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Halo Wars 2 Complete Patch Notes History

by Team Respawn· ~30 min read· Updated

This page archives every major Halo Wars 2 update note from February 22, 2017 through August 13, 2020 (Season 15). Content is organized from official Waypoint patch threads and structured for quick lookup—use the Jump to patch menu below to go straight to a specific update date. For how leaders stack up after years without balance patches, see our 2026 leader tier list and 1,000-hour review.

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August 13, 2020 — Season 15 Balance Update

Balance update with bug fixes and comprehensive unit adjustments.

Fixes

  • FixAlice-130 Phoenix Log now displays correct date in ItalianUnits: Alice

Balance - Global

  • BalanceMines building damage reduced by 50%

Balance - UNSC

  • BalanceVultures Phoenix Missile damage vs anti-air reduced, power cost 75 to 100Units: Vulture
  • BalanceMarine Grenade velocity increased to 70Units: Marines
  • BalanceScorpion damage +5% to machine guns and cannonsUnits: Scorpion

Balance - Banished

  • BalanceBase Shield amount reduced by 10%
  • BalanceSuicide Grunts stun on buildings reduced by 50%Units: Suicide Grunts
  • BalanceGhosts acceleration and turn speed increased +10% for ram effectivenessUnits: Ghost
  • BalanceChoppers ram damage reduced by 10%Units: Chopper
  • BalanceWraith Plasma and Scorch Mortar damage reduced -20% against Anti-Vehicle unitsUnits: Wraith

Balance - Leaders

  • BalanceJerome hero unit speed reduced by 25% (to compensate Time For Heroes buff)Units: Jerome
  • BalanceForge Forgehog health and shield upgrades reduced by 20% for tiers 2 and 3Units: Forge, Forgehog
  • BalanceSerina Frostravens cost reduced to 200/80, ability cooldown 45s to 30sUnits: Serina, Frostraven
  • BalanceIsabel: Lotus Mines switched with Heavy Metal on leader power radial, MAC Blast damage +10%Units: Isabel
  • BalanceCutter: Jerome impact ring now does 105% weapon damageUnits: Cutter, Jerome
  • BalanceKinsano: Hellcharge upgrades improved - radius, duration, speed, damage all increased per tierUnits: Kinsano
  • BalanceJohnson: Bunker Drop cooldown reduced by 30s, Digging In now reduces cooldown by 20s per tierUnits: Johnson
  • BalanceAnders: Protector Sentinels cost reduced to 200/15, Douglas Rocket Launcher damage -10%Units: Anders, Douglas
  • BalanceVoridus: All Infusion Pool durations reduced by 15%, various Grenadier nerfsUnits: Voridus, Brute Grenadier
  • BalancePavium: Hero Paint Target slow increased 20%/40% to 40%/60%, Wraith Invaders swapped with Ultra MinesUnits: Pavium
  • BalanceYapYap: Shade Turret Drop no longer stuns enemy units when droppedUnits: YapYap
  • BalanceColony: Hunter Captain base health reduced by 5%Units: Colony, Hunter Captain

December 16, 2019 — Season 14 Balance Update

Comprehensive balance update focusing on tanks, turrets, and leader adjustments.

Balance - UNSC

  • BalanceAnti-Infantry and Anti-Air Turrets damage reduced by 7%
  • BalanceVultures base damage +15%, speed increased 9 to 11, Phoenix Missile damage +10%Units: Vulture
  • BalanceScorpion base damage +10%, Canister Shell accuracy improved, damage +10%Units: Scorpion

Balance - Banished

  • BalanceShield Turrets recharge time increased 30s to 50s, wait time 5s to 10s
  • BalanceWraith Plasma Mortar damage +15%, Scorch Mortar damage +10%Units: Wraith

Balance - Leaders

  • BalanceCutter: Jerome Spartan Laser has splash radius added, Close Air Support Pelican health +8%Units: Cutter, Jerome
  • BalanceForge: Scatter Bomb telegraphing reduced 1.5s to 1s, Forgehog shield upgrade -10%Units: Forge, Forgehog
  • BalanceForge: Vehicle Drop cooldown increased 140s to 160s, Grizzly build time reduced 48s to 43sUnits: Forge, Grizzly
  • BalanceAnders: Sentinel Beacon sentinels damage reduced -10%, Research and Development reduced to 15%/30%Units: Anders
  • BalanceSerina: Cryotech Advances Chill Rate reduced by 50% for Kodiak shotsUnits: Serina, Kodiak
  • BalancePavium: Hero Paint Target slow fixed and increased to 20%/40%, Mega Turret escalation +50Units: Pavium
  • BalanceVoridus: Brute Grenadier base weapon damage +15%, Siphon ability improvedUnits: Voridus, Brute Grenadier
  • BalanceVoridus: Corrupted Wraith Scorch Mortar damage +15%Units: Voridus, Wraith
  • BalanceDecimus: Boundless Siphon healing reduced by 20%Units: Decimus
  • BalanceYapYap: Surprise Party cooldown 90s to 112s, Shade Drop 180s to 225s, Grunts From Above 165s to 210sUnits: YapYap
  • BalanceYapYap: Methane Party drop and buff area increasedUnits: YapYap

May 30, 2019 — Season 13 Update

Season 13 rollout, no balance update included.

