1 eagles
    • +1 buildings
    • +30 war elephants
    • +15 cavalry
    • +7 camels/ships
    More stats
    Speed
    1
    Line of sight
    4
    Build time
    22s
    Reload
    3s
    Attack delay
    0s
  • Pikeman

    Barracks · Age of Kings

    Castle
    35 food25 wood
    HP
    55
    Attack
    4
    Melee
    Armor
    0 / 0
    melee / pierce
    • +1 eagles
    • +1 buildings
    • +47 war elephants
    • +22 cavalry
    • +11 camels/ships
    More stats
    Speed
    1
    Line of sight
    4
    Build time
    22s
    Reload
    3s
    Attack delay
    0s
  • Halberdier

    Barracks · The Conquerors

    Imperial
    35 food25 wood
    HP
    60
    Attack
    6
    Melee
    Armor
    0 / 0
    melee / pierce
    • +1 eagles
    • +1 buildings
    • +60 war elephants
    • +32 cavalry
    • +16 camels/ships
    More stats
    Speed
    1
    Line of sight
    4
    Build time
    22s
    Reload
    3s
    Attack delay
    0s
  • Militia

    Barracks · Age of Kings

    Dark

    Basic infantry swordsman. Quick and cheap to create

    60 food20 gold
    HP
    40
    Attack
    4
    Melee
    Armor
    0 / 1
    melee / pierce
    More stats
    Speed
    0.9
    Line of sight
    4
    Build time
    21s
    Reload
    2s
    Attack delay
    0s
  • Man-at-Arms

    Barracks · Age of Kings

    Feudal
    60 food20 gold
    HP
    45
    Attack
    6
    Melee
    Armor
    0 / 1
    melee / pierce
    • +2 eagles
    • +1 buildings
    More stats
    Speed
    0.9
    Line of sight
    4
    Build time
    21s
    Reload
    2s
    Attack delay
    0s
  • Long Swordsman

    Barracks · Age of Kings

    Castle
    60 food20 gold
    HP
    55
    Attack
    9
    Melee
    Armor
    0 / 1
    melee / pierce
    • +4 eagles
    • +2 buildings
    More stats
    Speed
    0.9
    Line of sight
    4
    Build time
    21s
    Reload
    2s
    Attack delay
    0s
  • Two-Handed Swordsman

    Barracks · Age of Kings

    Imperial
    60 food20 gold
    HP
    60
    Attack
    11
    Melee
    Armor
    0 / 1
    melee / pierce
    • +6 eagles
    • +3 buildings
    More stats
    Speed
    0.9
    Line of sight
    5
    Build time
    21s
    Reload
    2s
    Attack delay
    0s
    Search radius
    4
  • Champion

    Barracks · Age of Kings

    Imperial
    60 food20 gold
    HP
    70
    Attack
    13
    Melee
    Armor
    1 / 1
    melee / pierce
    • +6 eagles
    • +3 buildings
    More stats
    Speed
    0.9
    Line of sight
    5
    Build time
    21s
    Reload
    2s
    Attack delay
    0s
    Search radius
    5
  • King

    Castle · Age of Kings

    Dark

    Cannot be produced so the cost and build time just for the sake of interest

    50 food
    HP
    75
    Attack
    0
    Melee
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    1.32
    Line of sight
    6
    Build time
    30s
    Reload
    0s
    Attack delay
    0s
  • Petard

    Castle · The Conquerors

    Castle

    Demolition infantry unit armed with explosives. Bonuses add up - for example against walls and gates: +500 buildings +900 walls = +1400 bonus attack

    80 food20 gold
    HP
    50
    Attack
    25
    Melee
    Armor
    0 / 2
    melee / pierce
    • +500 buildings
    • +100 castle
    • +60 siege
    • +900 walls & gates
    More stats
    Speed
    0.8
    Line of sight
    4
    Build time
    25s
    Reload
    0s
    Attack delay
    0s
    Blast radius
    0.5
  • Trebuchet

    Castle · Age of Kings

    Imperial

    Powerful siege weapon used to destroy buildings and walls from long distance. Cannot fire on close units. Must be packed to move and unpacked to attack. Can cut paths through forests. Unpack time: 0:11

    200 wood200 gold
    HP
    150
    Attack
    200
    Range 4
    Armor
    1 / 150
    melee / pierce
    • +250 buildings
    More stats
    Speed
    0
    Line of sight
    18
    Build time
    50s
    Reload
    10s
    Attack delay
    0.6s
    Accuracy
    15%
  • Trebuchet (packed)

    Castle · Age of Kings

    Imperial

    Powerful siege weapon used to destroy buildings and walls from long distance. Cannot fire on close units. Must be packed to move and unpacked to attack. Can cut paths through forests. Unpack time: 0:11

    200 wood200 gold
    HP
    150
    Attack
    0
    Melee
    Armor
    2 / 8
    melee / pierce
    • +250 buildings
    More stats
    Speed
    0.8
    Line of sight
    18
    Build time
    50s
    Reload
    0s
    Attack delay
    0s
    Accuracy
    15%
  • Cannon Galleon

    Dock · Age of Kings

    Imperial

    Long-range warship used to attack targets on shore to establish beachhead. Fires slowly and has minimum range

    200 wood150 gold
    HP
    120
    Attack
    35
    Range 3
    Armor
    0 / 6
    melee / pierce
    • +200 buildings
    • +15 infantry
    • +15 archers
    • +15 cavalry
    • +40 siege
    More stats
    Speed
    1.1
    Line of sight
    15
    Build time
    46s
    Reload
    10s
    Attack delay
    0s
    Accuracy
    50%
  • Elite Cannon Galleon

    Dock · Age of Kings

    Imperial
    200 wood150 gold
    HP
    150
    Attack
    45
    Range 3
    Armor
    0 / 8
    melee / pierce
    • +275 buildings
    • +15 infantry
    • +15 archers
    • +15 cavalry
    • +40 siege
    More stats
    Speed
    1.1
    Line of sight
    17
    Build time
    46s
    Reload
    10s
    Attack delay
    0s
    Accuracy
    50%
  • Demolition Ship

    Dock · Age of Kings

    Castle

    Filled with explosives. Self-destructs when used. Pilot near enemy ships and detonate to wrest control of the sea from an entrenched opponent

    70 wood50 gold
    HP
    50
    Attack
    110
    Melee
    Armor
    0 / 3
    melee / pierce
    • +220 buildings
    More stats
    Speed
    1.6
    Line of sight
    6
    Build time
    31s
    Reload
    0s
    Attack delay
    0s
    Blast radius
    2.5
    Armor bonus
    +3 melee, pierce: camel
  • Heavy Demolition Ship

    Dock · Age of Kings

    Imperial
    70 wood50 gold
    HP
    60
    Attack
    140
    Melee
    Armor
    0 / 3
    melee / pierce
    • +280 buildings
    More stats
    Speed
    1.6
    Line of sight
    6
    Build time
    31s
    Reload
    0s
    Attack delay
    0s
    Blast radius
    3.5
    Search radius
    5
    Armor bonus
    +5 melee, pierce: camel
  • Fire Ship

    Dock · Age of Kings

    Castle

    Spews fire at other ships. Good at sinking galleys. Attack shows pierce attack

    75 wood45 gold
    HP
    100
    Attack
    2
    Range 2.49
    Armor
    0 / 6
    melee / pierce
    • +2 buildings
    • +3 ships/camels
    • +2 turtle ships
    • +1 melee
    More stats
    Speed
    1.35
    Line of sight
    5
    Build time
    36s
    Reload
    0.25s
    Attack delay
    0s
    Armor bonus
    +5 melee, pierce: camel
  • Fast Fire Ship

    Dock · Age of Kings

    Imperial
    75 wood45 gold
    HP
    120
    Attack
    3
    Range 2.49
    Armor
    0 / 8
    melee / pierce
    • +3 buildings
    • +4 ships/camels
    • +3 turtle ships
    • +1 melee
    More stats
    Speed
    1.43
    Line of sight
    6
    Build time
    36s
    Reload
    0.25s
    Attack delay
    0s
    Armor bonus
    +7 melee, pierce: camel
  • Galley

    Dock · Age of Kings

    Feudal

    Small and fast ship with weak attack. Used to scout the water and for early attacks on enemy fishing fleets

    90 wood30 gold
    HP
    120
    Attack
    6
    Range 5
    Armor
    0 / 6
    melee / pierce
    • +6 buildings
    • +8 ships/camels
    • +3 rams
    More stats
    Speed
    1.43
    Line of sight
    7
    Build time
    60s
    Reload
    3s
    Attack delay
    0s
  • War Galley

    Dock · Age of Kings

    Castle
    90 wood30 gold
    HP
    135
    Attack
    7
    Range 6
    Armor
    0 / 6
    melee / pierce
    • +7 buildings
    • +9 ships/camels
    • +4 rams
    More stats
    Speed
    1.43
    Line of sight
    8
    Build time
    36s
    Reload
    3s
    Attack delay
    0s
  • Galleon

    Dock · Age of Kings

    Imperial
    90 wood30 gold
    HP
    165
    Attack
    8
    Range 7
    Armor
    0 / 8
    melee / pierce
    • +8 buildings
    • +11 ships/camels
    • +4 rams
    More stats
    Speed
    1.43
    Line of sight
    9
    Build time
    36s
    Reload
    3s
    Attack delay
    0s
  • Longboat

    Dock · Age of Kings

    CastleUnique

    Viking unique unit. Fires multiple arrows. volley of 4 arrows (7-1-1-1). Castle needed. Because of the multiple arrows the delay between starts of attacks is roughly 3.34

    80 wood40 gold
    HP
    130
    Attack
    7
    Range 6
    Armor
    0 / 6
    melee / pierce
    • +7 buildings
    • +9 ships
    • +4 rams

    Unique to Vikings

    More stats
    Speed
    1.54
    Line of sight
    8
    Build time
    25s
    Reload
    3s
    Attack delay
    9s
    Accuracy
    100%
  • Elite Longboat

    Dock · Age of Kings

    ImperialUnique
    80 wood40 gold
    HP
    160
    Attack
    8
    Range 7
    Armor
    0 / 8
    melee / pierce
    • +8 buildings
    • +11 ships
    • +4 rams

    Unique to Vikings

    More stats
    Speed
    1.54
    Line of sight
    9
    Build time
    25s
    Reload
    3s
    Attack delay
    0s
    Accuracy
    100%
  • Fishing Ship

    Dock · Age of Kings

    Dark

    Ship to harvest fish (resource)

    75 wood
    HP
    60
    Attack
    0
    Melee
    Armor
    0 / 6
    melee / pierce
    More stats
    Speed
    1.26
    Line of sight
    5
    Build time
    40s
    Reload
    0s
    Attack delay
    0s
    Search radius
    12
  • Trade Cog

    Dock · Age of Kings

    Feudal

    Movement rate 2.00 with caravan

    100 wood50 gold
    HP
    80
    Attack
    0
    Melee
    Armor
    0 / 6
    melee / pierce
    More stats
    Speed
    1.32
    Line of sight
    6
    Build time
    36s
    Reload
    0s
    Attack delay
    0s
  • Transport Ship

    Dock · Age of Kings

    Feudal

    Ship to carry units. Garrison inside 5 (10 with careening and 20 with dry dock)

    125 wood
    HP
    100
    Attack
    0
    Melee
    Armor
    4 / 8
    melee / pierce
    More stats
    Speed
    1.45
    Line of sight
    5
    Build time
    45s
    Reload
    0s
    Attack delay
    0s
  • Turtle Ship

    Dock · The Conquerors

    CastleUnique

    Korean unique unit. Slow and ironclad battleship used to destroy other ships at close range

    200 wood200 gold
    HP
    200
    Attack
    50
    Range 6
    Armor
    6 / 5
    melee / pierce

    Unique to Koreans

    More stats
    Speed
    0.9
    Line of sight
    8
    Build time
    50s
    Reload
    6s
    Attack delay
    0s
    Blast radius
    0.5
    Armor bonus
    +8
  • Elite Turtle Ship

    Dock · The Conquerors

    ImperialUnique
    200 wood200 gold
    HP
    300
    Attack
    50
    Range 6
    Armor
    8 / 6
    melee / pierce

