Phoenix Logs
The complete in-game codex, searchable in one place — leaders, units, buildings, maps, campaign collectibles, and Flood lore, cross-linked to our leader guides and live match stats.
213 logs
- CampaignA New Bridge to Cross IIsabel, our new smart AI, has embraced our new home with a wonder and enthusiasm that matches our own. She is a young AI and this is her first assignment but even so, her excitement for discovery and investigation is…
- CampaignA New Bridge to Cross IIThe Human-Covenant War often felt impossible to win, or at least, would be so prolonged that as a race we would end it exhausted and broken, retreating back to our own galaxy, cowed by the power of a greater enemy…
- CampaignA New Bridge to Cross IIIAs I have cataloged the marvels of the Ark, I've come to realize it is not simply repairing itself from the ravages of the war, but remains remarkably adaptable to change. Only this morning, I watched in awe as giant…
- CampaignA New CommanderForticus, we have received the Huragok you sent us and have already put them to work around the operation site. I have tasked a Sangheili to look after them, for I cannot stomach to be around them for long. Simply the…
- CampaignA Small SacrificeCaptain, how much longer must we put up with these Sangheili mercenaries? They are as haughty as their kind ever was during the Covenant. Despite how they have debased themselves for Atriox.
- CampaignA Split Heart is Easily ConqueredThis may be my last entry. The humans reached the Cartographer and by now have no doubt discovered the location of Atriox's reinforcement portals. I admire the humans' courage and skill as warriors; they are just one…
- CampaignA Tensed BoltIt disturbs me to admit, but I always feel a wash of ennui after dismantling one of the Librarian's ship-seeds. As with all my master's designs, architecture and function balance in perfect harmony. It seems such a pity…
- CampaignA WarningAttention all Unggoy!
- UnitsAbominationA massive key mind war-form, the Abomination brings order and direction to the lesser Flood, turning feral parasites into a cunning and efficient collective. An evolved form of the Juggernaut command form, these…
- ForerunnerAggressor SentinelThough their primary purpose is to maintain, repair and protect the Ark, these Forerunner Sentinels can be summoned by professor Anders, who has found a way to deploy them in the service of the UNSC. Once called, the…
- BuildingsAirpadAirpads are firebase support structures that allows the requisition of Hornet, Nightingale. and Vulture flyers from the Spirit of Fire and unlocks their upgrade options. Multiple Airpads in a firebase reduces flying…
- UnitsAlice-130Spartans are the crack infantry unit of the UNSC—tough, fast moving and equipped with a rapidly recharging energy shield when not in combat. Their enhanced agility and strength enables them to leap high into the air…
- CampaignAlice-130 ReportThis is senior chief petty officer Alice-130, recording status report. Operating comms silent.
- MapsAmber RefugiaA translucent amber-like material covers much of the terrain in this unforgiving Refugia. Petrified rivers and lakes form vast, planar surfaces which are only broken by the angular, jutting rock formations that puncture…
- CampaignAn Uncomfortable Truth IHigh Charity has been successfully sealed, the perimeter has been razed, the Sentinel defences put in place, and the Flood contained. I allowed myself a small self-congratulation for a job well done, but now that the…
- CampaignAn Uncomfortable Truth IIFrom records I have studied, as the Flood grows closer to the critical density it absorbs the knowledge and intelligence of its hosts. As it grows in strength, coordination and self-awareness, it forms Proto-Graveminds…
- LeadersAndersProfessor Ellen Anders is one of the Spirit of Fire's most valuable weapons. A brilliant scientist with expertise in fields as far ranging as theoretical xeno-biopsychology and high-energy physics. She has also proven…
- BuildingsApexApex structures allow the requisition of Banshee. Shroud, and Blisterback flyers and unlocks their upgrade options. Multiple Apexes in an Outpost reduces flying vehicle requisition time.
- BuildingsArmoryArmory structures contain advanced manufacturing modules and electronic support measures that unlock structure, training time, and population capacity upgrades. Construction of an Armory allows the requisition of UNSC…
- MapsAshesThis hostile environment, blood-red and battered by harsh winds, is rendered even crueler by the scorched and smoking remains of a Covenant freighter, blasted out of the sky by Forerunner defenses. The impact trench…
- LeadersAtrioxLeader and creator of the Banished, Atriox is a fearsome warrior who rose to power through his fierce tenacity and shrewd strategic planning honed during the Human-Covenant conflict.
- UnitsAtriox's ChosenOnly the most cunning and loyal Brutes are chosen as Atriox's personal enforcers. Their unquestioning devotion to Atriox makes them a force to be reckoned with on the battlefield and personal energy shields make them…
- MapsBadlands"I was tired. I signaled to the Grunt on the other side of the door, undid the lock and stepped back, hands held up where it could see me. The Grunt got up slowly and started walking towards it.