Features

  • FeatureSeason 13 begins for matchmaking
  • noteTeam focused on Halo: Reach into MCC and MCC on PC

April 18, 2019 — April 2019 Balance Update

Balance update with Jump Pack Brutes nerf and leader adjustments.

Balance - Banished

  • BalanceJump Pack Brutes build time increased 15s to 17s, speed reduced 12 to 11Units: Jump Pack Brutes
  • BalanceCleansing Beam Tier 3 speed normalized, telegraphing increased by 1 second

Balance - Leaders

  • FixKinsano: Fixed Hellcharge not affecting units correctly in targeting radiusUnits: Kinsano
  • BalancePavium: Burnout Tier 3 duration reduced 50s to 45s, radius reduced 24 to 17Units: Pavium
  • BalanceArbiter: Conduit of Rage Tier 1 & 2 buffed - speed, damage, and AOE increasedUnits: Arbiter
  • BalanceArbiter: Plasma Bolt damage increased at all tiers (3000 to 3300/3600/3900)Units: Arbiter
  • BalanceColony: Goliath overall health reduced by 15%Units: Colony, Goliath
  • BalanceSerina: Cryo Troopers base DPS increased +10%, Chill Rate vs Infantry +5%Units: Serina, Cryo Trooper
  • BalanceIsabel: The Best Offense - Nightingale and Scorpion Health/Shield buffs increased +10%Units: Isabel, Nightingale, Scorpion

January 29, 2019 — Content Update 17

Major build update rolling in all prior balance patches, bug fixes, and optimization.

Fixes

  • FixFixed hardlocks encountered while downloading a balance patch update
  • FixFixed hardlocks at the main menu while booting the title
  • ImprovementRemoving duplicate files
  • FixFixing a desync issue that could occur after a balance patch
  • FeatureAll balance changes of the past year included into the content update
  • FeatureAddition of 20+ MP tactic files to help balance units
  • FixGame start delay at launch of Multiplayer improved for AMD graphics cards (Win10)

December 11, 2018 — Season 12 Update

Season 12 launch with stricter ranked matchmaking rules.

Features

  • FeatureNew matchmaking rules for Ranked Deathmatch with stricter skill level matching
  • FeatureSeason 12 begins

October 29, 2018 — October 2018 Balance Update

Balance update with UNSC and Banished unit adjustments.

Balance - UNSC

  • BalanceCyclops health buffed by 6%Units: Cyclops
  • BalanceHornets damage vs Anti-Air units reduced by 7%Units: Hornet
  • BalanceVultures Anti-Air missile DPS buffed +10%, Main Cannon DPS buffed +12%Units: Vulture

Balance - Banished

  • BalanceCleansing Beam Tier 3 damage nerfs on center ring by 7%
  • BalanceBlisterback artillery range increased by 13%Units: Blisterback
  • BalanceBanshee damage vs Anti-Air reduced by 7%, vs T2 Vehicles increased by 9%Units: Banshee

Balance - Leaders

  • BalanceJohnson: Siege Turret drops now use correct weapon type, Mantis health +6%, Shield +8%Units: Johnson, Mantis
  • FixColony: Fixed Teleport being locked in StrongholdsUnits: Colony
  • BalanceDecimus: Boundless Siphon effectiveness on Grunts reduced by 10%Units: Decimus, Grunt
  • BalanceShipmaster: Spirit Support cost increased to 800/500Units: Shipmaster
  • BalanceAnders: Sentinel Network moved to Tier 5, Sentinel Synergy to Tier 4Units: Anders
  • BalanceAnders: Retriever Sentinel shield reduced by 15%, speed reducedUnits: Anders, Retriever Sentinel
  • BalanceAnders: Protector Sentinel health from Sentinel Synergy buffed by 6%Units: Anders, Protector Sentinel
  • BalanceJerome: Inspire Aura effectiveness reduced by 4%Units: Jerome

September 7, 2018 — September 2018 Balance Update

Balance update focusing on artillery, tanks, and leader-specific changes.

Balance - Global

  • BalanceCost escalation added to UNSC Siege TurretsUnits: Siege Turret
  • BalanceArtillery damage reduced against vehicles by 10%

Balance - UNSC

  • BalanceScorpion cannon damage increased by 14%Units: Scorpion
  • BalanceHornet damage vs Anti-Air reduced by 7%, health reduced by 5%Units: Hornet
  • BalanceCyclops health increased by 5%Units: Cyclops

Balance - Banished

  • BalanceWraith base damage increased by 20%, shield increased by 5%Units: Wraith
  • BalanceBanshee cost reduced from 275/0 to 250/0Units: Banshee

Balance - Leaders

  • FixCutter: Cyclops Drop and ODST Assault Group can now be moved before animation completesUnits: Cutter, Cyclops, ODST
  • BalanceSerina: Chill amount reduced on Siege Turrets and Kodiaks by 30%Units: Serina, Kodiak
  • FixVoridus: Fixed Blisterbacks not benefiting from Infusion TechUnits: Voridus, Blisterback
  • BalanceShipmaster: Spirit Support Elite Rangers veterancy reduced from 3 to 2Units: Shipmaster, Elite Ranger
  • BalanceAtriox: Counter Measure Mine daze reduced 10s to 4s, damage vs scouts reduced -30%Units: Atriox, Jump Pack Brutes

Fixes

  • FixResource crate positions adjusted on Highway, Rift, and Bedrock

July 12, 2018 — July 2018 Balance Update

Balance update with Blitz card cost changes across all leaders.

