Halo 4 Full Campaign Walkthrough
by Team Respawn
Four-player co-op Legendary run of Halo 4 on MCC. The group considers this the best 343 Halo game and the last campaign where you play forward rather than retracing events that happened off-screen. More tactical than Halo 3 — no bloom, hit markers, and significantly tankier enemies.
General Notes
- MCC version runs at up to 144fps with resolution improvements.
- Grunts are beefier than previous games — take 4–5 BR bursts to kill if not headshot.
- You do not spawn with grenades in this game. Scavenge them from the field.
- When you die and respawn, you typically respawn with Promethean weapons rather than your loadout.
- There are no traditional skulls in this game.
- Terminals: Only one player gets the achievement per terminal.
- The Didact is the primary antagonist. The Librarian tricked him into the Cryptum to protect humanity; Requiem's distress signal was relayed to trick Master Chief into releasing him.
- Prometheans are humans transformed by the Didact's Composer.
- Cortana is the only AI created from living tissue (a brain scan of Dr. Halsey) — relevant to her rampancy arc.
Weapons
UNSC
- DMR — No bloom in this game; very strong. Highly recommended.
- Battle Rifle — Solid as always.
- SAW — New LMG-type weapon; excellent against groups. Runs out of ammo quickly.
- Railgun — One-shots Phantoms. Save shots for vehicles rather than infantry.
- Spartan Laser — Appears only once in the entire campaign.
Covenant
- Plasma Pistol — Still hits hard, useful for overcharging shields.
- Storm Rifle — Weak; not recommended.
- Fuel Rod Gun — Dangerous, causes many deaths due to splash damage.
Promethean
- Light Rifle — Strong precision weapon; highly recommended.
- Bolt Shot — Decent uncharged; charge it for a one-shot shotgun blast (broken in multiplayer).
- Scatter Shot — Forerunner shotgun variant; very nasty at close range.
- Binary Rifle — Two-shot kill, very punishing.
Armor Abilities
- Promethean Vision — Thermal vision through walls; enemies glow red. To swap it out, you must pick up a different ability.
- Hardlight Shield — Useful for blocking incoming fire; does not bounce projectiles back.
- Auto-Sentry — Large area-of-effect against groups; does not follow the player.
- Active Camouflage — Available in later missions.
- Jetpack — Considered weak and impractical. Not recommended.
Enemies
Prometheans
- Knights — Very tanky, can teleport, and respawn unless the Watcher is killed first.
- Kill Watchers (flying support units) first — they will revive Knights and intercept grenades.
- Knights can be assassinated but require patience to set up.
- Crawlers — Pack animals, very aggressive, hunt in groups.
- Promethean enemies completely outclass the Covenant when they encounter each other.
Covenant
- Elites, Grunts, Jackals, Hunters, and Brutes are all present.
- Grunts require headshots to kill efficiently — body shots take 4–5 BR bursts.
Sentinels
- Appear only once in the entire campaign (Mission 1/2 area).
Mission 1: Dawn
- Opens aboard the UNSC Forward Unto Dawn, four years after Halo 3.
- Sentinels appear here — the only time in the campaign.
- Cortana's rampancy is introduced as a central concern.
Mission 2: Requiem
- Warthog driving sections through Forerunner environments.
- First encounter with Promethean enemies.
- The distress signal that summoned the Infinity was a trap — Requiem relayed it to lure Master Chief into releasing the Didact.
- The Plasma Pistol overcharge still EMP-stuns vehicles effectively.
Mission 3: Forerunner
- First pylon activation objectives. First sustained Promethean combat.
- When you die, you respawn with Promethean weapons — this is intentional design.
- Bolt Shot charge discovered — charged shot functions as a one-shot close-range blast.
- Watchers intercept grenades and throw them back — always prioritize killing them before engaging Knights.
Mission 4: Infinity (Jungle / Outdoor Section)
- Large outdoor environment with vehicle combat.
- Ghost is widely available and very powerful in this mission.
- Scorpion tank available; tip: you can potentially keep the Scorpion tank all the way to the end of this mission if careful.
- Mantis (bipedal mech) is introduced at the end of the mission.
- Has energy shields.
- Rockets can be charged for a burst-fire mode.
Mission 5: Reclaimer (The Mammoth)
- The Mammoth — a massive mobile UNSC platform.
- Has a mini-MAC cannon and jetpack pads on its floor.
- Players can be teleported off the vehicle if they stray too far — stay on board during movement phases.
- Objectives involve destroying particle cannons to allow the Mammoth to advance.
- A Lich (large Covenant capital ship) appears — you eventually board it. The Lich is a one-way trip.
- Railgun is very effective against Phantoms — one shot to kill.
- Librarian augmentation happens during this mission — a significant lore moment where the Librarian upgrades Chief's genome.
Mission 6: Shutdown
- First prolonged Promethean + Covenant mix.
- DMR shines here with no bloom — use it freely.
- Mantis becomes available to multiple players for a section.
- Tip: Watchers catch and return grenades — do not throw grenades until the Watcher is dead.
Mission 7: Composer
- Notable for the combat Pelican — the only time you pilot one in the franchise.
- Pelican has side gunner positions and a primary pilot view.
- The Composer device is the lore centerpiece — it transforms humans into Prometheans.
Mission 8: Midnight (Final Mission)
- Heavily Promethean — prolonged Knight and Crawler encounters.
- Binary Rifle snipers are extremely punishing at this stage.
- Cortana sacrifices herself by injecting her rampant personalities into the Didact's system to overwhelm him.
- Chief uses a nuclear device manually detonated as the final act.
- Closing cutscene shows Chief from a human perspective for the first time — emotional and well-regarded.
- The Didact is not a traditional boss fight — he is dealt with via a QTE/cutscene.
Achievement Notes
- Terminals: Only one player per terminal receives the achievement. Terminals disappear after a set time — act quickly.
- Par Score: Tracked throughout; the group ran well above par for most missions.
- Skull note: No traditional skulls confirmed in this game.
- Score is penalized for friendly Spartan deaths and friendly fire — be cautious with explosives.
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