    Unique to Koreans

    More stats
    Speed
    0.9
    Line of sight
    8
    Build time
    50s
    Reload
    6s
    Attack delay
    0s
    Blast radius
    0.5
    Armor bonus
    +11
  • Wild Boar

    Gaia · Age of Kings

    Dark

    Wild boar

    340 food
    HP
    75
    Attack
    7
    Melee
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    0.96
    Line of sight
    4
    Build time
    0s
    Reload
    2s
    Attack delay
    0s
  • Deer

    Gaia · Age of Kings

    Dark

    Wild deers running around

    140 food
    HP
    5
    Attack
    0
    Melee
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    0.74
    Line of sight
    2
    Build time
    0s
    Reload
    0s
    Attack delay
    0s
  • Horse

    Gaia · Age of Kings

    Dark

    Can be used as scout

    No cost
    HP
    50
    Attack
    0
    Melee
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    1.2
    Line of sight
    2
    Build time
    0s
    Reload
    0s
    Attack delay
    0s
  • Sheep

    Gaia · Age of Kings

    Dark

    Can be picked up by player and used to scout

    100 food
    HP
    7
    Attack
    0
    Melee
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    0.7
    Line of sight
    3
    Build time
    0s
    Reload
    0s
    Attack delay
    0s
  • Turkey

    Gaia · The Conquerors

    Dark

    Alternative to sheep

    100 food
    HP
    7
    Attack
    0
    Melee
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    0.7
    Line of sight
    3
    Build time
    0s
    Reload
    0s
    Attack delay
    0s
  • Wolf

    Gaia · Age of Kings

    Dark

    Wild wolf. Gives no food just kills people. Line of sight also depends on difficulty (4-12 LOS)

    No cost
    HP
    25
    Attack
    3
    Melee
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    1.05
    Line of sight
    12
    Build time
    0s
    Reload
    2s
    Attack delay
    0s
  • Jaguar

    Gaia · Age of Kings

    Dark

    Wild jaguar. Same as wolf on yucatan and other americas maps

    No cost
    HP
    25
    Attack
    3
    Melee
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    1.05
    Line of sight
    12
    Build time
    0s
    Reload
    2s
    Attack delay
    0s
  • Trade Cart

    Market · Age of Kings

    Feudal

    Used to trade with other players by land. Carries goods from your Market to another player's Market and brings back gold. The farther the Market the higher your profit

    100 wood50 gold
    HP
    70
    Attack
    0
    Melee
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    1
    Line of sight
    7
    Build time
    50s
    Reload
    0s
    Attack delay
    0s
  • Missionary

    Monastery · Age of Kings

    CastleUnique

    Spanish unique unit. Mounted monk

    100 gold
    HP
    30
    Attack
    0
    Range 7
    Armor
    0 / 0
    melee / pierce

    Unique to Spanish

    More stats
    Speed
    1.1
    Line of sight
    9
    Build time
    51s
    Reload
    0s
    Attack delay
    0s
  • Monk

    Monastery · Age of Kings

    Castle

    Slow and weak. Converts enemy units and ships to your civilization (player color). Heals wounded villagers and military units (except siege weapons)

    100 gold
    HP
    30
    Attack
    0
    Range 9
    Armor
    0 / 0
    melee / pierce
    More stats
    Speed
    0.7
    Line of sight
    11
    Build time
    51s
    Reload
    5.5s
    Attack delay
    0s
  • Bombard Cannon

    Siege Workshop · Age of Kings

    Imperial

    Powerful mobile anti-building siege weapon

    225 wood225 gold
    HP
    80
    Attack
    40
    Range 5
    Armor
    2 / 5
    melee / pierce
    • +200 buildings
    • +40 siege/camels
    • +20 siege
    • +40 stone defense
    More stats
    Speed
    0.7
    Line of sight
    14
    Build time
    56s
    Reload
    6.5s
    Attack delay
    0.21s
    Accuracy
    92%
    Blast radius
    0.5
  • Mangonel

    Siege Workshop · Age of Kings

    Castle

    Wheeled siege weapon used to attack a small mass of units. Area of effect attack. Can attack ground. Weak vs. close nonranged units

    160 wood135 gold
    HP
    50
    Attack
    40
    Range 3
    Armor
    0 / 6
    melee / pierce
    • +35 buildings
    • +12 siege
    More stats
    Speed
    0.6
    Line of sight
    9
    Build time
    46s
    Reload
    6s
    Attack delay
    0s
    Blast radius
    1
  • Onager

    Siege Workshop · Age of Kings

    Imperial
    160 wood135 gold
    HP
    60
    Attack
    50
    Range 3
    Armor
    0 / 7
    melee / pierce
    • +45 buildings
    • +12 siege
    More stats
    Speed
    0.6
    Line of sight
    10
    Build time
    46s
    Reload
    6s
    Attack delay
    0s
    Blast radius
    1.25
  • Siege Onager

    Siege Workshop · Age of Kings

    Imperial
    160 wood135 gold
    HP
    70
    Attack
    75
    Range 3
    Armor
    0 / 8
    melee / pierce
    • +60 buildings
    • +12 siege
    More stats
    Speed
    0.6
    Line of sight
    10
    Build time
    46s
    Reload
    6s
    Attack delay
    0s
    Blast radius
    1.5
  • Battering Ram

    Siege Workshop · Age of Kings

    Castle

    Slow and lumbering siege weapon used to reduce enemy towns to ruins. Can garrison 4 units (affects movement rate +0.05 per unit)

    160 wood75 gold
    HP
    175
    Attack
    2
    Melee
    Armor
    0 / 180
    melee / pierce
    • +125 (+165 full) buildings
    • +40 siege
    • +150 (+190 full) with siege engineers buildings
    More stats
    Speed
    0.5
    Line of sight
    3
    Build time
    36s
    Reload
    5s
    Attack delay
    0s
    Armor bonus
    -3
  • Capped Ram

    Siege Workshop · Age of Kings

    Imperial
    160 wood75 gold
    HP
    200
    Attack
    3
    Melee
    Armor
    0 / 190
    melee / pierce
    • +150 (+190 full) buildings
    • +50 siege
    • +180 (+220 full) with siege engineers buildings
    More stats
    Speed
    0.5
    Line of sight
    3
    Build time
    36s
    Reload
    5s
    Attack delay
    0s
    Blast radius
    1.5
    Armor bonus
    -3
  • Siege Ram

    Siege Workshop · Age of Kings

    Imperial
    160 wood75 gold
    HP
    270
    Attack
    4
    Melee
    Armor
    0 / 195
    melee / pierce
    • +200 (+260 full) buildings
    • +65 siege
    • +240 (+300 full) with siege engineers buildings
    More stats
    Speed
    0.6
    Line of sight
    3
    Build time
    36s
    Reload
    5s
    Attack delay
    0s
    Blast radius
    2
    Armor bonus
    -3
  • Scorpion

    Siege Workshop · Age of Kings

    Castle

    Damage to all units in the path

    75 wood75 gold
    HP
    40
    Attack
    12
    Range 2
    Armor
    0 / 6
    melee / pierce
    • +2 buildings
    • +6 war elephants
    • +0 melee
    • +1 rams
    More stats
    Speed
    0.65
    Line of sight
    9
    Build time
    30s
    Reload
    3.6s
    Attack delay
    0.21s
    Accuracy
    100%
  • Heavy Scorpion

    Siege Workshop · Age of Kings

    Imperial
    75 wood75 gold
    HP
    50
    Attack
    16
    Range 2
    Armor
    0 / 7
    melee / pierce
    • +4 buildings
    • +8 war elephants
    • +0 melee
    • +2 rams
    More stats
    Speed
    0.65
    Line of sight
    9
    Build time
    30s
    Reload
    3.6s
    Attack delay
    0.21s
    Accuracy
    100%
  • Camel

    Stable · Age of Kings

    Castle

    Excels at killing other mounted units. (not classified as cavalry)

    55 food60 gold
    HP
    100
    Attack
    5
    Melee
    Armor
    0 / 0
    melee / pierce
    • +10 against cavalry
    • +5 ships/camels
    More stats
    Speed
    1.45
    Line of sight
    4
    Build time
    22s
    Reload
    2s
    Attack delay
    0s
  • Heavy Camel

    Stable · Age of Kings

    Imperial
    55 food60 gold
    HP
    120
    Attack
    7
    Melee
    Armor
    0 / 0
    melee / pierce
    • +18 against cavalry
    • +9 ships/camels
    More stats
    Speed
    1.45
    Line of sight
    5
    Build time
    22s
    Reload
    2s
    Attack delay
    0s
    Search radius
    4
  • Knight

    Stable · Age of Kings

    Castle

    Fast and heavy cavalry

    60 food75 gold
    HP
    100
    Attack
    10
    Melee
    Armor
    2 / 2
    melee / pierce
    More stats
    Speed
    1.35
    Line of sight
    4
    Build time
    30s
    Reload
    1.8s
    Attack delay
    0s
  • Cavalier

    Stable · Age of Kings

    Imperial
    60 food75 gold
    HP
    120
    Attack
    12
    Melee
    Armor
    2 / 2
    melee / pierce
    More stats
    Speed
    1.35
    Line of sight
    4
    Build time
    30s
    Reload
    1.8s
    Attack delay
    0s
  • Paladin

    Stable · Age of Kings

    Imperial
    60 food75 gold
    HP
    160
    Attack
    14
    Melee
    Armor
    2 / 3
    melee / pierce
    More stats
    Speed
    1.35
    Line of sight
    5
    Build time
    30s
    Reload
    1.9s
    Attack delay
    0s
  • Scout Cavalry

    Stable · Age of Kings

    Dark

    Fast with extensive line of sight. Resistant to conversion and +2 Line of sight per age

    All civilizations except Mayans and Aztecs start with an scout cavalry
    HP
    45
    Attack
    3
    Melee
    Armor
    0 / 2
    melee / pierce
    • +6 monks
    More stats
    Speed
    1.2
    Line of sight
    4
    Build time
    0s
    Reload
    2s
    Attack delay
    0s
  • Scout Cavalry

    Stable · Age of Kings

    Feudal

    Fast with extensive line of sight. Resistant to conversion +2 Line of sight per age

    80 food
    HP
    45
    Attack
    5
    Melee
    Armor
    0 / 2
    melee / pierce
    • +6 monks
    More stats
    Speed
    1.55
    Line of sight
    6
    Build time
    30s
    Reload
    2.04s
    Attack delay
    0s
  • Light Cavalry

    Stable · Age of Kings

    Castle
    80 food
    HP
    60
    Attack
    7
    Melee
    Armor
    0 / 2
    melee / pierce
    • +10 monks
    More stats
    Speed
    1.5
    Line of sight
    8
    Build time
    30s
    Reload
    2s
    Attack delay
    0s
  • Hussar

    Stable · The Conquerors

    Imperial
    80 food
    HP
    75
    Attack
    7
    Melee
    Armor
    0 / 2
    melee / pierce
    • +12 monks
    More stats
    Speed
    1.5
    Line of sight
    10
    Build time
    30s
    Reload
    1.9s
    Attack delay
    0s
  • Villager

    Town Center · Age of Kings

    Dark

    Gathers resources. Builds and repairs buildings. Also repairs ships and siege weapons

    50 food
    HP
    25
    Attack
    3
    Melee
    Armor
    0 / 0
    melee / pierce
    • +3 buildings
    • +6 stone defense
    More stats
    Speed
    0.8
    Line of sight
    4
    Build time
    25s
    Reload
    2s
    Attack delay
    0s
  • Berserk

    Castle · Age of Kings

    CastleUnique

    Viking unique unit. Infantry that slowly heals itself

    65 food25 gold
    HP
    55
    Attack
    9
    Melee
    Armor
    0 / 1
    melee / pierce
    • +2 eagles
    • +2 buildings

    Unique to Vikings

    More stats
    Speed
    1.05
    Line of sight
    3
    Build time
    16s
    Reload
    2s
    Attack delay
    0s
  • Elite Berserk

    Castle · Age of Kings

    ImperialUnique
    65 food25 gold
    HP
    72
    Attack
    14
    Melee
    Armor
    2 / 1
    melee / pierce
    • +3 eagles
    • +3 buildings

    Unique to Vikings

    More stats
    Speed
    1.05
    Line of sight
    5
    Build time
    16s
    Reload
    2s
    Attack delay
    0s
  • Cataphract