- UnitsBansheeThe Banshee is a versatile attack aircraft armed with anti-aircraft plasma cannons and a ground attack fuel rod cannon. The fuel rod cannon can be upgraded to fire a powerful tracking plasma torpedo that is surprisingly…
- BuildingsBarracksInfantry shipped down from the Spirit of Fire muster in the firebase's Barracks. The Barracks allows the requisition of Hellbringers, Cyclops, and Snipers and unlocks their upgrade options. Multiple Barracks in a…
- MapsBedrockThe Ghost skimmed the surface of the Forerunner terrain as its Elite rider deftly dodged the latest salvo of enemy fire from the Hornets hounding it, effortlessly taking a sudden sharp turn to widen the gap between the…
- CampaignBeyond the EdgeOnce again, I say goodbye to a colleague and friend. The new Halo installation has disappeared through the slipspace portal. Far out of reach of Atriox's hands. But it took Professor Anders with it. I know the Professor…
- UnitsBisonThe Bison is a hero vehicle available to Serina. In Serina's employ it is a heavily-armored and shielded vehicle that synergizes well with other cryotech vehicles and abilities. It is fitted with a powerful Coldsnap…
- FloodBlightlandsThe Flood can survive and grow in almost any environment, but it thrives in a surprisingly narrow band of habitability. The interior of Flood hives provide a controlled environment for accelerated growth, but in time an…
- UnitsBlisterbackThe tick-like Blisterback is a massive aerial siege vehicle developed and built by the Banished. It is designed to alternate between two modes: On the ground it deploys to fire Annihilator siege missiles. and While in…
- UnitsBlistersNon-sentient animals or corpses not harnessed for combat forms are seeded with Flood cells and transformed into infection form-filled sacs. These diseased growths are one of the most pernicious aspects of the Flood, and…
- OtherBonds Of BrotherhoodWhen I first joined the Banished, it was due in so small amount to necessity. After the War of Annihilation, we who had served were cast adrift in uncertainty—faith in false gods held no sustenance, a hundred different…
- CampaignBrothers in Arms ICentral base, this is Plipbab, reporting from the High Charity salvage operation. There was a tragical accident this morning, and, uh, we're going to need more Unggoy. Voridus has been experimenting with the wormguy…
- CampaignBrothers in Arms IISo anyway, I says to myself, "Plipbab," I says, "this is maybe not a good time to give angry Brute commanders bad news" and I start sneakin' away, but Pavium smells right through my sneak and does a growl. So now I know…
- UnitsBrute GrenadierBrute Grenadiers are a special infantry unit available to Voridus. Their Gel Siphon ability allows them to absorb nearby infusion pools and harness that energy to overcharge their iatrochemically-enhanced armor and…
- BuildingsBunker DropThe Bunker Drop is an air-droppable garrison building used by the UNSC. It is permanent, but does cost population capacity. It has enough fire points for squads, and has a built—in table for card games while the troops…
- UnitsBurstersBursters are carrier forms that erupt from the ground, simultaneously releasing their cache of parasites and spores.
- UnitsCannon FodderCannon Fodder are an infantry unit which replaces standard Grunts in Yapyap THE DESTROYER'S army. They are unarmed, excitable, and poorly trained, but free: they cost no resources to deploy [just takes time and…
- UnitsChopperThe Brute counterpart to the Ghost, Choppers are durable raiding vehicles that can deal out punishment with its twin spiker autocannons and ability to ram enemy forces that approach too close. The spike cannons can be…
- CampaignChrysalisI've been examining data pulled from the amber lake and cross-referencing it against Isabel's information banks on the Forerunners. I couldn't help but draw a parallel with the amber that fossilized long dead species on…
- BuildingsCloak GeneratorUsed by the Banished to hide from wrathful Covenant eyes in their early days, the Cloaking Generator is a reverse-engineered version of the stealth pylons used by the Covenant. When built, the Cloaking Generator…
- UnitsCocooned BasesThe parasite does not build what it can instead repurpose. UNSC and Banished bases within High Charity's blightlands have been converted into hives of the Flood. They are a hideous sight that barely resemble the…
- LeadersColonyStrange and inscrutable, the Hunter pair who identifies as "Colony" is believed to be either a representative for Lekgolo allied to the Banished or a specialized command form of the alien eel-worms. Colony defers only…
- UnitsColossusThe Colossus is a superheavy vehicle unit which can be deployed by Sergeant Johnson in place of the Scorpion. It is relatively slow, but fitted with a devastating arsenal, capable of taking down almost any foe. The…
- FloodCombat FormsCombat forms are relatively intact sentient hosts under the control of an infection form that has nested within. Though sections of the host's body are consumed and converted into Flood cells, some limbs and sensory…
- UnitsCommand MantisThe Command Mantis is a hero vehicle deployed by Commander Jerome. It is an upgraded variant of the Mantis all-environment bipedal walker armed with twin high energy lasers and fitted with an advanced energy shield.
- LeadersCommander JeromeWith the authority granted to him as the ranking Navy and UEG official in a designated administrative region, Captain Cutter has conferred Jerome-092 the acting rank of Commander. The rank itself is a formality, but one…
- UnitsCommander JeromeCommander Jerome has proven himself to be an inspirational and highly capable leader, though some aspects of his Spartan conditioning conflict with his strategic instincts. Among these is a preference for direct action…
- UnitsCondor DropshipThe Condor is a long-range transport vessel used by the UNSC and many civilian agencies, and those that survived the Banished attack at the Ark were redeployed to the Spirit of Fire to deploy prefabricated base modules…
- UnitsCondor GunshipThe Condor is a slow-moving but powerful gunship variant of the civilian dropship armed with multiple pulse laser turrets and a ballista mini-Magnetic Accelerator Cannon [MAC], all of which can independently target…
- ForerunnerController SentinelThe Controller Sentinels’ primary function is to guard valuable Forerunner technologies on the Ark. Developed and deployed to counter the escalating threat from the UNSC and the Banished, these flying Sentinels are…
- UnitsCorporal TurpinMajor Vaughan's command squad, callsign Sunray 1-1, is the lead element of Boomerang Company, the UNSC's most elite force of Orbital Drop Shock Troopers [though that's what they all say].
