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Professor Anders
UNSCA TIERSiegeTechSome study

Professor Anders

Professor Anders is a UNSC leader that kills from range with static or slow-moving firepower, with tech as a second axis. A tier in our 2026 ranking, and rated some study.

Win rate
ranked 1v1, last 30 days
Pick rate
of 16 leaders
Avg matchNew query
needs a duration rollup
Ultimate byNew query
median unlock time

Strengths

  • Everything costs less — R&D cuts research cost and time across infantry, vehicles, air and hero — Grenade Throw drops from 400 power to 340, and to 289 with R&D II.
  • Sentinels from four directions — buildable Protector Sentinels, Arc Defense, Sentinel Beacon on siege units, and Sentinel Network for map vision.
  • The best siege in UNSC — Sentinel Beacon makes Kodiaks and Siege Turrets spawn friendly Sentinels while they fire.
  • Douglas hits hard at Tech 2 — the Spartan picks up a rocket launcher with real splash damage.

Weaknesses

  • No nuke, at all — nothing resembling Eradication, Inferno, Rain of Fire or even a Beam — Sentinel Network will not delete an army.
  • No unit drops — outside the Retriever Sentinel ultimate, her whole wheel is passives and actives, so she cannot reinforce a losing fight.
  • Her own siege invites air — committing to Sentinel Beacon pushes opponents into air units she then has to answer separately.
  • Her stats look worse than she plays — every Sentinel spawned by Sentinel Beacon counts toward the opponent's units-destroyed, so her units-lost is inflated on any stats page — including ours.

Leader powers

17 powers on the wheel, grouped by the leader point that unlocks them.

Point costs from the Season 10 radial
1st point2 powers
R&D I
Passive
Cheapens every research line across the board — a modest early discount on infantry, vehicle, air, and hero upgrades.
UnscResearchAndDevelopment1
R&D II
Passive
Stacks with R&D I for a much steeper discount on the same upgrades.
UnscResearchAndDevelopment2
2nd point5 powers
Lotus Mines I
Active
Lays three mines in a line, armed about a second and a half after they land.
Cooldown 90 seconds75 supply75 power
UnscLotusMines1
Lotus Mines II
Active
The same minefield, hitting harder over a wider blast.
Cooldown 90 seconds150 supply150 power
UnscLotusMines2
Restoration Drones I
Active
An area heal that patches up everything caught inside it, units and buildings alike.
Cooldown 160 seconds200 supply50 power
UnscMedDrones1
Restoration Drones II
Active
Widens the heal radius and speeds up the healing rate.
Cooldown 160 seconds350 supply125 power
UnscMedDrones2
Restoration Drones III
Active
The biggest, fastest version of the area heal.
Cooldown 160 seconds400 supply150 power
UnscMedDrones3
3rd point6 powers
Ark Defense I
Active
Summons a ring of 6 sentinels that patrol and fire on anything nearby for half a minute.
Cooldown 150 seconds300 supply200 power
UnscArkDefense1
Ark Defense II
Active
A bigger 8-sentinel ring that holds the field for longer than Ark Defense I.
Cooldown 150 seconds400 supply300 power
UnscArkDefense2
Ark Defense III
Active
The largest, longest-lasting sentinel ring in the line — a full 10 sentinels for a minute.
Cooldown 150 seconds500 supply400 power
UnscArkDefense3
Protector Sentinel
Passive
Unlocks Anders' signature unit — buildable straight from the main base once researched.
250 supply30 power
UNSCAggressorSentinel
Turret Drop I
Active
Plants a temporary defensive turret wherever you point, stunning whatever it lands on.
Cooldown 170 seconds400 supply25 power
UnscTurretDrop1
Turret Drop II
Active
A sturdier version of the same turret drop.
Cooldown 170 seconds550 supply50 power
UnscTurretDrop2
4th point2 powers
Sentinel Beacon
Passive
Turns siege units into sentinel factories — Kodiaks and Siege Turrets spawn Aggressor Sentinels as they fire.
0 supply0 power
UnscLureBeacon
Sentinel Synergy
Passive
Buffs every sentinel Anders fields — from Beacon and Ark Defense alike — with shields plus a health and damage bump.
0 supply0 power
UnscSentinelSynergy
5th point1 power
Sentinel Network
Active
Sends three sentinel waves sweeping the map for vision, slowing anything they catch in their EMP.
Cooldown 260 seconds650 supply450 power
UnscArkCleansing
Ultimate1 power
Retriever Sentinel
Active
Anders' ultimate — drops the Retriever Sentinel super unit to fight alongside the Condor.
Cooldown 360 seconds2000 supply2000 power
UnscRetrieverSentinel

Cast frequency — how often players actually pick each power — needs the meta-stats powers query, which is the one tab with no Supabase rollup behind it. Left off deliberately so a leader page costs no D1 reads.

Unique units

Protector Sentinel
Buildable sentinel line — siege and base pressure
Retriever Sentinel
Ultimate super-unit alongside the Condor

Standard opener

Needs writing
0:00Build step to write
1:30Build step to write
3:00Build step to write
5:30Build step to write

The Anders beginners guide post has a full build order to draft this from.