    Castle · Age of Kings

    CastleUnique

    Byzantine unique unit. Heavily armored cavalry

    70 food75 gold
    HP
    110
    Attack
    9
    Melee
    Armor
    2 / 1
    melee / pierce
    • +9 infantry

    Unique to Byzantines

    More stats
    Speed
    1.35
    Line of sight
    4
    Build time
    20s
    Reload
    1.8s
    Attack delay
    0s
    Armor bonus
    +12
  • Elite Cataphract

    Castle · Age of Kings

    ImperialUnique
    70 food75 gold
    HP
    150
    Attack
    12
    Melee
    Armor
    2 / 1
    melee / pierce
    • +12 infantry

    Unique to Byzantines

    More stats
    Speed
    1.35
    Line of sight
    5
    Build time
    20s
    Reload
    1.7s
    Attack delay
    0s
    Armor bonus
    +16
  • Chu Ko Nu

    Castle · Age of Kings

    CastleUnique

    Chinese unique unit. Archer with mediocre range. Shoots a volley of 2 extra arrows with 3 attack. Because of the multiple arrows the delay between starts of attacks is more (roughly 3.6)

    40 wood35 gold
    HP
    45
    Attack
    8
    Range 4
    Armor
    0 / 0
    melee / pierce
    • +2 spearmen

    Unique to Chinese

    More stats
    Speed
    0.96
    Line of sight
    6
    Build time
    19s
    Reload
    3.6s
    Attack delay
    0.21s
    Accuracy
    85%
  • Elite Chu Ko Nu

    Castle · Age of Kings

    ImperialUnique
    40 wood35 gold
    HP
    50
    Attack
    8
    Range 6
    Armor
    0 / 0
    melee / pierce
    • +2 spearmen

    Unique to Chinese

    More stats
    Speed
    0.96
    Line of sight
    6
    Build time
    13s
    Reload
    3.75s
    Attack delay
    0.21s
    Accuracy
    85%
  • Conquistador

    Castle · Age of Kings

    CastleUnique

    Spanish unique unit. Mounted Hand Cannoneer. Powerful close attack but inaccurate at range. (Only archer armor upgrades apply from blacksmith not range or attack)

    60 food70 gold
    HP
    55
    Attack
    16
    Range 6
    Armor
    2 / 2
    melee / pierce
    • +4 rams

    Unique to Spanish

    More stats
    Speed
    1.3
    Line of sight
    8
    Build time
    24s
    Reload
    2.9s
    Attack delay
    0.4s
    Accuracy
    65%
  • Elite Conquistador

    Castle · Age of Kings

    ImperialUnique
    60 food70 gold
    HP
    70
    Attack
    18
    Range 6
    Armor
    2 / 2
    melee / pierce
    • +6 ram
    • +2 buildings

    Unique to Spanish

    More stats
    Speed
    1.3
    Line of sight
    8
    Build time
    24s
    Reload
    2.9s
    Attack delay
    0.4s
    Accuracy
    70%
  • Huskarl

    Castle · Age of Kings

    CastleUnique

    Gothic unique unit. Infantry with substantial pierce armor; virtually immune to archer fire. Attack bonus vs. buildings and archers

    52 food26 gold
    HP
    60
    Attack
    10
    Melee
    Armor
    0 / 6
    melee / pierce
    • +2 eagles
    • +2 buildings
    • +6 archers/hand cannoneers

    Unique to Goths

    More stats
    Speed
    1.05
    Line of sight
    3
    Build time
    16s
    Reload
    2s
    Attack delay
    0s
  • Elite Huskarl

    Castle · Age of Kings

    ImperialUnique
    52 food26 gold
    HP
    70
    Attack
    12
    Melee
    Armor
    0 / 8
    melee / pierce
    • +3 eagles
    • +3 buildings
    • +10 archers/hand cannoneers

    Unique to Goths

    More stats
    Speed
    1.05
    Line of sight
    5
    Build time
    16s
    Reload
    2s
    Attack delay
    0s
  • Jaguar Warrior

    Castle · The Conquerors

    CastleUnique

    Aztec unique unit. Attack bonus vs. other infantry

    60 food30 gold
    HP
    50
    Attack
    10
    Melee
    Armor
    1 / 0
    melee / pierce
    • +12 eagles
    • +2 buildings
    • +10 infantry

    Unique to Aztecs

    More stats
    Speed
    1
    Line of sight
    3
    Build time
    17s
    Reload
    2s
    Attack delay
    0s
  • Elite Jaguar Warrior

    Castle · The Conquerors

    CastleUnique
    60 food30 gold
    HP
    75
    Attack
    12
    Melee
    Armor
    2 / 0
    melee / pierce
    • +12 eagles
    • +2 buildings
    • +10 infantry

    Unique to Aztecs

    More stats
    Speed
    1
    Line of sight
    5
    Build time
    17s
    Reload
    2s
    Attack delay
    0s
  • Janissary

    Castle · Age of Kings

    CastleUnique

    Turkish unique unit. Hand Cannoneer with longer range and no minimum range

    60 food55 gold
    HP
    44
    Attack
    17
    Range 8
    Armor
    1 / 0
    melee / pierce
    • +2 rams

    Unique to Turks

    More stats
    Speed
    0.96
    Line of sight
    10
    Build time
    17s
    Reload
    3.45s
    Attack delay
    0.28s
    Accuracy
    50%
  • Elite Janissary

    Castle · Age of Kings

    ImperialUnique
    60 food55 gold
    HP
    50
    Attack
    22
    Range 8
    Armor
    2 / 0
    melee / pierce
    • +3 rams

    Unique to Turks

    More stats
    Speed
    0.96
    Line of sight
    10
    Build time
    17s
    Reload
    3.45s
    Attack delay
    0s
    Accuracy
    50%
  • Longbowman

    Castle · Age of Kings

    CastleUnique

    British unique unit. Powerful archer with long range

    35 wood40 gold
    HP
    35
    Attack
    6
    Range 6
    Armor
    0 / 0
    melee / pierce
    • +2 spearmen

    Unique to Britons

    More stats
    Speed
    0.96
    Line of sight
    8
    Build time
    19s
    Reload
    2s
    Attack delay
    0.35s
    Accuracy
    70%
  • Elite Longbowman

    Castle · Age of Kings

    ImperialUnique
    35 wood40 gold
    HP
    40
    Attack
    7
    Range 8
    Armor
    0 / 1
    melee / pierce
    • +2 spearmen

    Unique to Britons

    More stats
    Speed
    0.96
    Line of sight
    10
    Build time
    19s
    Reload
    2s
    Attack delay
    0.35s
    Accuracy
    70%
  • Mameluke

    Castle · Age of Kings

    CastleUnique

    Saracen unique unit. Camel with hand-to-hand attack at distance. Excels vs. other mounted units

    55 food85 gold
    HP
    65
    Attack
    7
    Range 3
    Armor
    0 / 0
    melee / pierce
    • +9 cavalry

    Unique to Saracens

    More stats
    Speed
    1.4
    Line of sight
    5
    Build time
    23s
    Reload
    2s
    Attack delay
    0.6s
    Armor bonus
    +11
  • Elite Mameluke

    Castle · Age of Kings

    ImperialUnique
    55 food85 gold
    HP
    80
    Attack
    10
    Range 3
    Armor
    1 / 0
    melee / pierce
    • +12 cavalry

    Unique to Saracens

    More stats
    Speed
    1.4
    Line of sight
    5
    Build time
    23s
    Reload
    2s
    Attack delay
    0s
    Armor bonus
    +11
  • Mangudai

    Castle · Age of Kings

    CastleUnique

    Mongol unique unit. Cavalry archer with attack bonus vs. siege weapons

    55 wood65 gold
    HP
    60
    Attack
    6
    Range 4
    Armor
    0 / 0
    melee / pierce
    • +1 spearmen
    • +3 siege

    Unique to Mongols

    More stats
    Speed
    1.45
    Line of sight
    6
    Build time
    26s
    Reload
    1.68s
    Attack delay
    1s
    Accuracy
    95%
    Search radius
    5
  • Elite Mangudai

    Castle · Age of Kings

    ImperialUnique
    55 wood65 gold
    HP
    60
    Attack
    8
    Range 4
    Armor
    0 / 1
    melee / pierce
    • +1 spearmen
    • +5 siege

    Unique to Mongols

    More stats
    Speed
    1.45
    Line of sight
    6
    Build time
    26s
    Reload
    1.68s
    Attack delay
    0s
    Accuracy
    95%
    Search radius
    6
  • Plumed Archer

    Castle · The Conquerors

    CastleUnique

    Mayan unique unit. Strong fast and well-armored archer with less attack than other archers

    37 wood37 gold
    HP
    50
    Attack
    5
    Range 4
    Armor
    0 / 1
    melee / pierce
    • +1 infantry
    • +2 spearmen

    Unique to Mayans

    More stats
    Speed
    1.2
    Line of sight
    6
    Build time
    16s
    Reload
    1.9s
    Attack delay
    0.5s
    Accuracy
    80%
  • Elite Plumed Archer

    Castle · The Conquerors

    CastleUnique
    32 wood32 gold
    HP
    65
    Attack
    5
    Range 5
    Armor
    0 / 2
    melee / pierce
    • +2 infantry
    • +2 spearmen

    Unique to Mayans

    More stats
    Speed
    1.2
    Line of sight
    7
    Build time
    16s
    Reload
    1.9s
    Attack delay
    0.5s
    Accuracy
    80%
  • Samurai

    Castle · Age of Kings

    CastleUnique

    Japanese unique unit. Infantry with fast attack. Attack bonus vs. other unique units and buildings

    60 food30 gold
    HP
    60
    Attack
    8
    Melee
    Armor
    1 / 1
    melee / pierce
    • +2 eagles
    • +2 buildings
    • +10 unique units

    Unique to Japanese

    More stats
    Speed
    1
    Line of sight
    4
    Build time
    9s
    Reload
    1.43s
    Attack delay
    0s
  • Elite Samurai

    Castle · Age of Kings

    ImperialUnique
    60 food30 gold
    HP
    80
    Attack
    12
    Melee
    Armor
    1 / 1
    melee / pierce
    • +3 eagles
    • +3 buildings
    • +12 unique units

    Unique to Japanese

    More stats
    Speed
    1
    Line of sight
    5
    Build time
    9s
    Reload
    1.43s
    Attack delay
    0s
  • Tarkan

    Castle · The Conquerors

    CastleUnique

    Hun unique unit. Cavalry with attack bonus vs. buildings. (Attack bonuses stack - for example +16 against a palisade wall (8 buildings + 8 walls))

    60 food60 gold
    HP
    90
    Attack
    7
    Melee
    Armor
    1 / 2
    melee / pierce
    • +10 castle
    • +8 buildings
    • +12 stone defense
    • +8 walls and gates

    Unique to Huns

    More stats
    Speed
    1.35
    Line of sight
    5
    Build time
    14s
    Reload
    2.1s
    Attack delay
    0s
  • Elite Tarkan

    Castle · The Conquerors

    CastleUnique
    60 food60 gold
    HP
    150
    Attack
    11
    Melee
    Armor
    1 / 3
    melee / pierce
    • +10 castle
    • +10 buildings
    • +12 stone defense
    • +10 walls and gates

    Unique to Huns

    More stats
    Speed
    1.35
    Line of sight
    7
    Build time
    14s
    Reload
    2.1s
    Attack delay
    0s
  • Teutonic Knight

    Castle · Age of Kings

    CastleUnique

    Teutonic unique unit. Infantry with effective armor and slow but powerful attack

    85 food40 gold
    HP
    70
    Attack
    12
    Melee
    Armor
    5 / 2
    melee / pierce
    • +4 eagles
    • +4 buildings

    Unique to Teutons

    More stats
    Speed
    0.65
    Line of sight
    3
    Build time
    12s
    Reload
    2s
    Attack delay
    0s
  • Elite Teutonic Knight

    Castle · Age of Kings

    ImperialUnique
    85 food40 gold
    HP
    100
    Attack
    17
    Melee
    Armor
    10 / 2
    melee / pierce
    • +4 eagles
    • +4 buildings

    Unique to Teutons

    More stats
    Speed
    0.65
    Line of sight
    5
    Build time
    12s
    Reload
    2s
    Attack delay
    0s
  • Throwing Axeman