- UnitsCorpsman GrussMajor Vaughan's command squad, callsign Sunray 1-1, is the lead element of Boomerang Company, the UNSC's most elite force of Orbital Drop Shock Troopers [though that's what they all say].
- UnitsCryo TrooperCryo Troopers replace Hellbringers in Serina's combat force. Fury runs hot and cold, as evidenced by Serina's plans for a cadre of cryotech—equipped infantry. Cryo Troopers are armed with a portable cryo spray which…
- LeadersCutterCaptain James Cutter is a leader steeped in military tradition and discipline, but who balances that tradition with a genuine compassion and interest for those who serve underneath him.
- UnitsCyclopsCyclops suits are armored infantry exoskeletons armed with an anti-vehicle autocannon effective against most ground units. The autocannon can be upgraded to fire shock rounds with non-nuclear electromagnetic pulse…
- UnitsDarterDarters are cargo dropships that form the backbone of the Spirit of Fire's logistical system. Darters are loaded with carefully packaged cargo pallets and passengers aboard the Spirit of Fire. They are then launched to…
- LeadersDecimusDecimus is one of Atriox's most trusted chiefs, though he secretly continues to harbor belief in the divinity of the Forerunners. A prime example of Brute power and rage, Decimus' bloodlust whips troops under his…
- UnitsDouglas-042Spartans are the crack infantry unit of the UNSC—tough, fast moving and equipped with a rapidly recharging energy shield when not in combat. Their enhanced agility and strength enables them to leap high into the air…
- UnitsElite EnforcersThe Enforcers are fast-moving, battle-hardened Sangheili armed with plasma rifles, plasma casters, and plasma grenades which can be deployed by the Arbiter in place of Jump Pack Brutes. They excel in hit—and—run attacks…
- UnitsElite RangersThe Elite Rangers are specialist infantry units devoted to anti-personnel duties. They are armed with rapid-fire Covenant Carbines with excellent range. They rely on their mobility to stay out of danger and can often…
- CampaignEnduring Conviction Battle ReportsIncoming: R-5557-4452: We have spotted a small human vehicle force on the southern spire near the ruined human settlement. No sign of a larger strike force, but all Banished forces in the area should be ready to…
- UnitsEngineersThe Engineers are non-combat infantry support units that can heal nearby friendly units and structures with their reconstitution beams. They can float over cliffs and other impediments to escape danger, but have no…
- BuildingsFirebaseLightweight firebase modules can be delivered directly to the battlefield by Condor dropships. The modules then unpack and can assemble basic structures and UNSC weapons systems, protected by up to four turret…
- MapsFissuresScorched cracks and violent crystal protrusions scar and pock this rocky amber terrain, torn by eruptions from the explosive molten fluid energy that bubbles and smolders beneath the surface. Pressure forces up huge…
- UnitsFlame WarthogThe Flame Warthog, or 'Flamehog', is an adapted Warthog only available to Morgan Kinsano. The usual Warthog autocannon has been replaced with a white-burning flamethrower which is particularly effective against infantry…
- CampaignFloats Low But SteadyI was overseeing a group of Huragoks when I heard the shrieking of metal, an almost animalistic cry that pulled at my gut as the Sentinels tore the Enduring Conviction apart. I would have given anything to be with my…
- ForerunnerForerunner Control TowerAs the Ark's name suggests, it was designed to play host to an incredible variety of life collected from across the galaxy. This almost inconceivable volume of biodiversity necessitated a flexible environmental system…
- ForerunnerForerunner Power NodeThe Forerunners built the Ark to be completely self-sustaining, and much of its power lies in the vast subterranean web of power structures beneath its surface. These external power nodes were designed to provide…
- MapsForerunner SentinelsSentinels were created by Forerunners as automated worker and defense drones to maintain and protect Forerunner installations from transgressors. Although designed without the independent intelligence of Forerunner…
- ForerunnerForerunner ShipForerunner Despair-class fighters saw action during the Forerunner-Flood war against the rogue Monitor Mendicant Bias. After the firing of the Halo superweapon, some of these fighters moved to Shield Worlds and Halo…
- UnitsForge's WarthogSergeant Forge has spent long hours in the Spirit of Fire's hangar customizing this Warthog with turbochargers. roll bars and hundreds more tweaks, but has no compunction to let it sit idle. Forge's Warthog is a Hero…
- MapsFort Jordan"Poor kid never saw it coming."