Blitz Balance

  • BalanceNumerous Blitz card cost adjustments for all leaders to improve non-infantry and hero viability
  • BalanceCutter: Various unit costs reduced including ODST, Scorpion, Spartan AliceUnits: Cutter
  • BalanceAnders: Protector Sentinels do 5% more damage, various costs reducedUnits: Anders
  • BalanceAtriox: Various unit costs reducedUnits: Atriox
  • BalanceDecimus: Boundless Fury and Terror Chopper costs reducedUnits: Decimus
  • BalanceShipmaster: Various costs adjustedUnits: Shipmaster
  • BalanceForge: Various costs reducedUnits: Forge
  • BalanceKinsano: Flamehog, Vet Flamehog, Inferno costs reducedUnits: Kinsano
  • BalanceColony: Goliath, Hunter Captain, Engineer Swarm costs reducedUnits: Colony
  • BalanceJohnson: Various mech unit costs reducedUnits: Johnson
  • BalanceArbiter: Various costs reduced, Rush keyword changed to ReflectUnits: Arbiter
  • BalanceJerome: Sniper and Commander Jerome costs reducedUnits: Jerome
  • BalanceSerina: Various costs reducedUnits: Serina
  • BalanceYapYap: Grunt Riders cost reducedUnits: YapYap
  • BalanceVoridus: Various costs reducedUnits: Voridus
  • BalancePavium: Various costs adjusted, Rain of Fire increasedUnits: Pavium

May 14, 2018 — May 2018 Mid-Season Balance Update

Balance update focusing on tanks, UNSC early game, and Reaver adjustments.

Balance - Tanks

  • BalanceWraith building damage increased +5%, shield increased +10%Units: Wraith
  • BalanceScorpion building damage increased +5%, cost reduced 600/90 to 550/90Units: Scorpion
  • BalanceGrizzly building damage increased +5%, cost reduced 900/140 to 850/140Units: Grizzly

Balance - Units

  • BalanceCyclops HP increased +10%Units: Cyclops
  • BalanceJackrabbit base DPS increased +5%, attack improvementsUnits: Jackrabbit
  • BalanceReaver new weapon type - damage vs Medium, MediumHero, MediumAA reduced to 0.8Units: Reaver
  • BalanceReaver damage vs HeavyInfantry reduced to 0.7 from 1.6Units: Reaver

Balance - Leader Powers

  • BalanceCleansing Beam cooldown increased by 30s

April 11, 2018 — Cleansing Beam Hotfix

Hotfix reducing Cleansing Beam building damage.

Balance

  • BalanceCleansing Beam building damage reduced - Tier 1: 0.4, Tier 2: 0.5, Tier 3: 0.55

March 26, 2018 — April 2018 Balance Update (Preview)

Major balance update with crossplay playlists and comprehensive unit changes.

Features

  • Feature9 of 11 playlists will be crossplay for Season 10

Balance - Global

  • BalanceCore air vs Tanks and Colossus damage modifier reduced from 140% to 130%
  • BalanceCore Air vs AA damage reduction of 5%
  • BalanceDetect ranges increased to match unit line of sight for all detect unitsUnits: Engineer, Elite Ranger, Chopper, Ghost, Reaver, Nightingale, Sniper, Jackrabbit, Wolverine
  • BalanceJackrabbit damage vs lightarmored +10.5%, vs lightrush +15%Units: Jackrabbit
  • BalanceSkitterers, Ghosts, Choppers vs lightarmored +6%, vs lightrush +10%Units: Skitterer, Ghost, Chopper
  • BalanceSnipers and Rangers vs Heroes increased +7.5%Units: Sniper, Elite Ranger
  • BalanceWarthogRam modifier vs Medium armor reduced -28%Units: Warthog, Chopper, Ghost, Scarab
  • BalanceMines can no longer be dropped on stationary units

Balance - UNSC

  • BalanceMarines vs air increase +15%, Combat tech rocket damage -8%Units: Marines
  • BalanceHellbringers vs buildings damage increased +5%Units: Hellbringer
  • BalanceWolverines power cost reduced to 150/180, grenade DPS increased +30%Units: Wolverine
  • BalanceScorpion base DPS increased +12%Units: Scorpion
  • BalanceSpartan Slam stun reduced 5s to 4s, DPS reduced -5%Units: Spartan, Douglas, Alice, Jerome
  • BalanceUNSC Anti-Infantry turrets damage reduced -5.5%, Anti-vehicle turrets +10%
  • BalanceVulture AA Missiles damage +10%, Air to ground guns +5%Units: Vulture

Balance - Banished

  • BalanceBanished turrets DPS buffed +10% across the board
  • BalanceBanshee Fuel Rod vs buildings decreased -9%, vs AA reduced -17%Units: Banshee
  • BalanceBlisterback Air Mode plasma cannon damage increase +5%Units: Blisterback
  • BalanceCleansing Beam cost reduction, speed increase, damage rings added
  • BalanceElite Rangers base DPS increased +5%Units: Elite Ranger
  • BalanceAll grunts vs air damage increase +15%, various DPS increases per typeUnits: Grunt
  • BalanceJump Pack Brutes now slow on impact instead of stunUnits: Jump Pack Brutes
  • BalanceReavers power cost reduced to 175/215, gunner DPS increased +31%Units: Reaver
  • BalanceWraiths health +5%, shield +5%, main cannon +12%Units: Wraith