    Castle · Age of Kings

    CastleUnique

    Frankish unique unit. Infantry with ranged attack

    55 food25 gold
    HP
    50
    Attack
    7
    Range 3
    Armor
    0 / 0
    melee / pierce
    • +1 eagles
    • +1 buildings

    Unique to Franks

    More stats
    Speed
    0.9
    Line of sight
    5
    Build time
    17s
    Reload
    2s
    Attack delay
    1.2s
  • Elite Throwing Axeman

    Castle · Age of Kings

    ImperialUnique
    55 food25 gold
    HP
    60
    Attack
    8
    Range 4
    Armor
    1 / 0
    melee / pierce
    • +2 eagles
    • +2 buildings

    Unique to Franks

    More stats
    Speed
    0.9
    Line of sight
    6
    Build time
    17s
    Reload
    2s
    Attack delay
    0.8s
  • War Elephant

    Castle · Age of Kings

    CastleUnique

    Persian unique unit. Slow powerful strong and well-armored cavalry

    200 food75 gold
    HP
    450
    Attack
    15
    Melee
    Armor
    1 / 2
    melee / pierce
    • +7 buildings
    • +7 stone defense

    Unique to Persians

    More stats
    Speed
    0.6
    Line of sight
    4
    Build time
    31s
    Reload
    2s
    Attack delay
    0s
  • Elite War Elephant

    Castle · Age of Kings

    ImperialUnique
    200 food75 gold
    HP
    600
    Attack
    20
    Melee
    Armor
    1 / 3
    melee / pierce
    • +10 buildings
    • +10 stone defense

    Unique to Persians

    More stats
    Speed
    0.6
    Line of sight
    5
    Build time
    31s
    Reload
    2s
    Attack delay
    0s
  • War Wagon

    Castle · The Conquerors

    CastleUnique

    Korean unique unit. Heavily armored horse-drawn archery unit

    120 wood60 gold
    HP
    150
    Attack
    9
    Range 4
    Armor
    0 / 3
    melee / pierce
    • +5 buildings

    Unique to Koreans

    More stats
    Speed
    1.2
    Line of sight
    6
    Build time
    25s
    Reload
    2.5s
    Attack delay
    1s
    Accuracy
    100%
    Search radius
    6
  • Elite War Wagon

    Castle · The Conquerors

    ImperialUnique
    120 wood60 gold
    HP
    200
    Attack
    9
    Range 5
    Armor
    0 / 4
    melee / pierce
    • +5 buildings

    Unique to Koreans

    More stats
    Speed
    1.2
    Line of sight
    8
    Build time
    25s
    Reload
    2.5s
    Attack delay
    1s
    Accuracy
    100%
    Search radius
    7
  • Woad Raider

    Castle · Age of Kings

    CastleUnique

    Celtic unique unit. Exceptionally quick infantry. Attack bonus vs. buildings

    65 food25 gold
    HP
    65
    Attack
    8
    Melee
    Armor
    0 / 1
    melee / pierce
    • +2 eagles
    • +2 buildings

    Unique to Celts

    More stats
    Speed
    1.38
    Line of sight
    3
    Build time
    10s
    Reload
    2s
    Attack delay
    0s
  • Elite Woad Raider

    Castle · Age of Kings

    ImperialUnique
    65 food25 gold
    HP
    80
    Attack
    13
    Melee
    Armor
    0 / 1
    melee / pierce
    • +3 eagles
    • +3 buildings

    Unique to Celts

    More stats
    Speed
    1.38
    Line of sight
    5
    Build time
    10s
    Reload
    2s
    Attack delay
    0s
  • Karambit Warrior

    Castle · Rise of the Rajas

    CastleUnique

    Malay unique unit. Cheap and weak infantry unit that only takes half a population slot

    30 food15 gold
    HP
    30
    Attack
    7
    Melee
    Armor
    0 / 1
    melee / pierce
    • +2 eagle warrior

    Unique to Malay

    More stats
    Speed
    1.2
    Line of sight
    5
    Build time
    6s
    Reload
    2s
    Attack delay
  • Elite Karambit Warrior

    Castle · Rise of the Rajas

    ImperialUnique
    30 food15 gold
    HP
    40
    Attack
    8
    Melee
    Armor
    1 / 1
    melee / pierce
    • +2 eagle warrior
    • +1 standard building

    Unique to Malay

    More stats
    Speed
    1.2
    Line of sight
    5
    Build time
    6s
    Reload
    2s
    Attack delay
  • Kamayuk

    Castle · The Forgotten

    CastleUnique

    Inca unique unit. Infantry unit with attack bonus vs. cavalry. Carries a long spear to infiltrate formations.

    60 food30 gold
    HP
    60
    Attack
    7
    Range 1
    Armor
    0 / 0
    melee / pierce
    • +20 war elephants
    • +8 cavalry
    • +6 camel

    Unique to Incas

    More stats
    Speed
    Line of sight
    4
    Build time
    10s
    Reload
    Attack delay
  • Elite Kamayuk

    Castle · The Forgotten

    ImperialUnique
    60 food30 gold
    HP
    80
    Attack
    8
    Range 1
    Armor
    1 / 0
    melee / pierce
    • +20 war elephants
    • +12 cavalry
    • +10 camel
    • +1 mameluke

    Unique to Incas

    More stats
    Speed
    Line of sight
    5
    Build time
    10s
    Reload
    Attack delay
  • Slinger

    Archery Range · The Forgotten

    CastleUnique

    Inca unique unit. Ranged unit with attack bonus vs. Infantry.

    30 food40 gold
    HP
    40
    Attack
    4
    Range 5
    Armor
    0 / 0
    melee / pierce
    • +10 infantry
    • +10 condottiero
    • +3 ram
    • +1 spearman

    Unique to Incas

    More stats
    Speed
    Line of sight
    7
    Build time
    25s
    Reload
    Attack delay
    Accuracy
    90%
  • Eagle Scout

    Barracks · The Forgotten

    Feudal

    Fast infantry with extensive sight.

    20 food50 gold
    HP
    50
    Attack
    4
    Melee
    Armor
    0 / 2
    melee / pierce
    • +8 monk
    • +3 siege
    • +2 cavalry
    • +1 camel
    • +1 ship
    More stats
    Speed
    Line of sight
    5
    Build time
    35s
    Reload
    Attack delay
  • Elephant Archer

    Castle · The Forgotten

    CastleUnique

    Indian unique unit. Heavy mounted archer.

    100 food70 gold
    HP
    280
    Attack
    6
    Range 4
    Armor
    0 / 3
    melee / pierce
    • +3 stone defense
    • +3 standard building

    Unique to Indians

    More stats
    Speed
    Line of sight
    7
    Build time
    25s
    Reload
    Attack delay
    Accuracy
    100%
  • Elite Elephant Archer

    Castle · The Forgotten

    ImperialUnique
    100 food70 gold
    HP
    330
    Attack
    7
    Range 4
    Armor
    0 / 3
    melee / pierce
    • +4 stone defense
    • +4 standard building

    Unique to Indians

    More stats
    Speed
    Line of sight
    7
    Build time
    25s
    Reload
    Attack delay
  • Imperial Camel Rider

    Stable · The Forgotten

    ImperialUnique

    Stronger than Heavy Camel. Excels at killing other mounted units.

    55 food60 gold
    HP
    140
    Attack
    9
    Melee
    Armor
    0 / 0
    melee / pierce
    • +18 cavalry
    • +9 camel
    • +9 ship
    • +9 fishing ship
    • +7 mameluke
    • +4 standard building

    Unique to Indians

    More stats
    Speed
    Line of sight
    5
    Build time
    20s
    Reload
    Attack delay
  • Genoese Crossbowman

    Castle · The Forgotten

    CastleUnique

    Italian unique unit. Anti cavalry archery unit.

    45 wood40 gold
    HP
    45
    Attack
    6
    Range 4
    Armor
    1 / 0
    melee / pierce
    • +5 cavalry
    • +5 war elephant
    • +4 camel
    • +4 ship
    • +4 fishing

    Unique to Italians

    More stats
    Speed
    Line of sight
    8
    Build time
    18s
    Reload
    Attack delay
    Accuracy
    100%
  • Elite Genoese Crossbowman

    Castle · The Forgotten

    ImperialUnique
    45 wood40 gold
    HP
    50
    Attack
    6
    Range 4
    Armor
    1 / 0
    melee / pierce
    • +7 cavalry
    • +7 war elephant
    • +6 camel
    • +5 ship
    • +5 fishing

    Unique to Italians

    More stats
    Speed
    Line of sight
    8
    Build time
    14s
    Reload
    Attack delay
    Accuracy
    100%
  • Condottiero

    Barracks · The Forgotten

    ImperialUnique

    Italian mercenary unit. Quick infantry.

    50 food35 gold
    HP
    80
    Attack
    10
    Melee
    Armor
    1 / 0
    melee / pierce
    • +10 gunpowder
    • +2 standard building

    Unique to Italians

    More stats
    Speed
    Line of sight
    6
    Build time
    18s
    Reload
    Attack delay
    Armor bonus
    +10
  • Magyar Huszar

    Castle · The Forgotten

    CastleUnique

    Magyar unique unit. Light cavalry unit with a bonus vs. Siege

    80 food10 gold
    HP
    70
    Attack
    9
    Melee
    Armor
    0 / 2
    melee / pierce
    • +5 siege weapon
    • +1 ram

    Unique to Magyars

    More stats
    Speed
    Line of sight
    5
    Build time
    16s
    Reload
    Attack delay
  • Elite Magyar Huszar

    Castle · The Forgotten

    ImperialUnique
    80 food10 gold
    HP
    85
    Attack
    10
    Melee
    Armor
    0 / 2
    melee / pierce
    • +8 siege weapon
    • +2 ram

    Unique to Magyars

    More stats
    Speed
    Line of sight
    6
    Build time
    16s
    Reload
    Attack delay
  • Boyar

    Castle · The Forgotten

    CastleUnique

    Slavic Unique Unit. Heavily armored cavalry; resistant to melee attack.

    50 food80 gold
    HP
    100
    Attack
    12
    Melee
    Armor
    4 / 2
    melee / pierce

    Unique to Slavs

    More stats
    Speed
    Line of sight
    5
    Build time
    15s
    Reload
    Attack delay
  • Elite Boyar

    Castle · The Forgotten

    ImperialUnique
    50 food80 gold
    HP
    130
    Attack
    14
    Melee
    Armor
    6 / 3
    melee / pierce

    Unique to Slavs

    More stats
    Speed
    Line of sight
    5
    Build time
    15s
    Reload
    Attack delay
  • Camel Archer

    Castle · The African Kingdoms

    CastleUnique

    Berber unique unit. Cavalry archer with an attack bonus vs. cavalry archers.

    50 wood60 gold
    HP
    55
    Attack
    7
    Range 4
    Armor
    0 / 1
    melee / pierce
    • +4 cavalry archer

    Unique to Berbers

    More stats
    Speed
    Line of sight
    5
    Build time
    25s
    Reload
    Attack delay
    Accuracy
    95%
  • Elite Camel Archer

    Castle · The African Kingdoms

    ImperialUnique
    50 wood60 gold
    HP
    60
    Attack
    8
    Range 4
    Armor
    1 / 1
    melee / pierce
    • +6 cavalry archer

    Unique to Berbers

    More stats
    Speed
    Line of sight
    5
    Build time
    25s
    Reload
    Attack delay
  • Genitour

    Archery Range · The African Kingdoms

    CastleUnique

    Berber unique unit. Mounted Skirmisher.

    50 food35 wood
    HP
    50
    Attack
    3
    Range 4
    Armor
    0 / 4
    melee / pierce
    • +4 archer
    • +2 spearman

    Unique to Berbers

    More stats
    Speed
    Line of sight
    5
    Build time
    25s
    Reload
    Attack delay
    Accuracy
    90%
    Armor bonus
    +1
  • Elite Genitour

    Archery Range · The African Kingdoms

    ImperialUnique
    50 food35 wood
    HP
    55
    Attack
    4
    Range 4
    Armor
    0 / 4
    melee / pierce
    • +5 archer
    • +2 spearman
    • +2 cavalry archer

    Unique to Berbers

    More stats
    Speed
    Line of sight
    6
    Build time
    25s
    Reload
    Attack delay
    Armor bonus
    +1
  • Shotel Warrior

    Castle · The African Kingdoms

    CastleUnique

    Ethiopian unique unit. Cheap infantry unit with high creation speed.