- BuildingsFoundryThe Garage and its kit assembly line allows the requisition of Ghost, Wraith, and Locust vehicles and unlocks their upgrade options. The Foundry is critical to the creation of combat and support vehicles that the…
- MapsFrontierA clash of familiar and alien environments characterize this battlefield; lush grassland and sandy beaches are punctuated by several monolithic Forerunner structures, creating unnatural 'islands' among the landscape…
- UnitsFrostravenThe Frostraven is an aerial support vehicle unique to Serina. It is equipped with a vacuum energy extractor, nicknamed the cryo ray, which chills and then freezes enemy units. The Frostraven can also unleash its special…
- BuildingsGarageThe Garage and its kit assembly line allows the requisition of Warthog, Scorpion, Wolverine, and Kodiak armored vehicles from the Spirit of Fire and unlocks their upgrade options. This should be one of the first…
- BuildingsGeneratorEach firebase has an integral power plant to meet immediate needs, but additional Generators are needed for the accumulation of Power used for unit assembly and purchase of upgrades. A Generator should be among the…
- UnitsGhostExclusively used by the Shipmaster for their speed and firepower, Ghosts are single-occupant anti-grav speeders armed with twin plasma cannons and the ram ability to decimate enemy infantry squads. Ghosts can also…
- UnitsGoliathThe Goliath is a superheavy infantry unit deployed by Colony to protect areas it finds of particular importance. It is walking tank that bulldozes foes with its powerful melee smash attacks, crushing anything that gets…
- FloodGravemindA Gravemind is the apex of the Flood's coordinating intelligences. It is a monument of ancient sins; a self-aware compound mind that transcends individual hosts and lesser key minds; a formless intellect who knows all…
- UnitsGreen MachineWhen Sergeant Johnson joined the Corps they didn't have any fancy-schmanzy power armor, but he's a quick learner. He drops onto the Ark in the "Green Machine," a bipedal weapon system custom-fitted with an array of…
- UnitsGrizzlyGrizzly tanks are armed with dual high-velocity cannons that make quick work of most armored vehicles and dual medium machine guns to suppress enemy infantry. The missile barrage upgrade allows them to fire an…
- UnitsGrunt GoblinThose nasty humans and Banished bullies won't know what smacked them when the Grunt Goblin enters the battlefield! Piloted by Top Grunt jockeys, each Goblin is armed with unstoppable power wrists and heavy needle cannon…
- UnitsGrunt RidersThe Grunt Rider is an infantry unit which replaces Suicide Grunts. The Grunts chosen to lord it over captured Brutes still lack much common sense, so going from carrying a backpack to being a backpack may not be a step…
- UnitsGrunts (Brute)Though derided as cannon fodder, there is no mistaking the military value of having an almost endless supply of cheap infantry armed with plasma pistols to hurl at a foe. Each Grunt squad is led by a Brute armed with a…
- UnitsGrunts (Elite)The Grunts in this squad are armed with plasma pistols, led by an Elite with a plasma rifle. Upgrades allow the unit to cloak themselves for a while and add an Elite second—in—command.
- MapsHaloA Halo is an artificial, planet-sized ringworld weapon, created by the ancient Forerunner race as a weapon to combat the parasitic entity known as the Flood.
- MapsHalo RefugiaThis Refugia is at once familiar and otherworldly. Many areas resemble the lands of Earth; lush, verdant landscapes, tranquil sandy beaches where waves lap gently at the shore and stunning waterfalls plunge endlessly…
- BuildingsHarvesterHarvesters are extraction sites that delve into the Ark's interior to tap raw feedstock that is then converted into Supplies used by the Banished. To meet ever-increasing production quotas. the Augmented Harvester…
- UnitsHeavy GruntsHeavy Grunts are elite infantry who replace Jump Pack Brutes. Heavy Grunts are Yapyap THE DESTROYER'S enforcers , wearing heavy armor and armed with plasma pistols. When they need to break out the big guns the leader…
- UnitsHellbringersEach Hellbringer carries a heavy flamethrower which deals area of effect damage against close range targets. The flamethrower is very effective against infantry - even those garrisoned in structures - but is of limited…
- MapsHenry Lamb Research OutpostThe Henry Lamb Research outpost was the base of a UNSC scientific research expedition to learn about the Ark, both in the interest of scientific advancement and self-preservation from future Halo threats.
- MapsHigh CharityOnce the capital of the Covenant and the jewel of their star-spanning empire, High Charity is now a shattered collection of wreckage sealed off and buried on the Ark's surface. Only a small fraction of its grandeur…
- MapsHighway"I watched as my scattered recon team were swiftly picked off one by one by the two Elite Ranger patrols. They must have been watching all along, waiting for us to split up as we scouted the area for power nodes. The…
- CampaignHold FastAttention pack brothers!
- UnitsHonor GuardThese mercenaries are the infantry bodyguard of Let 'Volir, armed with energy swords and equipped with active camouflage. The Honor Guard can cloak for a limited time, allowing them to close to melee range and engage…
- UnitsHornetHornets are fast-attack aerial gunships used for combat reconnaissance and lightning strikes against high-priority targets. They are armed with rotary autocannons that are effective against all targets and can be…
- UnitsHunter CaptainThe Hunter Captain is a superheavy hero employed by Colony. Their thick armor and massive shield makes them extremely durable, at the expense of mobility. Each Captain is armed with a modified siphon beam that drains…
- UnitsHuntersHunters are super heavy infantry who fight in bonded pairs. Their massive shields help protect them from all frontal attacks, and their assault cannons deal heavy damage to any ground target and to vehicles in…
- BuildingsIce BarrierSerina learned much about warfare from monitoring the activities of Sergeant Forge and Captain Cutter, including the value of controlling the flow of battle by manipulating the terrain. Among her tools to accomplish…
- CampaignIdle Hands IRecently I have had troubling thoughts.
- CampaignIdle Hands III have marshalled my sentinels to construct a protective quarantine shell around the crash site of the object once known as High Charity. If the Flood were to escape and infect this installation, then everything we…
- OtherIncineratorKinsano’s unorthodox fusion of ODST and Hellbringer tactics extends to her use of a customized Flame Cyclops. Nicknamed “Incinerator,” her personal Cyclops is an armored infantry exoskeleton fitted with extremely…
- UnitsInfectedFlood-infected sentients serve the parasite as tools and weapons while simpler creatures are twisted into foul abominations that seek only to devour and fuel the parasite's growth. There is no cure or treatment that can…
- FloodInfection FormsFlood infection forms are nightmarish homunculi spawned in massive numbers for the singular purpose of converting all living creatures into carriers, tools, and food for the parasite. The most commonly encountered…
- UnitsInfesterThe Infester is a pure form that specializes in cracking open vehicles and converting their crew into Flood-controlled puppets. A purpose-built biological weapon, Infesters expend all of their energy on the attack…
- UnitsInfused EngineerInfused Engineers replace standard Engineers in Voridus' army. They retain the Huragok reconstitution beam but channel large infused gel pools instead of creating overshield bubbles with their special ability.