Balance - Leaders

  • BalanceArbiter Conduit of Rage healing reduced at all tiersUnits: Arbiter
  • BalanceAtriox Fortifications cost reductions, Bulwark cooldown and heal improvedUnits: Atriox
  • BalanceAnders Ark Defense Sentinels buffed +10%/+10%/+15% per tierUnits: Anders
  • BalanceCutter Jerome Spartan Laser upgrade damage increasedUnits: Cutter, Jerome
  • BalanceDecimus Boundless Siphon heal reduced, Siphon cost increased and effectiveness reducedUnits: Decimus
  • BalanceForge Grizzly Battalion cost reduced to 2750/450Units: Forge
  • BalanceIsabel MAC Blast cost increased, damage ring changes, base DPS decreasedUnits: Isabel
  • BalanceJohnson Colossus speed +10%, Mantis upgrade cost reduced, hero beacon HP buffed +343%Units: Johnson, Colossus, Mantis
  • BalanceSerina Frostraven ability cooldown reduced 90s to 60sUnits: Serina, Frostraven
  • BalancePavium Lich damage +40%, duration -25%; Pavium's Stand reduced 20s to 10sUnits: Pavium, Lich
  • BalanceShipmaster Scout mine line of sight increased, Advanced cloaking improvedUnits: Shipmaster
  • BalanceJerome Omega Team cost reduced to 1800/1800, Mastodon speed +8%Units: Jerome, Mastodon
  • BalanceVoridus Combat spoils effectiveness reduced, hero health +5%Units: Voridus
  • BalanceKinsano Incendiary grenade vs core vehicles -20%, Hell drop cooldown 90s to 110sUnits: Kinsano, Flamehog
  • BalanceYapYap ability cooldowns increased across the boardUnits: YapYap

February 2, 2018 — February 2018 Balance Update

Global balance changes focusing on air vs vehicles and tier interactions.

Balance - Global

  • BalanceCore Tier 2 Air damage to scouts increased +9%, to core vehicles +4%, to T3 heavy vehicles +40%Units: Banshee, Hornet
  • BalanceCore T2 Vehicle damage to buildings reduced -5%, to core air reduced -5%Units: Warthog, Marauder
  • BalanceJackrabbits damage to rush infantry increased +11%Units: Jackrabbit
  • BalanceGhost, Skitterer, and Chopper damage to rush infantry increased +10%Units: Ghost, Skitterer, Chopper
  • BalanceAnti-Air Vehicles splash damage radius decreasedUnits: Wolverine, Reaver
  • BalanceTanks vs other tanks damage reduced -13%, vs Scouts increased +30%, vs Tier 2 vehicles +19%Units: Scorpion, Grizzly, Wraith

Balance - Leaders

  • BalanceAnders Retriever Sentinel cost increased to 2000/2000, pop cost to 30, shield reduced -20%Units: Anders, Retriever Sentinel
  • BalanceCutter Close Air Support health increased +20%Units: Cutter
  • BalanceJerome Enduring Salvo damage increased +5%Units: Jerome
  • BalanceSerina Frostraven health increased +10%, Chill Rate on Power Nodes decreased -30%Units: Serina, Frostraven
  • BalanceJohnson fixed turret damage issue, hero unit gains Veterancy +10% fasterUnits: Johnson
  • BalanceKinsano fixed Grenade Launcher upgrade bug, Flamehog DPS increased +5%Units: Kinsano, Flamehog
  • BalanceForge Forgehog health reduced -10%, Defensive Aura damage mitigation reduced -40%Units: Forge, Forgehog

January 16, 2018 — January 2018 Patch

Gameplay fixes and balance changes focusing on Voridus and Pavium.

Fixes

  • FixFixed a Leader Power exploit that resulted in earning Leader Points at a faster rate
  • FixFixed an issue which allowed players to control opposing team units
  • FixReturned Colony's Living Barrier leader power cost back to 0/0 (exploit fixed)Units: Colony

Balance - Voridus

  • BalanceInfusion damage per second reduced by 8%Units: Voridus
  • BalanceAll Infusion Duration reduced by -11% (various exceptions)Units: Voridus
  • BalanceInfusion Tech I/II Damage Scaling reducedUnits: Voridus
  • BalanceCorrupted Warlord & Mortar Warlord Infusion Trail Duration reduced -30sUnits: Voridus, Warlord
  • BalanceMaelstrom cooldown increased +30s, effect duration reduced -17%Units: Voridus
  • BalanceCataclysm cooldown increased +35sUnits: Voridus
  • BalanceBrute Grenadier Grenade DPS increased, Infusion siphoning benefits increasedUnits: Brute Grenadier, Voridus

Balance - Pavium

  • BalanceUltra Mine I & II arming delay increased, costs increased, cooldown increasedUnits: Pavium
  • BalancePavium's Stand cost increased to 425/425, duration reduced -20%Units: Pavium
  • BalanceLich Vanguard HP increased +13%, DPS increased +9%Units: Pavium, Lich
  • BalanceRain of Fire cooldown increased +20s, DPS reduced -5%Units: Pavium
  • BalanceMortar Warlord Designator and splash damage effectiveness reducedUnits: Pavium, Warlord

