Ranking Every Halo Wars 2 Map

by Team Respawn

A comprehensive ranking of all multiplayer maps in Halo Wars 2, including Fort Jordan, the Battlegrounds map for Blitz Firefight, and Terminus Firefight.

S Tier

Sentry

Not only the best Halo Wars 2 map, but the best Halo Wars map between both games:

  • Map designed for turtling - given to Team Respawn for the sole purpose of turtling
  • Two tiers of highly defendable bases with height advantage
  • Can take center node for line of sight against air
  • Works best with two tiers, UNSC or Banished or double Banished combo
  • Can hold Sentry with four starting bases (your base, teammate's base, and two X-Bows)
  • Don't need any other expansion bases on the entire map
  • Featured in Super Turtle playlist, including a five and a half hour game

A Tier

Badlands

  • Favors turtling (not as much as Sentry)
  • Expo base is in the middle between you and your teammate
  • Position is both highly defendable and easy to attack
  • Can still fly across from bottom for vulture spam
  • Need to be prepared if you overextend
  • Overall really great map

Mirage

  • One of the free DLC maps (Fissures and Mirage)
  • One of the more sweaty maps because it's so small
  • 2v2 map that's more arena-based
  • Great for grudge matches or 1v1/2v2
  • Requires tactical play and careful control of the center
  • Very easy to lose if not careful - hard to come back once momentum is lost

Rift

  • Higher skill ceiling players and tournaments favor Rift
  • Great for grudge matches and tournaments
  • Similar to Mirage - requires strategic thinking
  • Lots of minis that can be stolen
  • Design that should be seen more often in Halo Wars 2 maps

Vault

  • Has scaling problems like Frontier - cutoff parts in smaller player counts
  • Much better map in 3v3 - barren areas in 2v2 that don't make sense
  • Center power node has teleporters that jump you to other side
  • Can get great turtles on Vault if you get a line down across center of map

Terminus Firefight

  • Only one map added to Terminus Firefight
  • Enjoyable game mode with many options
  • Problem is lack of maps (same as Blitz) - would be better with more variety
  • Enjoyable for first-time players

B Tier

Fissures

  • One of the free DLC maps - many people don't like it
  • In 3v3, it's almost biased with 2v2 and 1v1 battle sets
  • Expo is right in the middle between both sides
  • Favors good teamwork and coordination
  • Towers and covers provide great line of sight against air spam
  • Nothing that makes this map epic - just a general map

Frontier

  • Map with mixed experiences - great games and bad games
  • Designed for largest audience (3v3), then cuts off parts for 2v2
  • Can see cutoff parts with camera and get stuck
  • Really like the healing spires on Frontier - placed almost out of the way
  • Nothing all that awesome about Frontier

Bedrock

  • Awesome map that really shines in 3v3
  • Great for leaders that favor siege (Anders and Pavium)
  • Great triple Pavium super turtle
  • Way map is designed might be better in 2v2 than 3v3
  • In 2v2, really focused in middle with four bases
  • Great symmetrical map

C Tier

Ashes

  • Falls victim to teleporters (like Highway)
  • Teleporters ruin all the fun that would otherwise be a great map
  • Teleporters take you behind someone's other base - easy for vulture spam to snipe base
  • Completely dead area on one side with forerunner ramp - waste of space
  • Easier to defend against teleporters on Ashes than Highway
  • Can cheese with leader powers if someone goes through teleporter

D Tier

Highway

  • Sole reason for D-tier: the teleporters
  • Teleporters absolutely ruin this map
  • Map is way too long - takes forever with slow-moving vehicles like Scorpions
  • Have to go through teleporters because it takes so long to traverse
  • Would be great map if teleporters weren't there
  • Teleporters go perpendicular - always jumps to other side
  • Can use teleporters to steal minis at beginning of game

Battlegrounds (Blitz Map)

  • Only one map for entire Blitz game mode
  • Blitz would have been better without microtransactions
  • More thought needed with deck design and card collection
  • Weird thing: can see through fog of war on this map all the time
  • Not sure if intentional or not - noticed in beta and at launch

F Tier

Fort Jordan

  • Map added entirely out of already used Halo Wars 2 assets - no new assets
  • Meant to be gift to Halo Wars team and community - hyped up greatly when first came out
  • Map is way too big - not scaled properly
  • Takes all afternoon to go from one side to other
  • Often see people just playing air game because that's only way to navigate map
  • Same size map no matter if playing 1v1, 2v2, or 3v3 (very different from other maps)
  • Lots of technical problems: black screen, no ground visible, base doesn't spawn sometimes
  • Appreciate gesture of bringing back beloved Halo Wars 1 map (Fort Dean), but Fort Jordan isn't it

Summary

Here's the complete tier ranking of all Halo Wars 2 maps:

  • S Tier: Sentry
  • A Tier: Badlands, Mirage, Rift, Vault, Terminus Firefight
  • B Tier: Fissures, Frontier, Bedrock
  • C Tier: Ashes
  • D Tier: Highway, Battlegrounds
  • F Tier: Fort Jordan

Halo Wars 2 has map variety, but not as great as Halo Wars 1. Only one banger (Sentry) and a lot of maps need some work. That said, Halo Wars 2 maps are at least fun and enjoyable for new players and returning players to this day. Halo Wars 1 maps are almost all S or A tier - they're just so good.

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About the Author

Team Respawn
Team Respawn
Team Respawn creates guides, walkthroughs, and strategy content for RTS games like Halo Wars 2, Age of Empires, and Age of Mythology.