    50 food30 gold
    HP
    40
    Attack
    16
    Melee
    Armor
    0 / 0
    melee / pierce
    • +2 eagle warrior
    • +1 standard building

    Unique to Ethiopians

    More stats
    Speed
    Line of sight
    3
    Build time
    8s
    Reload
    Attack delay
  • Elite Shotel Warrior

    Castle · The African Kingdoms

    ImperialUnique
    50 food30 gold
    HP
    50
    Attack
    18
    Melee
    Armor
    0 / 1
    melee / pierce
    • +2 eagle warrior
    • +1 standard building

    Unique to Ethiopians

    More stats
    Speed
    Line of sight
    3
    Build time
    8s
    Reload
    Attack delay
  • Gbeto

    Castle · The African Kingdoms

    CastleUnique

    Malian unique unit. Quick infantry unit with a high ranged attack.

    50 food40 gold
    HP
    30
    Attack
    10
    Range 5
    Armor
    0 / 0
    melee / pierce
    • +1 eagle

    Unique to Malians

    More stats
    Speed
    Line of sight
    6
    Build time
    17s
    Reload
    Attack delay
    Accuracy
    100%
  • Elite Gbeto

    Castle · The African Kingdoms

    ImperialUnique
    50 food40 gold
    HP
    45
    Attack
    13
    Range 6
    Armor
    0 / 0
    melee / pierce
    • +1 eagle

    Unique to Malians

    More stats
    Speed
    Line of sight
    7
    Build time
    17s
    Reload
    Attack delay
    Accuracy
    100%
  • Organ Gun

    Castle · The African Kingdoms

    CastleUnique

    Portuguese unique unit. Siege weapon that fires a volley of bullets. Very effective against large groups of units.

    80 wood56 gold
    HP
    60
    Attack
    16
    Range 7
    Armor
    2 / 4
    melee / pierce
    • +1 ram

    Unique to Portuguese

    More stats
    Speed
    Line of sight
    9
    Build time
    21s
    Reload
    Attack delay
    Accuracy
    50%
  • Elite Organ Gun

    Castle · The African Kingdoms

    ImperialUnique
    80 wood56 gold
    HP
    70
    Attack
    20
    Range 7
    Armor
    2 / 6
    melee / pierce
    • +1 ram

    Unique to Portuguese

    More stats
    Speed
    Line of sight
    9
    Build time
    21s
    Reload
    Attack delay
    Accuracy
    50%
  • Arambai

    Castle · Rise of the Rajas

    CastleUnique

    Burmese unique unit. Mounted dart thrower.

    75 wood60 gold
    HP
    60
    Attack
    12
    Range 5
    Armor
    0 / 1
    melee / pierce
    • +2 ram

    Unique to Burmese

    More stats
    Speed
    Line of sight
    7
    Build time
    21s
    Reload
    Attack delay
    Accuracy
    20%
  • Elite Arambai

    Castle · Rise of the Rajas

    ImperialUnique
    75 wood60 gold
    HP
    65
    Attack
    15
    Range 5
    Armor
    0 / 2
    melee / pierce
    • +2 ram

    Unique to Burmese

    More stats
    Speed
    Line of sight
    7
    Build time
    21s
    Reload
    Attack delay
    Accuracy
    20%
  • Ballista Elephant

    Castle · Rise of the Rajas

    CastleUnique

    Khmer unique unit. Heavy cavalry equipped with a Scorpion. Can fell trees.

    100 food80 gold
    HP
    250
    Attack
    8
    Range 5
    Armor
    0 / 3
    melee / pierce
    • +8 ship
    • +8 fishing ship
    • +3 stone defense
    • +3 standard building
    • +2 building

    Unique to Khmer

    More stats
    Speed
    Line of sight
    7
    Build time
    25s
    Reload
    Attack delay
    Accuracy
    100%
    Armor bonus
    -2
  • Elite Ballista Elephant

    Castle · Rise of the Rajas

    ImperialUnique
    100 food80 gold
    HP
    290
    Attack
    9
    Range 5
    Armor
    0 / 3
    melee / pierce
    • +8 ship
    • +8 fishing ship
    • +4 stone defense
    • +4 standard building
    • +4 building

    Unique to Khmer

    More stats
    Speed
    Line of sight
    7
    Build time
    25s
    Reload
    Attack delay
    Accuracy
    100%
    Armor bonus
    -2
  • Rattan Archer

    Castle · Rise of the Rajas

    CastleUnique

    Vietnamese unique unit. Heavily armored Archer.

    50 wood45 gold
    HP
    40
    Attack
    6
    Range 4
    Armor
    0 / 4
    melee / pierce
    • +2 spearman

    Unique to Vietnamese

    More stats
    Speed
    Line of sight
    6
    Build time
    16s
    Reload
    Attack delay
    Accuracy
    80%
  • Elite Rattan Archer

    Castle · Rise of the Rajas

    ImperialUnique
    50 wood45 gold
    HP
    45
    Attack
    7
    Range 5
    Armor
    0 / 6
    melee / pierce
    • +2 spearman

    Unique to Vietnamese

    More stats
    Speed
    Line of sight
    6
    Build time
    16s
    Reload
    Attack delay
    Accuracy
    80%
  • Imperial Skirmisher

    Archery Range · Rise of the Rajas

    Imperial
    25 food35 wood
    HP
    35
    Attack
    4
    Range 1
    Armor
    0 / 5
    melee / pierce
    • +5 spearmen
    • +5 archers
    • +3 cavalry archers
    More stats
    Speed
    0.96
    Line of sight
    7
    Build time
    22s
    Reload
    3s
    Attack delay
    0.5s
    Accuracy
    90%
  • Battle Elephant

    Stable · Rise of the Rajas

    Castle

    Slow and powerful cavalry.

    120 food70 gold
    HP
    250
    Attack
    12
    Melee
    Armor
    1 / 2
    melee / pierce
    • +7 buildings
    More stats
    Speed
    Line of sight
    4
    Build time
    28s
    Reload
    Attack delay
    Blast radius
    0.5
  • Elite Battle Elephant

    Stable · Rise of the Rajas

    Imperial
    120 food70 gold
    HP
    300
    Attack
    14
    Melee
    Armor
    1 / 3
    melee / pierce
    • +10 buildings
    More stats
    Speed
    Line of sight
    5
    Build time
    28s
    Reload
    Attack delay
    Blast radius
    0.5
  • Steppe Lancer

    Stable · The Last Khans

    Castle

    Fast cavalry with increased attack range.

    70 food45 gold
    HP
    60
    Attack
    9
    Range 1
    Armor
    0 / 1
    melee / pierce
    More stats
    Speed
    Line of sight
    5
    Build time
    24s
    Reload
    Attack delay
  • Elite Steppe Lancer

    Stable · The Last Khans

    Imperial
    70 food45 gold
    HP
    80
    Attack
    11
    Range 1
    Armor
    0 / 2
    melee / pierce
    More stats
    Speed
    Line of sight
    5
    Build time
    20s
    Reload
    Attack delay
  • Konnik

    Castle · The Last Khans

    CastleUnique

    Bulgarian unique unit. Cavalry that can fight on after losing its horse.

    60 food70 gold
    HP
    100
    Attack
    12
    Melee
    Armor
    2 / 1
    melee / pierce

    Unique to Bulgarian

    More stats
    Speed
    Line of sight
    5
    Build time
    19s
    Reload
    Attack delay
  • Elite Konnik

    Castle · The Last Khans

    ImperialUnique
    60 food70 gold
    HP
    120
    Attack
    14
    Melee
    Armor
    2 / 2
    melee / pierce

    Unique to Bulgarian

    More stats
    Speed
    Line of sight
    5
    Build time
    19s
    Reload
    Attack delay
  • Konnik (Dismounted)

    Castle · The Last Khans

    CastleUnique

    Bulgarian unique unit. Infantry form of the Konnik.

    Spawns when Konnik dies
    HP
    45
    Attack
    4
    Melee
    Armor
    0 / 0
    melee / pierce

    Unique to Bulgarian

    More stats
    Speed
    Line of sight
    3
    Build time
    0s
    Reload
    Attack delay
  • Elite Konnik (Dismounted)

    Castle · The Last Khans

    ImperialUnique
    Spawns when Elite Konnik dies
    HP
    50
    Attack
    6
    Melee
    Armor
    0 / 1
    melee / pierce

    Unique to Bulgarian

    More stats
    Speed
    Line of sight
    3
    Build time
    0s
    Reload
    Attack delay
  • Kipchak

    Castle · The Last Khans

    CastleUnique

    Cuman unique unit. Cavalry archer that fires multiple arrows.

    60 wood35 gold
    HP
    40
    Attack
    4
    Range 4
    Armor
    0 / 0
    melee / pierce
    • +1 spearman

    Unique to Cuman

    More stats
    Speed
    Line of sight
    6
    Build time
    20s
    Reload
    Attack delay
    Accuracy
    90%
  • Elite Kipchak

    Castle · The Last Khans

    ImperialUnique
    60 wood35 gold
    HP
    45
    Attack
    5
    Range 4
    Armor
    0 / 0
    melee / pierce
    • +1 spearman

    Unique to Cuman

    More stats
    Speed
    Line of sight
    6
    Build time
    20s
    Reload
    Attack delay
    Accuracy
    90%
  • Leitis

    Castle · The Last Khans

    CastleUnique

    Lithuanian unique unit. Cavalry whose attack ignores armor.

    70 food50 gold
    HP
    100
    Attack
    12
    Melee
    Armor
    1 / 1
    melee / pierce

    Unique to Lithuanian

    More stats
    Speed
    Line of sight
    5
    Build time
    20s
    Reload
    Attack delay
  • Elite Leitis

    Castle · The Last Khans

    ImperialUnique
    70 food50 gold
    HP
    130
    Attack
    14
    Melee
    Armor
    1 / 2
    melee / pierce

    Unique to Lithuanian

    More stats
    Speed
    Line of sight
    5
    Build time
    18s
    Reload
    Attack delay
  • Keshik

    Castle · The Last Khans

    CastleUnique

    Tatar unique unit. Cavalry that generates gold when attacking.

    60 food40 gold
    HP
    100
    Attack
    9
    Melee
    Armor
    1 / 2
    melee / pierce

    Unique to Tatar

    More stats
    Speed
    Line of sight
    5
    Build time
    16s
    Reload
    Attack delay
  • Elite Keshik

    Castle · The Last Khans

    ImperialUnique
    60 food40 gold
    HP
    130
    Attack
    11
    Melee
    Armor
    1 / 3
    melee / pierce

    Unique to Tatar

    More stats
    Speed
    Line of sight
    6
    Build time
    14s
    Reload
    Attack delay
  • Flaming Camel

    Castle · The Last Khans

    ImperialUnique

    Tatar unique unit. Camel loaded with incendiary materials.

    75 food30 gold
    HP
    55
    Attack
    20
    Melee
    Armor
    0 / 0
    melee / pierce
    • +50 cavalry
    • +50 war elephant
    • +30 camel

    Unique to Tatar

    More stats
    Speed
    Line of sight
    4
    Build time
    20s
    Reload
    Attack delay
    Blast radius
    1.5
  • Coustillier

    Castle · Lords of the West

    CastleUnique

    Burgundian unique unit. Cavalry with a devastating charge attack.

    55 food55 gold
    HP
    115
    Attack
    8
    Melee
    Armor
    2 / 2
    melee / pierce

    Unique to Burgundian

    More stats
    Speed
    Line of sight
    5
    Build time
    15s
    Reload
    Attack delay
  • Elite Coustillier

    Castle · Lords of the West

    ImperialUnique
    55 food55 gold
    HP
    145
    Attack
    11
    Melee
    Armor
    2 / 2
    melee / pierce

    Unique to Burgundian

    More stats
    Speed
    Line of sight
    5
    Build time
    15s
    Reload
    Attack delay
  • Flemish Militia

    Town Center · Lords of the West

    ImperialUnique

    Burgundian unique unit. Infantry with bonus vs. cavalry.

    60 food25 gold
    HP
    75
    Attack
    12
    Melee
    Armor
    1 / 1
    melee / pierce
    • +8 cavalry
    • +6 camel
    • +4 war elephant

    Unique to Burgundian

    More stats
    Speed
    Line of sight
    5
    Build time
    14s
    Reload
    Attack delay
  • Serjeant

    Castle · Lords of the West

    CastleUnique

    Sicilian unique unit. Infantry that can build Donjons.