- LeadersIsabelIsabel is a smart Al originally assigned to the Henry Lamb Research Outpost to guide the activation and direction of the installation's massive Retriever Sentinels used to conduct repairs on the Ark.
- UnitsJackrabbitThe Jackrabbit, or M121 Light Strike Vehicle, is a very fast scout vehicle that can detect cloaked enemy units and rapidly gather resources. It can be upgraded with a mini-frag launcher for some offensive punch, but is…
- UnitsJerome-092Spartans are the crack infantry unit of the UNSC—tough, fast moving and equipped with a rapidly recharging energy shield when not in combat. Their enhanced agility and strength enables them to leap high into the air…
- UnitsJump Pack BrutesThis Brute heavy infantry unit is equipped with jump packs and armed with hammers. The Brutes can leap a great distance with the packs assistance, unleashing a crushing attack at their destination that deals…
- FloodKeymindsAfter an infestation is established the parasite transitions from feral aggression to coordinated conversion by creating specialised Flood organisms that network their individual intelligences. These key minds act as…
- LeadersKinsanoKinsano specializes in flame-based attacks, with an emphasis on destruction and area denial. Her arsenal includes a Flame Cyclops suit that she can use as a Heroine in the field, and a specially-adapted Warthog equipped…
- UnitsKinsano's CyclopsThe Flame Cyclops is a Hero unit unique to Kinsano. Her one-off armored exoskeleton is equipped with twin flamer units whose limited range is offset by the high damage they inflict, and by the mech's overall speed…
- UnitsKodiakKodiak artillery systems are armed with long-range siege cannons, though the vehicle must deploy before it can fire. Deployed Kodiaks cannot move, which means that they are best paired with other units to act as…
- UnitsLance Corporal SparksMajor Vaughan's command squad, callsign Sunray 1-1, is the lead element of Boomerang Company, the UNSC's most elite force of Orbital Drop Shock Troopers [though that's what they all say].
- UnitsLichThe Banished have appropriated Lich transports and repurposed them to function as carriers for the central command structures of their raider bases.
- BuildingsLiving BarrierColony has a suprising rapport with the Huragok ("Engineer") technicians, though the specifics of their communication are indecipherable to others. Among the results of their collaboration are a unique form of vehicle…
- UnitsLocustLocust walkers are siege vehicles armed with an unstable focus cannon that deals continuous damage to buildings and vehicles. Locusts are fitted with energy shields but are relatively fragile once those shields are…
- UnitsMajor VaughanMajor Vaughan's command squad, callsign Sunray 1-1, is the lead element of Boomerang Company, the UNSC's most elite force of Orbital Drop Shock Troopers [though that's what they all say].
- UnitsMantisThe Mantis is a combat vehicle used in a number of different configurations by the UNSC and licensed security forces. The Mantis replaces the Warthog in Sergeant Johnson's force. Its default weapon is a chaingun, which…
- UnitsMarauderThe Marauder is an infantry-fighting vehicle armed with a heavy plasma turret. Marauders can be upgraded with modular plates of thick hide to increase their staying power in escalating battles, and those in the…
- UnitsMarinesUNSC Marine infantry are armed with assault rifles that are effective against infantry but deal little damage against ground vehicles. They can receive additional reinforcements and supplies in the field, including the…
- UnitsMastodonMastodons are heavy troop carriers available to Commander Jerome. Each is armed with a M41 machine gun in a remotely operated weapon station, but the vehicle's primary offensive utility comes from the three units of…
- BuildingsMega TurretThe Mega Turret is an automated, long-range artillery platform available to Warlord Pavium. They fire powerful plasma torpedoes that can be upgraded to scorch the impact point and leave a pool of Lingering Death. As if…
- UnitsMethane WagonThe Methane Wagon is a support vehicle unit which can be deployed by Yapyap THE DESTROYER. It's slow, rickety, unstable, and the parking brake is a chunk of wood, but other than that it works as well as you would expect…
- BuildingsMinibaseMinibase outposts have an armory for equipping basic infantry, and slots for one, two, or three additional support buildings.
- BuildingsMinibaseMinibase outposts have an armory for equipping basic infantry, and slots for one, two, or three additional support buildings.