Balance - Units

  • BalanceWolverine AOE Damage Radius increased +25%/+20%, HP increased +10%Units: Wolverine
  • BalanceReaver AOE Damage Radius increased +13%/+14%, HP increased +10%Units: Reaver
  • BalanceAnti-Vehicle damage versus Medium increased +19%
  • BalanceTier 3 Vehicle damage versus Medium increased +20%, vs MediumAA +40%
  • BalanceCyclops and Hunter HP increased +5%Units: Cyclops, Hunter
  • BalanceScorpion Canister Shell DPS increased +14%, AOE Radius increased +20%Units: Scorpion
  • BalanceGrizzly Missile Barrage DPS increased +12%Units: Grizzly
  • BalanceWraith Scorch Mortar DPS increased +21%Units: Wraith

December 7, 2017 — Colony Exploit Fix

Temporary change to address Colony Living Barrier exploit.

Balance

  • BalanceLiving Barrier cost temporarily increased to 1000/1000 to mitigate exploitUnits: Colony

November 17, 2017 — November Balance Update

Balance update with various unit and leader adjustments.

Balance

  • BalanceRam (Scouts) damage vs Light Armored increased +7%
  • BalanceVulture Phoenix Missile DPS increased +20%Units: Vulture
  • BalanceCannon Fodder Supply & Power gather rate increased by +100%Units: Cannon Fodder, YapYap
  • BalanceDecimus Boundless Siphon Hit Point Bonus reduced -14%Units: Decimus
  • BalanceMarauder HP reduced -13%, DPS increased +9%/+5%Units: Marauder
  • BalanceSiege Turrets cost increased to 800/50Units: Siege Turret
  • BalanceWarthog Gauss Cannon damage vs Buildings increased +28%Units: Warthog
  • BalanceArmory and War Council Power cost increased from 100 to 50
  • BalanceColossus LOS increased +15%, Autocannon and Railgun range increased +10%Units: Colossus
  • BalanceIsabel Holographic Decoy count and lifespan increasedUnits: Isabel
  • BalanceScorpion, Grizzly, Colossus Heal Rate increasedUnits: Scorpion, Grizzly, Colossus
  • BalanceScorpion Canister Shot DPS increased +10%, Wraith Scorch Mortar DPS increased +11%Units: Scorpion, Wraith
  • BalanceMantis Supply cost reduced 350 to 325Units: Mantis
  • BalanceShroud Point Defense Recharge Rate increased +25%Units: Shroud
  • BalancePavium Rain Of Fire DPS reduced -5%/-5%/-4%Units: Pavium
  • BalanceIsabel MAC Blast DPS increased +15%, AOE Radius increasedUnits: Isabel
  • BalanceSpartans (Alice, Douglas, Jerome) XP thresholds reduced, damage and accuracy increasedUnits: Spartan, Alice, Douglas, Jerome

September 26, 2017 — September Patch - New Maps & Spectator Mode

Major update with two new multiplayer maps, spectator mode, and control improvements.

Features

  • FeatureTwo new multiplayer maps: Mirage (2v2) and Fissure (3v3)
  • FeatureSpectator mode released for custom matches
  • FeatureAttack move, Queued Movement, Hold Position, and Building Command Groups added

Balance

  • FixScarab Y ability (Shield) reinstated with fixes for invincibility issueUnits: Scarab
  • BalanceArcher Missiles costs reduced at all levels
  • BalanceGlassing Beam cost reduced, DPS and speed improved at all tiers
  • BalanceWraith Scorch duration 15s to 10s, DPS increased +50%Units: Wraith
  • BalanceAll mines are now tougher, have small spotting range, deal damage when not armed
  • BalanceMines damage to Heavy (Tier 3 Tanks) increased +40%, to Heroes increased +50%
  • BalanceJerome's Victory Mine HP increased, now slows targetsUnits: Jerome
  • BalanceLotus Mines and Plasma Mines now slow targets

September 15, 2017 — September Balance Update

Balance update focusing on UNSC infantry and Tier 1 viability adjustments.

Balance

  • BalanceCore Infantry damage vs Buildings increased +17%, Scouts vs Buildings reduced -17%
  • BalanceHeavy Grunt Party's Over cooldown 50s to 30sUnits: Heavy Grunt, YapYap
  • BalanceNew armor type for Jump Pack Brutes and Elite Enforcers with altered damage modifiersUnits: Jump Pack Brutes, Elite Enforcers
  • BalanceHeat of Battle damage mitigation 90% to 60%
  • BalanceJackrabbit damage vs rush units and Anti-Infantry units increased +75%Units: Jackrabbit
  • BalanceSuicide Grunts speed increased +29%, cost 100/20 to 80/40Units: Suicide Grunts
  • BalanceGrunt Mines damage vs core Infantry increased +30%Units: Grunt
  • BalanceMarines partially reverted - HP reduced -16%, DPS reduced -19%Units: Marines
  • BalanceODST partially reverted - HP reduced -20%, DPS reduced -15%Units: ODST
  • BalanceRaid speed bonus 12%/20% to 10%/17%
  • BalanceJerome's Mantis speed increased +10%Units: Jerome, Mantis
  • BalanceElite Enforcers cost 130/75 to 110/60Units: Elite Enforcers
  • BalanceJump Pack Brute Countermeasures mine damage reduced -13%Units: Jump Pack Brutes

September 7, 2017 — September Mid-Season Balance Update

Comprehensive balance update with major themes including YapYap balancing, Isabel buff, and tier 1 balance improvements.