    60 food35 gold
    HP
    45
    Attack
    5
    Melee
    Armor
    2 / 2
    melee / pierce

    Unique to Sicilian

    More stats
    Speed
    Line of sight
    4
    Build time
    12s
    Reload
    Attack delay
  • Elite Serjeant

    Castle · Lords of the West

    ImperialUnique
    60 food35 gold
    HP
    75
    Attack
    11
    Melee
    Armor
    4 / 4
    melee / pierce

    Unique to Sicilian

    More stats
    Speed
    Line of sight
    5
    Build time
    12s
    Reload
    Attack delay

Technologies

  • Crossbowman

    Archery Range · Age of Kings

    Castle

    Upgrade to Crossbowman

    125 food75 goldResearch 35s

    Applies to Archer

  • Thumb Ring

    Archery Range · Age of Kings

    Castle

    Faster reload time (10-20%) and 100% accuracy

    300 food250 woodResearch 45s

    Applies to Archer, Cavalry Archer

  • Arbalest

    Archery Range · Age of Kings

    Imperial

    Upgrade to Arbalest

    350 food300 goldResearch 50s

    Applies to Crossbowman

  • Elite Skirmisher

    Archery Range · Age of Kings

    Imperial

    Upgrade to Elite Skirmisher

    250 wood160 goldResearch 50s

    Applies to Skirmisher

  • Heavy Cavalry Archer

    Archery Range · Age of Kings

    Imperial

    Upgrade to Cavalry Archer

    900 food500 goldResearch 50s

    Applies to Cavalry Archer

  • Parthian Tactics

    Archery Range · Age of Kings

    Imperial

    +1/+2 AR and Cavalry Archer +4 and Mangudai +2 agains pikeman

    200 food250 goldResearch 65s

    Applies to Cavalry Archer, Mangudai

  • Man At Arms

    Barracks · Age of Kings

    Feudal

    Upgrade to Man at Arms

    40 food40 goldResearch 40s

    Applies to Militia

  • Tracking

    Barracks · Age of Kings

    Feudal

    +2 Line of Sight and +2 Search Radius

    75 foodResearch 35s

    Applies to Infantry

  • Long Swordman

    Barracks · Age of Kings

    Castle

    Upgrade to Long Swordman

    200 food65 goldResearch 45s

    Applies to Man At Arms

  • Pikeman

    Barracks · Age of Kings

    Castle

    Upgrade to Spearman

    215 food90 goldResearch 45s

    Applies to Spearman

  • Squires

    Barracks · Age of Kings

    Castle

    Movement Rate * 1.1

    200 foodResearch 40s

    Applies to Infantry

  • Champion

    Barracks · Age of Kings

    Imperial

    Upgrade to Champion

    750 food350 goldResearch 100s

    Applies to Two Handed Swordsman

  • Elite Eagle Warrior

    Barracks · The Conquerors

    Imperial

    Upgrade to Elite Eagle Warrior

    800 food500 goldResearch 40s

    Applies to Eagle Warrior

  • Halberdier

    Barracks · The Conquerors

    Imperial

    Upgrade to Halberdier

    300 food600 goldResearch 50s

    Applies to Pikeman

  • Two Handed Swordsman

    Barracks · Age of Kings

    Imperial

    Upgrade to Long Swordsman

    300 food100 goldResearch 75s

    Applies to Long Swordman

  • Fletching

    Blacksmith · Age of Kings

    Feudal

    +1 attack +1 range +1 Line of sight +1 search radius

    100 food50 goldResearch 30s

    Applies to Arrow shooting units and structures

  • Forging

    Blacksmith · Age of Kings

    Feudal

    +1 attack

    150 foodResearch 50s

    Applies to Infantry, Cavalry

  • Padded Archer Armor

    Blacksmith · Age of Kings

    Feudal

    +1/+1 armor

    100 foodResearch 40s

    Applies to Archer, Cavalry Archer, Skirmisher, Hand Cannoneer, Conquistador

  • Scale Barding Armor

    Blacksmith · Age of Kings

    Feudal

    +1/+1 armor

    150 foodResearch 45s

    Applies to Cavalry

  • Scale Mail Armor

    Blacksmith · Age of Kings

    Feudal

    +1/+1 armor

    100 foodResearch 40s

    Applies to Infantry

  • Bodkin Arrow

    Blacksmith · Age of Kings

    Castle

    +1 attack +1 range +1 Line of sight +1 search radius

    200 food100 goldResearch 35s

    Applies to Arrow shooting units and structures

  • Chain Barding Armor

    Blacksmith · Age of Kings

    Castle

    +1/+1 armor

    250 food150 goldResearch 60s

    Applies to Cavalry

  • Chain Mail Armor

    Blacksmith · Age of Kings

    Castle

    +1/+1 armor

    300 food100 goldResearch 55s

    Applies to Infantry

  • Iron Casting

    Blacksmith · Age of Kings

    Castle

    +1 attack

    220 food120 goldResearch 70s

    Applies to Infantry, Cavalry

  • Leather Archer Armor

    Blacksmith · Age of Kings

    Castle

    +1/+1 armor

    150 food150 goldResearch 55s

    Applies to Archer, Cavalry Archer, Skirmisher, Hand Cannoneer, Conquistador

  • Blast Furnace

    Blacksmith · Age of Kings

    Imperial

    +2 attack

    275 food225 goldResearch 100s

    Applies to Infantry, Cavalry

  • Bracer

    Blacksmith · Age of Kings

    Imperial

    +1 attack +1 range +1 Line of sight +1 search radius

    300 food200 goldResearch 40s

    Applies to Arrow shooting units and structures

  • Plate Barding Armor

    Blacksmith · Age of Kings

    Imperial

    +1/+2 armor

    350 food200 goldResearch 75s

    Applies to Cavalry

  • Plate Mail Armor

    Blacksmith · Age of Kings

    Imperial

    +1/+2 armor

    300 food150 goldResearch 70s

    Applies to Infantry

  • Ring Archer Armor

    Blacksmith · Age of Kings

    Imperial

    +1/+2 armor

    250 food250 goldResearch 70s

    Applies to Archer, Cavalry Archer, Skirmisher, Hand Cannoneer, Conquistador

  • Conscription

    Castle · Age of Kings

    Imperial

    Work Rate * 1.33 (Units created 25% faster)

    150 food150 goldResearch 60s

    Applies to Barracks, Archer Range, Stable, Castle

  • Hoardings

    Castle · Age of Kings

    Imperial

    +21% HP (HP*1.21 - 5808 HP)

    400 food400 goldResearch 75s

    Applies to Castle

  • Sappers

    Castle · Age of Kings

    Imperial

    +15 attack vs buildings and stone defenses

    400 food200 goldResearch 10s

    Applies to Villagers

  • Spies

    Castle · Age of Kings

    Imperial

    Show enemy line of sight

    200 goldResearch 1s

    Applies to Random map games

  • Treason

    Castle · Age of Kings

    Imperial

    Glare enemy king's location for a few seconds

    400 goldResearch 1s

    Applies to Regicide games

  • Careening

    Dock · Age of Kings

    Castle

    +0/+1 armor also transport ships carry +5 units

    250 food150 goldResearch 50s

    Applies to Ships

  • War Galley

    Dock · Age of Kings

    Castle

    Upgrade to War Galley

    230 food100 goldResearch 50s

    Applies to Galley

  • Cannon Galleon

    Dock · Age of Kings

    Imperial

    Allows creation of Cannon Galleons

    400 food500 woodResearch 50s

    Applies to Cannon Galleon

  • Dry Dock

    Dock · Age of Kings

    Imperial

    Movement rate * 1.15 (+15%) and transport ships carry +10 units

    600 food400 goldResearch 60s

    Applies to Ships

  • Elite Cannon Galleon

    Dock · Age of Kings

    Imperial

    Upgrade to Elite Cannon Galleon

    525 wood500 goldResearch 30s

    Applies to Cannon Galleon

  • Elite Longboat

    Dock · Age of Kings

    Imperial

    Upgrade to Elite Longboat

    750 food475 goldResearch 60s

    Applies to Longboat

  • Elite Turtle Ship

    Dock · The Conquerors

    Imperial

    Upgrade to Elite Turtle Ship

    1000 food800 goldResearch 65s

    Applies to Turtle Ship

  • Fast Fire Ship

    Dock · Age of Kings

    Imperial

    Upgrade to Fast Fire Ship

    280 wood250 goldResearch 50s

    Applies to Fire Ship

  • Galleon

    Dock · Age of Kings

    Imperial

    Upgrade to Galleon

    400 food315 woodResearch 65s

    Applies to War Galley

  • Heavy Demolition Ship

    Dock · Age of Kings

    Imperial

    Upgrade to Heavy Demolition Ship

    200 wood300 goldResearch 50s

    Applies to Demolition Ship

  • Shipwright

    Dock · Age of Kings

    Imperial

    Wood cost * 0.8 (-20%) and build time * 0.65 (-35%)

    1000 food200 woodResearch 60s

    Applies to Ships

  • Double Bit Axe

    Lumber Camp · Age of Kings

    Feudal

    Work Rate x 1.2 (20% faster)

    100 food50 woodResearch 25s

    Applies to Wood Chopper

  • Bow Saw

    Lumber Camp · Age of Kings

    Castle

    Work Rate x 1.2 (20% faster) which stacks with Double Bit Axe

    150 food100 woodResearch 50s

    Applies to Wood Chopper

  • Two Man Saw

    Lumber Camp · Age of Kings

    Imperial

    Work Rate x 1.1 (10% faster) which stacks with Bow Saw

    300 food200 woodResearch 100s

    Applies to Wood Chopper

  • Cartography

    Market · Age of Kings

    Feudal

    See ally line of sight

    100 food100 goldResearch 60s
  • Coinage

    Market · Age of Kings

    Feudal

    Tribute inefficiency - 0.2 (20% tribute fee from 30%)

    150 food50 goldResearch 50s
  • Banking

    Market · Age of Kings

    Castle

    Tribute inefficiency - 0 (0% tribute fee from 20% coinage)

    200 food100 goldResearch 50s
  • Caravan

    Market · Age of Kings

    Castle

    Movement rate * 1.5 (50% faster)

    200 food200 goldResearch 40s

    Applies to Trade Cart, Trade Cog

  • Guilds

    Market · Age of Kings

    Imperial

    Commodity trading fee - 15% (from 30%)

    300 food200 goldResearch 50s
  • Horse Collar

    Mill · Age of Kings

    Feudal

    Food amount +75

    75 food75 woodResearch 20s

    Applies to Farm

  • Heavy Plow

    Mill · Age of Kings

    Castle

    Food amount +75 and Farmers carry +1 food

    125 food125 woodResearch 40s

    Applies to Farm, Farmers

  • Crop Rotation

    Mill · Age of Kings

    Imperial

    Food amount +175

    250 food250 woodResearch 70s

    Applies to Farm

  • Gold Mining

    Mining Camp · Age of Kings

    Feudal

    Work rate * 1.15 (15% faster)

    100 food75 woodResearch 30s

    Applies to Gold Miners

  • Stone Mining

    Mining Camp · Age of Kings

    Feudal

    Work rate * 1.15 (15% faster)