- MapsMirageThe weight of Forerunner history lays heavy upon this beautiful but wild environment. Desert winds moan at the edge of a vast Forerunner gate that protects a long-forgotten secret; the ship-seed of an ancient Forerunner…
- UnitsNightingaleNightingales support UNSC forces on the ground with their complement of multi-purpose restoration drones. which automatically deploy to heal and repair nearby allied units. Nightingales can also deploy multi-spectrum…
- UnitsODSTsOrbital Drop Shock Troopers [ODSTs] are elite infantry that make quick work of any nearby enemy troops with their silenced SMGs. ODSTs can place a proximity-fused demolition charge and deploy from orbit anywhere in…
- UnitsOmega TeamOmega Team is a Spartan special forces team available exclusively to Commander Jerome. All three members of Omega Team are deployed into battle via drop pods. Legendary soldiers in their own right, Omega Team members…
- BuildingsOutpostResource-gathering Outposts are deployed by Lich dropships. Once the Outpost's structures are assembled basic vehicles and infantry can be requisitioned. Four slots are available for building Turrets. Upgrading the…
- CampaignPandora's Box IWe're two klicks out from the High Charity crash zone, but even from this distance it still dominates the skyline. I wish we had been around to see it hit the dirt, it sure made one heck of dent. It may have been the…
- CampaignPandora's Box IIIsabel's reports from the war indicate that the strange dome over the remains of High Charity is some kind of protective measure the Ark's systems created after High Charity crashed. Something about walling off alien…
- MapsParticle CannonThe Particle Cannon is a long dormant but extremely powerful Forerunner weapon, built in the early stages of the Ark's construction when it was most vulnerable to a pre-emptive attack by the Flood.
- UnitsPaviumPavium is a traditional Jiralhanae combat engineer, taking to the field of battle as an engine of destruction, smashing enemy lines as part of the pack's vanguard. His panoply of war always includes his custom warplate…
- LeadersPaviumWarlord Pavium is an architect and siegemaster, making and unmaking fortifications at Atriox's command. Given the epithet "The Unbreakable" for his implacable discipline and prowess in combat engineering, Pavium's skill…
- UnitsPelicanA workhorse of the UNSC, Pelican dropships are used by military and civilian agencies throughout human space. Produced in bewildering numbers with dozens of major variants they form the backbone of all medium-lift…
- UnitsPhantomThe Phantom is a fast, heavily armed aerial transport available to the Arbiter. It is armed with heavy plasma cannons for engaging enemy air and ground targets, and can embark up to two infantry squads using its…
- UnitsPod InfectorsOnce the parasite can establish a hive it can begin to produce massive numbers of infection forms that spread out in search of new sentients to infect, and non-sapient animals on which to feed. Both ground and airborne…
- BuildingsPower ExtractorMassive channels for power criss-cross the Ark, and carefully sited facilities can dig into these channels and safely siphon a tiny fraction of their potential. which is accumulated as Power. The Augmented Extractor…
- ForerunnerProtector SentinelExclusive to Professor Anders, the Protector Sentinel is a flying Forerunner drone armed with an energy-based sentinel beam that is effective against all enemies. It can be upgraded to a sentinel swarm, which adds…
- MapsProto-Forerunner RefugiaThe Ark continues to rebuild itself after the destruction wrought by the battle that ended the Human-Covenant War. Like icebergs, the Forerunner constructions on the surface are only a tiny part of the whole.
- FloodProto-GravemindThe Proto-Gravemind within High Charity is the shadow of a far greater threat, one that will unleash damnation upon the stars should it grow unchecked. High Charity's proto-Gravemind is a perverse mockery of a living…
- FloodPure FormsAs the parasite grows in strength the key minds begin to cultivate tumorous masses and mucus-like lakes of pure Flood cells using nonessential biomass as food. Most of the Flood cells are used to form hives and…
- BuildingsRaid CampTroops and their support equipment arrive in the Outpost at the Raid Camp. Where warriors can stoke their bloodlust before battle and thralls are penned while they wait for a mission. The Raid Camp allows the…
- UnitsReaverThe Reaver is a walker unit unique to the Banished, built to act as a highly mobile counter-air unit. It is armed with Thrasher missile pods that track on enemy aircraft and a light spiker autocannon that can deter…
- MapsRefugiaThe Ark was originally created to build Halos, gigantic weapons that wipe out all organic life in order to starve the parasitic Flood of life to infect. This desperate measure conflicted with the Forerunners roles as…
- ForerunnerRetriever SentinelThe Ark's Retriever Sentinels are among the most powerful Forerunner drones, their primary purpose being the mining of the Foundry in the creation of Halos and Ark maintenance. However, like all Forerunner drones, they…
- MapsRiftA monolithic Forerunner structure dominates this environment, sitting atop a churning whirlpool that harnesses the power of subterranean rivers and waterfalls that flow into the ocean. Though one side remains unsullied…
- CampaignRise of Atriox IONI Section Zero Board//Surveillance transcription of internal communications between subjects 'D' and 'S', 02.15.2550 0313 hrs//Full transcript available on request//
- CampaignRise of Atriox IIONI Section Zero Board//Surveillance transcription of internal communications between subjects 'D' and 'S'. 11.17.2550 1453 hrs//Full transcript available on request//
- CampaignRise of Atriox IIIONI Section Zero Board//Surveillance transcription of internal communications between subjects 'D' and 'S', 05.06.2553 1702 hrs//Full transcript available on request//
- CampaignRise of Atriox IVONI Section Zero Board//Surveillance transcription of internal communications between subjects 'D' and 'S'. 12.21.2553 1702 hrs//Full transcript available on request//
- CampaignRise of Atriox VONI Section Zero Board//Surveillance transcription of internal communications between subjects 'D' and 'S'. 05.06.2555 1702 hrs//Full transcript available on request//
- CampaignRise of Atriox VIONI Section Zero Board//Surveillance transcription of internal communications between subjects 'S' and 'D', 03.15.2558 1702 hrs//Full transcript available on request//
- UnitsScarabFew weapon platforms strike as much fear into an opponent as Scarabs. Massive and armored with nearly impenetrable battleplate, most battles end soon after a Scarab appears. Banished Scarabs are armed with an unstable…
- UnitsScorpionThe Scorpion is armed with a high velocity cannon for anti-tank work and a medium machine gun for engaging enemy infantry. Scorpions in the field can be upgraded with submunition canister shells that deal heavy damage…
- UnitsSeeder InfectorsOnce the parasite can establish a hive it can begin to produce massive numbers of infection forms that spread out in search of new sentients to infect, and non-sapient animals on which to feed. Both ground and airborne…
- BuildingsSensor TowerThe Sensor Tower is the physical embodiment of Atriox's watchful presence in every Outpost. It is through the Sensor Tower that the Banished assess the local battlefield and detect nearby cloaked units. Additional…
- MapsSentry"The skeletons of wrecked Covenant ships, slowly being buried by shifting sands, should have acted as a warning to us. When I warned the Jiralhanae leading our mining expedition that we should act with caution, he only…
- LeadersSergeant ForgeSergeant John Forge is a veteran NCO with the UNSC Marine Corps. As a battle commander, his strategy strongly favors vehicle-orientated battle and focuses on slow-building strength, entrenchment and sustained growth.