Balance - Global

  • BalanceCyclops and Hunter damage vs Light reduced -43%, vs Buildings reduced -56%Units: Cyclops, Hunter
  • BalanceBanshee, Hornet and Protector Sentinel damage vs Medium increased +7%, vs Heavy Infantry +33%Units: Banshee, Hornet, Protector Sentinel
  • BalanceArmory/War Council Power Cost 0 to 100
  • BalanceAll Heroes (except Goblins) build time increased to 45s
  • BalanceMost leader powers now do 85% damage to Light and Light Armored infantry
  • BalanceMarine Grenades/Grunt Mines damage to Medium Hero increased +38%Units: Marines, Grunt
  • BalanceRam damage to Medium Hero increased +16%, reflect damage vs Scouts reduced -25%
  • BalanceScout damage vs Buildings reduced -25%
  • BalanceAll Tier 2 vehicle HP and DPS increased +10%
  • BalanceTier 3 Tanks damage vs Heavy Infantry reduced -18%, vs In Cover reduced -25%Units: Scorpion, Grizzly, Wraith, Colossus

Balance - UNSC

  • BalanceJackrabbit DPS increase after Spotter Drone reduced -43%, self-healing rate reduced -33%Units: Jackrabbit
  • BalanceSniper build time 25s to 20s, Population 4 to 3, Cost 75/150 to 75/135Units: Sniper
  • BalanceWolverine build time 15s to 20s, Cost 150/170 to 150/190Units: Wolverine
  • BalanceWarthog DPS and HP increased +10%, build time 24s to 20s, Gauss upgrade fixedUnits: Warthog
  • BalanceCyclops DPS increased +15%/+12%Units: Cyclops
  • BalanceHornet cost 375 to 325, build time 20s to 22sUnits: Hornet
  • BalanceVulture Phoenix Missile damage vs Buildings reduced -30%Units: Vulture
  • BalanceSiege Turret damage increased +22%Units: Siege Turret
  • BalanceKodiak range increased +33%, damage increased +8%Units: Kodiak

Balance - Banished

  • BalanceLocust damage reduced -13%, cost increased to 350/230Units: Locust
  • BalanceWraith cost increased to 575/100, HP increased +10%Units: Wraith
  • BalanceMarauder cost reduced to 350/60, DPS increased +10%Units: Marauder
  • BalanceReaver DPS increased +10%, HP increased +10%Units: Reaver
  • BalanceBanshee cost reduced to 250/0, DPS increased +10%Units: Banshee
  • BalanceGrunt squad DPS increased +15%, HP increased +10%Units: Grunt
  • BalanceEngineer cost reduced to 100/60, heal rate increased +20%Units: Engineer

Balance - Leaders

  • BalanceIsabel major buff - Ghost in the Machine improvements, MAC Blast DPS increasedUnits: Isabel
  • BalanceYapYap comprehensive balancing passUnits: YapYap
  • BalanceForge and Decimus tuningUnits: Forge, Decimus
  • BalanceBuffs to Arbiter, Johnson, Cutter, Colony, Kinsano, AndersUnits: Arbiter, Johnson, Cutter, Colony, Kinsano, Anders

August 18, 2017 — YapYap Balance Update

Balance update focusing on YapYap, Forge, and Scout Units.

Balance

  • BalanceYapYap Hustle cooldown increased from 45s to 85sUnits: YapYap
  • BalanceYapYap Cannon Fodder build time increased from 12s to 13sUnits: YapYap, Cannon Fodder
  • BalanceYapYap Powers: Guilt trip switched with Grunts from AboveUnits: YapYap
  • BalanceGrunt Rider cost reduced from 150/70 to 110/60, ram DPS increased by 30%Units: Grunt Rider, YapYap
  • BalanceHeavy Grunt Party's Over ability range increased by 36%/18%, projectile velocity increased by 40%Units: Heavy Grunt, YapYap
  • BalanceForge Anvil Round cooldown increased from 45s to 70sUnits: Forge
  • BalanceChopper DPS increased by 10%/8%Units: Chopper
  • BalanceJackrabbit DPS decreased by 6%, pop 2 to 3, build time 24s to 26sUnits: Jackrabbit
  • BalanceGhost build time 25 to 26 secondsUnits: Ghost
  • BalanceRam reflect damage vs Scouts decreased by 20%

August 9, 2017 — August Update

Update with spectator mode, control improvements, and balance changes.

Features

  • FeatureIntroducing Spectator mode for custom matches with customized HUD, game info and controls
  • FeatureAttack move command added - engage enemies encountered on the way to a point
  • FeatureQueued Movement Command - issue multiple queued orders to units
  • FeatureHold Position Command added
  • FeatureBuilding Command Groups - add buildings to command groups

Balance

  • FixNightingales no longer continually heal units after they are at 100% HPUnits: Nightingale
  • FixOmega Team Spartans now refund energy after death in BlitzUnits: Spartan, Omega Team
  • FixEnduring Locust can now regenerate full shield health over timeUnits: Locust
  • FixSerina's Leader Powers can no longer be seen through Fog of WarUnits: Serina
  • FixSerina's Ice Barrier Leader Power can no longer freeze all base productionUnits: Serina

May 22, 2017 — May Update

Update with HDR lighting support and various fixes.