    100 food75 woodResearch 30s

    Applies to Stone Miners

  • Gold Shaft Mining

    Mining Camp · Age of Kings

    Castle

    Work rate * 1.15 (15% faster) which stacks with Gold Mining

    200 food150 woodResearch 75s

    Applies to Gold Miners

  • Stone Shaft Mining

    Mining Camp · Age of Kings

    Castle

    Work rate * 1.15 (15% faster) which stacks with Stone Mining

    200 food150 woodResearch 75s

    Applies to Stone Miners

  • Atonement

    Monastery · Age of Kings

    Castle

    Monks convert enemy monks

    325 goldResearch 40s

    Applies to Monks

  • Fervor

    Monastery · Age of Kings

    Castle

    Monks have +15% speed carrying relics

    140 goldResearch 50s

    Applies to Monks

  • Herbal Medicine

    Monastery · Age of Kings

    Castle

    Garrisoned Units 4x healing speed

    350 goldResearch 35s

    Applies to Garrisoned Units

  • Heresy

    Monastery · Age of Kings

    Castle

    Converted units die

    1000 goldResearch 60s

    Applies to Monks

  • Redemption

    Monastery · Age of Kings

    Castle

    convert siege units and buildings

    475 goldResearch 50s

    Applies to Monks

  • Sanctity

    Monastery · Age of Kings

    Castle

    +15 health points

    120 goldResearch 60s

    Applies to Monks

  • Block Printing

    Monastery · Age of Kings

    Imperial

    +3 range

    200 goldResearch 55s

    Applies to Monks

  • Faith

    Monastery · Age of Kings

    Imperial

    Units are harder to convert

    750 food1000 goldResearch 60s

    Applies to All units

  • Illumination

    Monastery · Age of Kings

    Imperial

    Faith regain 50% faster

    120 goldResearch 65s

    Applies to Monks

  • Theocracy

    Monastery · Age of Kings

    Imperial

    Only one monk needs to rest in a group

    200 goldResearch 75s

    Applies to Monks

  • Capped Ram

    Siege Workshop · Age of Kings

    Imperial

    Upgrade to Capped Ram

    300 foodResearch 50s

    Applies to Battering Ram

  • Heavy Scorpion

    Siege Workshop · Age of Kings

    Imperial

    Upgrade to Heavy Scorpion

    1000 food1100 woodResearch 50s

    Applies to Scorpion

  • Onager

    Siege Workshop · Age of Kings

    Imperial

    Upgrade to Onager

    800 food500 goldResearch 75s

    Applies to Mangonel

  • Siege Onager

    Siege Workshop · Age of Kings

    Imperial

    Upgrade to Siege Onager

    1450 food1000 goldResearch 150s

    Applies to Onager

  • Siege Ram

    Siege Workshop · Age of Kings

    Imperial

    Upgrade to Siege Ram

    1000 foodResearch 75s

    Applies to Capped Ram

  • Bloodlines

    Stable · Age of Kings

    Feudal

    +20 hit points

    150 food100 goldResearch 50s

    Applies to Cavalry, Cavalry Archer, Conquistador

  • Husbandry

    Stable · Age of Kings

    Castle

    Movement rate * 1.1

    250 foodResearch 50s

    Applies to Cavalry, Cavalry Archer, Conquistador

  • Ligth Cavalry

    Stable · Age of Kings

    Castle

    Upgrade to Light Cavalry

    150 food50 goldResearch 45s

    Applies to Scout

  • Cavalier

    Stable · Age of Kings

    Imperial

    Upgrade to Cavalier

    300 food300 goldResearch 100s

    Applies to Knight

  • Heavy Camel

    Stable · Age of Kings

    Imperial

    Upgrade to Heavy Camel

    325 food360 goldResearch 125s

    Applies to Camel

  • Hussar

    Stable · The Conquerors

    Imperial

    Upgrade to Hussar

    500 food600 goldResearch 50s

    Applies to Ligth Cavalry

  • Paladin

    Stable · Age of Kings

    Imperial

    Upgrade to Paladin

    1300 food750 goldResearch 170s

    Applies to Cavalier

  • Feudal Age

    Town Center · Age of Kings

    Dark

    Advance to the Feudal Age

    500 foodResearch 130s
  • Loom

    Town Center · Age of Kings

    Dark

    +15 hit points +1/+2 armor

    50 goldResearch 25s

    Applies to Villager

  • Castle Age

    Town Center · Age of Kings

    Feudal

    Advance to the Castle Age

    800 food200 goldResearch 160s
  • Town Watch

    Town Center · Age of Kings

    Feudal

    +4 Line of sight

    75 foodResearch 25s

    Applies to Buildings, Towers

  • Wheelbarrow

    Town Center · Age of Kings

    Feudal

    Movement rate * 1.1 and carrying capacity * 1.25

    175 food50 woodResearch 75s

    Applies to Villagers

  • Hand Cart

    Town Center · Age of Kings

    Castle

    Movement rate * 1.1 and carrying capacity * 1.5

    305 food200 woodResearch 55s

    Applies to Villagers

  • Imperial Age

    Town Center · Age of Kings

    Castle

    Advance to the Imperial Age

    1000 food800 goldResearch 190s
  • Town Patrol

    Town Center · Age of Kings

    Castle

    +4 Line of sight

    300 food200 goldResearch 40s

    Applies to Buildings, Towers

  • Ballistics

    University · Age of Kings

    Castle

    Aim at the spot an enemy unit is moving towards instead of where it currently is

    300 wood175 goldResearch 60s

    Applies to Arrow/Bolt-firing units, Buildings, Bombard Towers

  • Fortified Wall

    University · Age of Kings

    Castle

    Fortified Wall 3000 HP 12/12 armor 24 building armor and Gate 4000 HP 6/6 armor 20 building armor

    200 food100 woodResearch 50s

    Applies to Stone Wall, Gate

  • Guard Tower

    University · Age of Kings

    Castle

    Upgrade to Guard Tower

    100 food250 woodResearch 30s

    Applies to Watch Tower

  • Heated Shot

    University · Age of Kings

    Castle

    Towers do 2.25 * attack bonus vs ships/camels and Castles do +4 damage against ships/camels

    350 food100 goldResearch 30s

    Applies to Tower, Castle

  • Masonry

    University · Age of Kings

    Castle

    Hit points * 1.1 and +1/+1 armor and +3 building armor

    150 food175 woodResearch 50s

    Applies to Buildings, Tower

  • Murder Holes

    University · Age of Kings

    Castle

    Towers and Castles minimum range removed

    200 food200 stoneResearch 60s

    Applies to Castle, Tower

  • Treadmill Crane

    University · Age of Kings

    Castle

    Builders work rate x 1.2 (20% faster builders - building get built 17% faster)

    300 food200 woodResearch 40s

    Applies to Builder

  • Architecture

    University · Age of Kings

    Imperial

    Hit points * 1.1 and +1/+1 armor and +3 building armor

    300 food200 woodResearch 70s

    Applies to Buildings, Tower

  • Bombard Tower

    University · Age of Kings

    Imperial

    Allow creation of Bombard Tower

    800 food400 woodResearch 60s
  • Chemistry

    University · Age of Kings

    Imperial

    +1 pierce damage and projectile speed reduced from 3.5 MR to 2.9 MR for mangonels

    300 food200 goldResearch 100s

    Applies to Archer, Skirmisher, Cavalry Archer, Galley, Longboat, Scorpion, Tower

  • Keep

    University · Age of Kings

    Imperial

    Upgrade to Keep

    500 food350 woodResearch 75s

    Applies to Guard Tower

  • Siege Engineers

    University · Age of Kings

    Imperial

    Siege weapons do 1.2 * damage vs buildings and +1 range for ranged siege

    500 food600 woodResearch 45s

    Applies to Siege Weapons

  • Anarchy

    Castle · Age of Kings

    CastleUnique

    Allow the creation of Huskarls in barracks

    450 food250 goldResearch 60s

    Applies to Goths

    Unique tech of Goths

  • Artillery

    Castle · Age of Kings

    ImperialUnique

    Bombard units +2 range

    500 food450 goldResearch 40s

    Applies to Turks, Tower, Galleon, Cannon

    Unique tech of Turks

  • Atheism

    Castle · The Conquerors

    ImperialUnique

    +100 years Wonder/Relic victory time and -50% Spies/Treason cost

    500 food500 goldResearch 60s

    Applies to Huns

    Unique tech of Huns

  • Bearded Axe

    Castle · Age of Kings

    ImperialUnique

    +1 range +1 Line of sight

    400 food400 goldResearch 60s

    Applies to Franks, Throwing Axeman

    Unique tech of Franks

  • Berserkergang

    Castle · Age of Kings

    ImperialUnique

    Berserks regenerate 2x faster - 2 HP every 3 seconds

    500 food850 goldResearch 40s

    Applies to Vikings, Berserk

    Unique tech of Vikings

  • Crenellations

    Castle · Age of Kings

    ImperialUnique

    +3 range and garrisoned infantry fires arrows

    600 food400 goldResearch 60s

    Applies to Teutons, Castle

    Unique tech of Teutons

  • Drill

    Castle · Age of Kings

    ImperialUnique

    Siege Workshop units Movement Rate*1.5

    500 food450 goldResearch 60s

    Applies to Mongols

    Unique tech of Mongols

  • El Dorado

    Castle · The Conquerors

    ImperialUnique

    +40 Hit points

    750 food450 goldResearch 50s

    Applies to Mayans, Eagle Warrior

    Unique tech of Mayans

  • Furor Celtica

    Castle · Age of Kings

    ImperialUnique

    Siege Workshop Units HP*1.5 (50% extra HP)

    750 food450 goldResearch 50s

    Applies to Celts

    Unique tech of Celts

  • Garland Wars

    Castle · The Conquerors

    ImperialUnique

    Infantry +4 attack

    450 food750 goldResearch 60s

    Applies to Aztecs

    Unique tech of Aztecs

  • Kataparuto

    Castle · Age of Kings

    ImperialUnique

    Trebuchets RT * 0.75 (25% faster reload time and practically 33% faster firing) and also (un)pack 4x faster

    750 food400 goldResearch 60s

    Applies to Japanese, Trebuchet

    Unique tech of Japanese

  • Logistica

    Castle · Age of Kings

    ImperialUnique

    Cataphract +0.5 blast radius - trample damage (5 damage) and +6 attack against infantry

    1000 food600 goldResearch 50s

    Applies to Byzantines, Cataphract

    Unique tech of Byzantines

  • Mahouts

    Castle · Age of Kings

    ImperialUnique

    War Elephant Movement Rate * 1.3 = 0.78

    300 food300 goldResearch 50s

    Applies to Persians, War Elephant

    Unique tech of Persians

  • Perfusion

    Castle · Age of Kings

    ImperialUnique

    Barracks working rate * 2 (unit creation time halved)

    400 food600 goldResearch 40s

    Applies to Goths, Barracks

    Unique tech of Goths

  • Rocketry

    Castle · Age of Kings

    ImperialUnique

    Chu Ko Nu +2 pierce damage and Scorpion +4 pierce

    600 food600 goldResearch 60s

    Applies to Chinese, Chu Ko Nu, Scorpion

    Unique tech of Chinese

  • Shinkichon

    Castle · The Conquerors

    ImperialUnique

    Mangonel line +1 range

    800 food500 goldResearch 60s

    Applies to Koreans, Mangonel

    Unique tech of Koreans

  • Supremacy

    Castle · The Conquerors

    ImperialUnique

    Villagers +6 attack and +40 hit points and +2/+2 armor / with loom: 80HP 9 attack 3/4 armor