- LeadersSergeant JohnsonFrom the halls of Installation 04 to the shores of Harvest, Sergeant Johnson represented the UNSC with distinction and honor his entire life, and is remembered as a hero in death. However, in a twist of fate [and poor…
- LeadersSerinaSerina was activated on January 7, 2530, by Daedalia Technology, a Martian firm well-known for the seeding and development of artificial intelligences for military and corporate markets. Serina was their greatest work…
- BuildingsShield GeneratorThe Shield Generator creates a heavy dissipative energy shield around the Outpost. Though expensive, the shield will automatically regenerate over time if it is damaged. Each Shield Generator occupies a Turret slot.
- LeadersShipmaster Let 'VolirLet 'Volir is the head of a mercenary Sangheili clan and shipmaster of the assault carrier Enduring Conviction, the most powerful warship in the Banished fleet.
- UnitsShroudA war machine from the Covenant's past given new life in Banished service, the Shroud is a support air unit with two combat modes. When deployed, the Shroud activates a persistent cloaking field around the vehicle. When…
- BuildingsSiege TurretSiege Turrets are long-range artillery systems built to counter enemy bombardment platforms that would otherwise be out of range of standard Turrets. These structures occupy a turret slot.
- UnitsSkittererSkitterer units are mechanized scouts piloted by Lekgolo. They are cheap, expendable vehicles, and their twin-linked beam cannons are surprisingly lethal for a vehicle of this size. Their most notable feature is that…
- UnitsSniperSnipers are specialized infantry units armed with a sniper rifle and accompanied by a spotter drone. Snipers are equipped with cloaking tech. which they can use to camouflage themselves as they scout out enemy targets…
- UnitsSpawnersSpawners are pure forms that gestate new infection forms in their diseased brood sacs, releasing swarms of new parasites. Spawners are an example of Flood adaptation, a war-form created specifically to counter the…
- UnitsSpiritThe distinctive 'tuning-fork' shape of the Spirit comes from the twin carrier bays that extend out from the pilot's compartment at the rear of the ship. The Banished have reengineered the Spirit's contragravity system…
- UnitsSpore MoundSpore Mounds are an agglomeration of lesser Flood forms and secretions that conceal and protect the foul nests of the parasite. Though mere hills compared to what is to come, the Spore Mounds which have sprouted on the…
- BuildingsStrongholdsThese bases define the win conditions of the Strongholds mode. Each Stronghold has infantry, air, and vehicle support structures already attached. Capturing Strongholds increases population capacity.
- BuildingsStrongholdsBased on rapid-deploy fortifications in the War Games training simulations set up by Isabel, these bases are vitally important objectives that define the win conditions of the Strongholds training mode. Each Stronghold…
- UnitsSuicide GruntsSuicide Grunts are specially chosen infantry with exaggerated aggressive tendencies. Each Grunt is fitted with an unstable plasma cell and detonator and given only one order: rush the assigned target and violently…
- BuildingsSupply PadSupply Pads allow the firebase to receive a constant flow of Supplies from the Spirit of Fire. These are vital logistical ports for UNSC combat operations, and the force commander should carefully weigh the cost of…
- ForerunnerTerminusAfter the Halo Array eradicated the Flood threat and the Forerunners disappeared, the Ark lay dormant and untouched for millennia.
- UnitsThe ArbiterThough a talented strategist, Ripa prefers to make fights personal. On the battlefield Ripa wields his two relic blades with devastating skill, and can trigger his Arbiter’s Rage ability to temporarily become a…
- LeadersThe ArbiterDriven to control and dominate, with a nearly insatiable bloodlust and ambition, Ripa 'Moramee was considered a radical choice as Arbiter. Ripa came to relish the nearly unchecked power and authority he wielded as an…
- MapsThe ArkA gigantic structure situated outside of any known star system, the Ark was constructed by the Forerunners with two guiding principles. First, to fabricate, repair and transport all components of the ringworld…
- CampaignThe BlindedHow my ancestors would envy me. I have walked within the cavernous corridors of one of the fabled cartographers on the Ark, a place long considered only in legends. I still feel strong emotions here, for so much of the…
- MapsThe CartographerThe Cartographer is one of many identically named map facilities on the Ark, updated in real time with the latest dynamic cartographic and diagnostic information. This includes security measures activated on the Ark…
- MapsThe Control RoomThe Ark has several supraluminal communication towers with the purpose of transmitting data to and from the weapon installations that make up the Halo Array.