Features

  • FeatureSupport for HDR lighting is now enabled for players with compatible hardware

Stability

  • FixPlayers should no longer load into the game without the ability to issue commands
  • FixFixed a crash that rarely occurred after signing in on the Main Menu
  • FixFixed a crash when playing against AI in Firefight or Skirmish mode
  • FixFixed a desync that could occur in ranked 2v2 games

Gameplay

  • FeatureAdded allied view indicator to the mini-map
  • FeatureAdded 2 new themes to Proving Ground Blitz map
  • FixRemoved an exploit with Combat Salvage
  • FixSpartans no longer strip upgrades from vehicles they hijackUnits: Spartan
  • FixSpartans no longer increase the level of units they hijackUnits: Spartan
  • FixUnits teleported off the map are now teleported back to your base

May 5, 2017 — Mid-Season Balance Update

Balance update addressing player feedback and game data analysis.

Balance

  • BalanceShipmaster Spirit Support - Now drops veterancy level 2 Hunter (Previously level 3)Units: Shipmaster, Hunter
  • BalanceKinsano Cyclops Flamewall ability cooldown increased from 45 to 60 secondsUnits: Kinsano, Cyclops
  • BalanceKinsano Cyclops Flamewall damage versus buildings reduced by 70%Units: Kinsano, Cyclops
  • BalanceFlamehog Flame Mortar damage over time reduced by 35%, damage vs buildings by 40%Units: Flamehog
  • BalanceFlamehog Flame Mortar range decreased by 14%Units: Flamehog
  • BalanceInferno reduced damage versus buildings by 20%, duration from 25 to 20 secondsUnits: Kinsano
  • BalanceHunter Captain move speed increased by 19%Units: Hunter Captain, Colony
  • FixSitterer now receives upgrade benefits from Global Vehicle Upgrades (bug fix)Units: Sitterer, Colony
  • BalanceBanished leaders now start with 3 Grunt squads instead of 2Units: Grunt
  • BalanceGrunt squad resource gather speeds increased by 32%Units: Grunt
  • BalanceEngineers HP reduced by 20%Units: Engineer
  • BalanceHunters basic speed increased by 15%, fuel rod projectile velocity increasedUnits: Hunter
  • BalanceBrute Chopper move speed increased 11%, Explosive rounds upgrade now also increases damage by 15%Units: Chopper, Brute Chopper
  • BalanceLocust line of sight reduced by 12%, cost increased from 250/175 to 300/200Units: Locust
  • BalanceWraith Scorch projectile initial damage reduced by 50%Units: Wraith
  • BalanceJackrabbit basic DPS increased by 15%, drone delay before healing reduced from 10 to 7 secondsUnits: Jackrabbit
  • BalanceScorpion HP increased by 10%, Cannon DPS increased by 10%Units: Scorpion
  • FixScorpion Canister Shell now fires almost instantly (bug fix)Units: Scorpion

April 27, 2017 — Colony Update

Update alongside the release of Colony DLC Leader with various fixes and improvements.

Stability

  • FixMade various stability improvements
  • FixFixed some secondary objectives not triggering after loading from a save
  • FixFixed a performance issue on Banished buildings caused by audio looping
  • FixFixed an issue causing desync for some players

Leader Powers

  • FixArcher Missiles now interact with Fog of War appropriately
  • FixFixed an issue with Isabel's Ghost in the Machine and pop cap of temporarily stolen unitsUnits: Isabel
  • FixFixed an issue where Isabel's The Best Offense passive would render Scorpions unresponsiveUnits: Isabel, Scorpion

Gameplay

  • FixGrunts no longer shoot each other in the back, reducing their damage outputUnits: Grunt
  • ImprovementMarines grenade throw is more responsiveUnits: Marines
  • FixDeployed Blisterbacks are now attackable by all units, not just anti-airUnits: Blisterback
  • FixHunter upgrade no longer renders Hunters unresponsiveUnits: Hunter
  • FixGlobal unit upgrades now apply to the ScorpionUnits: Scorpion
  • FixAligned Kinsano's flame VFX for Flamewall power with damage areaUnits: Kinsano

AI

  • FixShipmaster AI can no longer teleport units into the voidUnits: Shipmaster
  • ImprovementChanged the way AI uses and reacts to Nightingale smoke abilityUnits: Nightingale
  • ImprovementAI players are now more aware of cloaked bases
  • FixAn AI will no longer kill its own units by disabling a Lightbridge while they're on it

March 20, 2017 — March Update + Kinsano

Update with fixes, balance changes, and preparation for new leader Kinsano.