    400 food250 goldResearch 60s

    Applies to Spanish, Villager

    Unique tech of Spanish

  • Yeomen

    Castle · Age of Kings

    ImperialUnique

    Foot archers and skirmishers +1 range +1 line of sight and Towers +2 attack

    750 food450 goldResearch 60s

    Applies to Britons, Foot Archer, Skirmisher, Tower

    Unique tech of Britons

  • Zealotry

    Castle · Age of Kings

    ImperialUnique

    Mameluke and Camels +30 HP

    750 food800 goldResearch 50s

    Applies to Saracens, Mameluke, Camel

    Unique tech of Saracens

  • Elite Berserk

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Berserk

    1300 food550 goldResearch 45s

    Applies to Berserk

  • Elite Cataphract

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Cataphract

    1600 food800 goldResearch 50s

    Applies to Cataphract

  • Elite Chu Ko Nu

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Chu Ko Nu

    760 food760 goldResearch 50s

    Applies to Chu Ko Nu

  • Elite Conquistador

    Castle · The Conquerors

    Imperial

    Upgrade to Elite Conquistador

    1200 food600 goldResearch 60s

    Applies to Conquistador

  • Elite Huskarl

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Huskarl

    1200 food550 goldResearch 40s

    Applies to Huskarl

  • Elite Jaguar Warrior

    Castle · The Conquerors

    Imperial

    Upgrade to Elite Jaguar Warrior

    1000 food500 goldResearch 45s

    Applies to Jaguar Warrior

  • Elite Janissary

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Janissary

    850 food750 goldResearch 55s

    Applies to Janissary

  • Elite Longbowman

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Longbowman

    850 food850 goldResearch 60s

    Applies to Longbowman

  • Elite Mameluke

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Mameluke

    600 food500 goldResearch 50s

    Applies to Mameluke

  • Elite Mangudai

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Mangudai

    1100 food675 goldResearch 50s

    Applies to Mangudai

  • Elite Plumed Archer

    Castle · The Conquerors

    Imperial

    Upgrade to Elite Plumed Archer

    500 food1000 woodResearch 45s

    Applies to Plumed Archer

  • Elite Samurai

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Samurai

    950 food875 goldResearch 60s

    Applies to Samurai

  • Elite Tarkan

    Castle · The Conquerors

    Imperial

    Upgrade to Elite Tarkan

    1000 food500 goldResearch 45s

    Applies to Tarkan

  • Elite Teutonic Knight

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Teutonic Knight

    1200 food600 goldResearch 50s

    Applies to Teutonic Knight

  • Elite Throwing Axeman

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Throwing Axeman

    1000 food850 goldResearch 45s

    Applies to Throwing Axeman

  • Elite War Elephant

    Castle · Age of Kings

    Imperial

    Upgrade to Elite War Elephant

    1600 food1200 goldResearch 75s

    Applies to War Elephant

  • Elite War Wagon

    Castle · The Conquerors

    Imperial

    Upgrade to Elite War Wagon

    1000 food800 goldResearch 75s

    Applies to War Wagon

  • Elite Woad Raider

    Castle · Age of Kings

    Imperial

    Upgrade to Elite Woad Raider

    1000 food800 goldResearch 45s

    Applies to Woad Raider

Structures

  • Barracks

    Age of Kings

    Dark
    175 woodBuild 50s
    Line of sight
    5
    Barracks hit points and armor by age
    AgeHPMeleePierce
    Dark120007
    Feudal150018
    Castle180029
    Imperial2100310

    Garrison: 10 created units

  • Dock

    Age of Kings

    Dark
    150 woodBuild 35s
    Line of sight
    5
    Dock hit points and armor by age
    AgeHPMeleePierce
    Dark180007
    Feudal180018
    Castle180029
    Imperial1800310

    Garrison: 10 created units

  • Farm

    Age of Kings

    Dark
    60 woodBuild 15s
    Line of sight
    0
    Farm hit points and armor by age
    AgeHPMeleePierce
    Dark48000

    Standard = 175 Food · Horse Collar = 250 Food · Heavy Plow = 375 Food · Crop Rotation = 550 Food

  • Fish Trap

    Age of Kings

    Dark
    100 woodBuild 53s
    Line of sight
    1
    Fish Trap hit points and armor by age
    AgeHPMeleePierce
    Dark5000

    Gives 715 Food

  • House

    Age of Kings

    Dark
    30 woodBuild 25s
    Line of sight
    1
    House hit points and armor by age
    AgeHPMeleePierce
    Dark90007
    Feudal90018
    Castle90029
    Imperial900310

    Supports 5 population

  • Lumber Camp

    Age of Kings

    Dark
    100 woodBuild 35s
    Line of sight
    5
    Lumber Camp hit points and armor by age
    AgeHPMeleePierce
    Dark100007
    Feudal100018
    Castle100029
    Imperial1000310
  • Mill

    Age of Kings

    Dark
    100 woodBuild 35s
    Line of sight
    5
    Mill hit points and armor by age
    AgeHPMeleePierce
    Dark100007
    Feudal100018
    Castle100029
    Imperial1000310

    Max 40 farms queued

  • Mining Camp

    Age of Kings

    Dark
    100 woodBuild 35s
    Line of sight
    5
    Mining Camp hit points and armor by age
    AgeHPMeleePierce
    Dark100007
    Feudal100018
    Castle100029
    Imperial1000310
  • Town Center

    Age of Kings

    Dark
    275 wood100 stoneBuild 150s
    Line of sight
    7
    Attack
    5
    Range 6
    Reload
    2s
    Town Center hit points and armor by age
    AgeHPMeleePierce
    Dark240035
    Feudal240046
    Castle240057
    Imperial240068

    15 units (supports 5 population) · max 10 arrows · +5 vs all buildings · +5 vs ships/camels

  • Archery Range

    Age of Kings

    Feudal
    175 woodBuild 50s
    Line of sight
    5
    Archery Range hit points and armor by age
    AgeHPMeleePierce
    Feudal150018
    Castle180029
    Imperial2100310

    Garrison: 10 created units

  • Blacksmith

    Age of Kings

    Feudal
    150 woodBuild 40s
    Line of sight
    5
    Blacksmith hit points and armor by age
    AgeHPMeleePierce
    Feudal210018
    Castle210029
    Imperial2100310
  • Market

    Age of Kings

    Feudal
    175 woodBuild 60s
    Line of sight
    4
    Market hit points and armor by age
    AgeHPMeleePierce
    Feudal210018
    Castle210029
    Imperial2100310
  • Stable

    Age of Kings

    Feudal
    175 woodBuild 50s
    Line of sight
    5
    Stable hit points and armor by age
    AgeHPMeleePierce
    Feudal150018
    Castle180029
    Imperial2100310

    Garrison: 10 created units

  • Castle

    Age of Kings

    Castle
    650 stoneBuild 200s
    Line of sight
    10
    Attack
    11
    Range 1
    Reload
    2s
    Castle hit points and armor by age
    AgeHPMeleePierce
    Castle4800811

    20 units (support 20 population) · max 21 arrows · 1st arrow +2 against spearmen · From 2nd arrow +11 damage vs ships/camels · +11 vs stone defense

  • Monastery

    Age of Kings

    Castle
    175 woodBuild 40s
    Line of sight
    5
    Monastery hit points and armor by age
    AgeHPMeleePierce
    Castle210029
    Imperial2100310

    Garrison: 10 created units

  • Siege Workshop

    Age of Kings

    Castle
    200 woodBuild 40s
    Line of sight
    4
    Siege Workshop hit points and armor by age
    AgeHPMeleePierce
    Castle210029
    Imperial2100310

    Garrison: 10 created units

  • University

    Age of Kings

    Castle
    200 woodBuild 60s
    Line of sight
    4
    University hit points and armor by age
    AgeHPMeleePierce
    Castle210029
    Imperial2100310
  • Wonder

    Age of Kings

    Imperial
    1000 wood1000 gold1000 stoneBuild 3503s
    Line of sight
    6
    Wonder hit points and armor by age
    AgeHPMeleePierce
    Imperial4800310
  • Outpost

    Age of Kings

    Dark
    25 wood10 stoneBuild 15s
    Line of sight
    6
    Outpost hit points and armor by age
    AgeHPMeleePierce
    Dark50000

    +2 Line of sight per age

  • Palisade Wall

    Age of Kings

    Dark
    2 woodBuild 5s
    Line of sight
    2
    Palisade Wall hit points and armor by age
    AgeHPMeleePierce
    Dark25025
  • Gate

    Age of Kings

    Feudal
    30 stoneBuild 70s
    Line of sight
    6
    Gate hit points and armor by age
    AgeHPMeleePierce
    Feudal275066

    +1250 HP with Fortified Wall (Gates parallel to the bottom right edge have 0:30 bt)

  • Stone Wall

    Age of Kings

    Feudal
    5 stoneBuild 8s
    Line of sight
    2
    Stone Wall hit points and armor by age
    AgeHPMeleePierce
    Feudal1800810
  • Watch Tower

    Age of Kings

    Feudal
    25 wood125 stoneBuild 80s
    Line of sight
    10
    Attack
    5
    Range 1
    Reload
    2s
    Watch Tower hit points and armor by age
    AgeHPMeleePierce
    Feudal102017

    Garrison 5 units · +2 vs spearmen line · +7 damage vs ships/camels · Max 5 arrows

  • Fortified Wall

    Age of Kings

    Castle
    5 stoneBuild 8s
    Line of sight
    2
    Fortified Wall hit points and armor by age
    AgeHPMeleePierce
    Castle30001212
  • Guard Tower

    Age of Kings

    Castle
    25 wood125 stoneBuild 80s
    Line of sight
    10
    Attack
    6
    Range 1
    Reload
    2s
    Guard Tower hit points and armor by age
    AgeHPMeleePierce
    Castle150028

    Garrison 5 units · +2 vs spearmen line · +9 damage vs ships/camels · Max 5 arrows

  • Bombard Tower

    Age of Kings

    Imperial
    25 wood125 stoneBuild 80s
    Line of sight
    10
    Attack
    120
    Range 1
    Reload
    6s
    Bombard Tower hit points and armor by age
    AgeHPMeleePierce
    Imperial222039

    Garrison 5 units · +40 damage vs ships/camels · Pierce attack

  • Keep

    Age of Kings

    Imperial
    25 wood125 stoneBuild 80s
    Line of sight
    10
    Attack
    7
    Range 1
    Reload
    2s
    Keep hit points and armor by age
    AgeHPMeleePierce
    Imperial225039

    Garrison 5 units · +2 vs spearmen line · +10 damage vs ships/camels · Max 5 arrows

Expansions

Age of Kings

Included at the Definitive Edition launch, Nov 14, 2019 · The base game

Also 126 technologies and 27 structures in the data.

The Conquerors

Included at the Definitive Edition launch, Nov 14, 2019

Also 14 technologies in the data.

The Forgotten

Included at the Definitive Edition launch, Nov 14, 2019

The African Kingdoms

Included at the Definitive Edition launch, Nov 14, 2019

Rise of the Rajas

Included at the Definitive Edition launch, Nov 14, 2019

Civilizations · 4

The Last Khans

Included at the Definitive Edition launch, Nov 14, 2019

Civilizations
BulgariansCumansLithuaniansTatars

Grey names are civilizations the API does not have yet, so they have no card.

Lords of the West

Jan 26, 2021

Civilizations
BurgundiansSicilians

Grey names are civilizations the API does not have yet, so they have no card.

Dawn of the Dukes

Aug 10, 2021

Civilizations added
PolesBohemians

Grey names are civilizations the API does not have yet, so they have no card.

The API has no units, technologies or stats from this release yet, so there is nothing to browse here.

Dynasties of India

Apr 28, 2022

Civilizations added
BengalisDravidiansGurjaras

Grey names are civilizations the API does not have yet, so they have no card.

The API has no units, technologies or stats from this release yet, so there is nothing to browse here.

Return of Rome

May 16, 2023

Civilizations added
RomansLạc Việt

Grey names are civilizations the API does not have yet, so they have no card.

The API has no units, technologies or stats from this release yet, so there is nothing to browse here.

The Mountain Royals

Oct 31, 2023

Civilizations added
ArmeniansGeorgians

Grey names are civilizations the API does not have yet, so they have no card.

The API has no units, technologies or stats from this release yet, so there is nothing to browse here.

Victors and Vanquished

Mar 14, 2024

The API has no units, technologies or stats from this release yet, so there is nothing to browse here.

Chronicles: Battle for Greece

Nov 14, 2024

Civilizations added
AchaemenidsAtheniansSpartans

Grey names are civilizations the API does not have yet, so they have no card.

The API has no units, technologies or stats from this release yet, so there is nothing to browse here.

The Three Kingdoms

May 6, 2025

Civilizations added
ShuWeiWuJurchensKhitans

Grey names are civilizations the API does not have yet, so they have no card.

The API has no units, technologies or stats from this release yet, so there is nothing to browse here.

Chronicles: Alexander the Great

Oct 14, 2025

Civilizations added
MacedoniansThraciansPuru

Grey names are civilizations the API does not have yet, so they have no card.

The API has no units, technologies or stats from this release yet, so there is nothing to browse here.

The Last Chieftains

Feb 17, 2026

Civilizations added
MapucheMuiscaTupi

Grey names are civilizations the API does not have yet, so they have no card.

The API has no units, technologies or stats from this release yet, so there is nothing to browse here.

Release dates from Wikipedia, Windows dates where platforms differ. The expansions before Lords of the West have no dates of their own there, only that they shipped with the launch.

Figures come from the Team Respawn Age of Empires II API (source) and are served from a local snapshot, so they may lag the current game patch. Unit, technology and structure names, statistics and descriptions are in-game content from Age of Empires II, © Microsoft Corporation, reproduced under the Microsoft Game Content Usage Rules. Team Respawn is not affiliated with or endorsed by Microsoft or World's Edge.Snapshot taken 2026-09-21 · API v1.0.0 · want this data in your own app? The API is free to use.