- FloodThe FloodThe Flood is a voracious hive-mind parasite that seizes, converts, and controls sentient hosts to perpetuate itself. Infected individuals have their nervous systems suborned by the parasite, turning their bodies into…
- MapsThe FoundryThe Foundry is a massive circular machine situated at the epicenter of the Ark for the purpose of constructing and repairing the ringworlds that make up the Halo Array.
- CampaignThe GraveyardFifteen of us managed to escape the attack. I still don't know if anyone else made it out.
- CampaignThe Healing of Old Wounds IThe will and resilience of life never ceases to amaze me. Infinite permutations of bacteria, animals, and plants all exist as a direct result of the endless struggle and adaptation against a hostile universe. This…
- CampaignThe Healing of Old Wounds IIIt has been three months now since we established the outpost, and each day we wake up to some new, shift in our surroundings as its Sentinels repair and rebuild the Ark around us. I have witnessed dense forests spring…
- CampaignThe Healing of Old Wounds IIIMy role as an archaeologist has been inverted. Instead of peeling back the layers of the past to reveal hidden truths, I watch and document those layers being placed and marvel at the subtle ambiguities. More than…
- CampaignThe Snake that Eats the TailOnce again, the humans have damaged Installation 00 with their war, like chidddlren allowzed to run rampnt and uncheckedd.
- CampaignThe TelegonyAs we continue our campaign against Atriox and the Banished, I continue to discover more about the Forerunner's history and the Ark. Ever since Red Team rescued Isabel, I've been pouring over her notes, trying to catch…
- CampaignThe Turn of the ScrewIt has been two months since the attack and our group has atrophied to eight. Four disappeared one night while the rest of us slept. Each of them had argued with us that week about returning to the base to see if they…
- CampaignTread CarefullyCommander Pavium has stationed me at his salvage operation to provide security in case the humans try to interfere. Through the Jiralhanae are usually ruled purely by instict and rage, Pavium appears to have a strong…
- BuildingsTurretWeapon towers around the Outpost deter attack from the UNSC. Sentinels, and rival overseers who hope to capitalize on momentary weaknesses. Most Outposts can fit up to four Turrets. Each Turret can be upgraded to be…
- BuildingsTurretAutomated weapon towers are installed around UNSC firebases to deter attack. Most firebase facilities have power and control hookups prearranged for up to four Turrets. Turrets can engage a variety of targets, but each…
- MapsVault"The storage facility was only a couple of klicks out as we pushed through the woods, and after a long exhausting march I could feel the rest of the team relax a little. After all the alien sights we had seen, the…
- UnitsVolatile ScarabOvercharged weapons systems make this modified assault platform even more deadly for both enemies and for the Scarab's own crew.
- UnitsVoridusVoridus takes to the field an iatrochemically-enhanced armour powered by tanks of infusion gel. Voridus can drop this gel from his tanks, leaving long-lasting toxic energy pools in his wake which damage enemy units but…
- LeadersVoridusVoridus is many things that his elder brother is not: glory-seeking, vicious, curious, and spontaneous. Gifted with an intuitive understanding of Forerunner systems, he has ruthlessly exploited the Ark for new resources…
- UnitsVultureAC-220 Vulture gunships engage ground vehicles with twin medium autocannons, air vehicles with anti-air missile pods, and enemy bases and staging areas with Phoenix tactical missiles.
- BuildingsWar CouncilWith its construction of a War Council the Outpost overseer is authorized to unlock structure, training time, and population capacity upgrades. It also allows the requisition of Honor Guard or Warlords. The overseer is…
- UnitsWarlordBrute Warlords are among the most fearsome infantry in the Banished forces. They are armed with devastating gravity hammers and have energy shields to supplement their already-heavy armor and hides. Their gravity…
- CampaignWarped ReflectionsVoridus, this is Plutus! This is not a call for help, as I know it is already too late for us, but rather a warning. The Flood scourge has breached our base and I can hear the screams of my Jiralhanae brothers from the…
- UnitsWarrant Officer QuinnMajor Vaughan's command squad, callsign Sunray 1-1, is the lead element of Boomerang Company, the UNSC's most elite force of Orbital Drop Shock Troopers [though that's what they all say].
- UnitsWarthogThe most versatile vehicle in the UNSC inventory, the Warthog is armed with a light machine gun which can handle all but the most heavily armored vehicles. In a pinch the vehicle can be used to ram a target, directing…
- BuildingsWatchtowerThe Watchtower is an elevated sensor platform that increase the firebase's line of sight and can detect nearby cloaked units. Additional Watchtowers extends the cloak detection range. Each Watchtower occupies a turret…
- UnitsWolverineThe Wolverine is a tactical air defense vehicle. fitted with an advanced Multiple Launch Rocket System [MLRS]. A secondary grenade launcher is fitted to engage ground targets, but it is recommended that the Wolverine…
- UnitsWraithThe Wraith is a tank armed with a plasma mortar for long-range bombardment and short-range plasma cannons for engaging ground and air units. Wraiths in Banished service are fitted with energy shields. The Wraith's can…
- UnitsWraith InvaderThe Wraith Invader is an infantry fighting vehicle available to Warlord Pavium. It is armed with a siphoning beam, which repairs the transport, and can carry two units of infantry. Each of the infantry units can fire…
- LeadersYapyap THE DESTROYEROnce in a thousand generations comes a Grunt with the combined wisdom of Ang'napnap the Enlightened, the charisma of Awlphhum Who Became Tolerable, and a strategic acumen unmatched since Yayep the Archdeacon of…
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