Stability

  • FixFixed a crash that occurred in Skirmish against AI opponents
  • FixFixed a crash that can occur in a LASO play through
  • FixFixed a hardlock that could occur when loading into Lights Out
  • FixFixed a desync that could be hit in Firefight
  • FixFixed a crash that could occur when transporting newly deployed units
  • FixFixed an issue with a Wolverine being destroyed by a Lightbridge toggling off while it was on itUnits: Wolverine

Gameplay

  • FixFixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers
  • ImprovementAI now garrisons more often in Legendary when low on health
  • FixNightingale Smoke bombs now stop Turrets shooting outside of the smokeUnits: Nightingale
  • FixFixed an issue with Hornets sometimes not responding to Banished unit attacksUnits: Hornet
  • FeatureAdded three new achievements unique to the upcoming Kinsano leader DLC

Balance

  • BalanceShipmaster's Scout mines cannot be dropped on buildings anymoreUnits: Shipmaster
  • BalanceThe Banished Cleansing Beam speed slightly reduced
  • BalanceODSTs cost increased from 600 to 800, HP slightly decreasedUnits: ODST
  • BalanceAdjusted the Supply income curve to give less bonus income on first few Supply Pads/WarehousesUnits: Supply Pad, Warehouse
  • BalanceSgt. Forge: Removed the discount on Supply Pads and Reactors in Rolling EconomyUnits: Forge
  • BalanceSgt. Forge: Accelerated Assembly and Lotus mines swapped placesUnits: Forge

March 7, 2017 — Major Patch

Major patch addressing crashes, gameplay issues, and balance changes. 9.9GB download.

Crashes/Performance

  • FixFixed an issue where players could get stuck on the loading screen
  • FixFixed an issue that caused some PC players to see a black screen on startup
  • FixSeveral desync fixes, one of which covered most tracked occurrences
  • FixFixed a variety of PC crashes that were hardware-dependent
  • FixFixed a Network Error on opening Blitz Packs
  • FixFixed some AI issues in Skirmish that could cause performance hits
  • ImprovementOverall multiplayer performance improvements

Gameplay

  • FixFixed issue with Detect on some starting units not working properly
  • FixFixed a bug with garrisoned Snipers not getting additional statsUnits: Sniper
  • FixFixed a Cyclops and Reaver pathing bug where they would sometimes stop movingUnits: Cyclops, Reaver
  • FixFixed an issue with the Blisterback not recovering from damage in BlitzUnits: Blisterback
  • FixFixed behavior of Marines sometimes failing to get new targets after throwing a grenadeUnits: Marines
  • ImprovementFriendly cloaked units now appear on the minimap
  • BalanceHolo Decoy can no longer be used on Pelicans or SpiritsUnits: Pelican, Spirit
  • FixGlassing beam always creates vision now in Blitz

Balance

  • BalanceScout Vehicles now take increased damage from Turrets, Leader Powers, Basic infantry weaponry, Marine grenades and Grunt squad MinesUnits: Scout, Jackrabbit, Ghost, Chopper
  • BalanceScout Vehicles deal reduced damage against Non-scout vehiclesUnits: Scout, Jackrabbit, Ghost, Chopper
  • BalanceWarthogs and Marauders increased damage versus Scout vehiclesUnits: Warthog, Marauder
  • BalanceRamming Vehicles now take increased reflect damage
  • BalanceBrute Chopper cost changed from 270/0 to 280/20, build time 23 to 25 secondsUnits: Chopper, Brute Chopper
  • BalanceGhost cost changed from 250/0 to 265/20, build time 23 to 25 secondsUnits: Ghost
  • BalanceJackrabbit cost changed from 210/0 to 220/15, build time 21 to 24 secondsUnits: Jackrabbit
  • BalanceGrunt squad mines arming delay reduced from 5.0 to 3.0, damage increased by 13%Units: Grunt
  • BalanceMarine grenade secondary area of effect damage increased from 30% to 50%Units: Marines
  • BalanceGrunt Mob card cost increased from 50 to 60Units: Grunt
  • BalanceBloodfuel Grunts card cost increased from 30 to 50Units: Grunt, Bloodfuel Grunts
  • BalanceBloodfuel Locust card cost increased from 60 to 80Units: Locust, Bloodfuel Locust
  • BalanceIncreased Watchtowers line of sight from 50 to 90Units: Watchtower

February 22, 2017 — Day One Update (Windows 10)

Day one update for Windows 10 with initial fixes and improvements.

Campaign

  • FixOptional objective 'Complete the mission with under 50% damage' on Mission 1 has been fixed
  • FixMission 11 - Fixed an issue where loading a save would cause a unit to idle and not correctly path
  • FixMission 8 will now fail when the Particle Cannon is destroyedUnits: Particle Cannon
  • FixFixed an issue where completing objectives, saving/loading, then completing mission resulted in misreported objectives
  • FixFixed an issue where 'Restart from Checkpoint' and 'Load Game' options do not appear on Mission Failed Screen

Balance

  • BalanceScarab minimum range has been adjusted to more effectively engage units that are very close to itUnits: Scarab
  • BalanceUber Units can no longer be built by the AI in Skirmish on Easy & Normal difficulty

General

  • ImprovementBlitz card hand input speed has been increased
  • FixFixed an issue where game audio could sometimes be distorted when a lot of units are in play
  • FeatureJoin a 2v2 match with your favorite deck for Blitz Quickmatch

Note: The August 13, 2020 Season 15 update was among the last substantial live-service balance patches for Halo Wars 2. This archive does not include changes after that date.

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Team Respawn
Team Respawn
Team Respawn creates guides, walkthroughs, and strategy content for RTS games like Halo Wars 2, Age of Empires, and Age of Mythology.