
Colony
Colony is a Banished leader that no fixed gameplan — turtles or rushes as the game asks. S tier in our 2026 ranking, and rated needs mastery.
Strengths
- The tankiest leader in the game — the Hunter Captain vets quickly, and with two Skitterers attached — which is mandatory — he takes on whole armies.
- Combat Repair heals everything — units and buildings, passively, and it keeps healing during combat.
- Devastating Host is arguably the best drop in the game — it grants Vehicle Symbiotes to everything in the landing zone, so grouping Reavers before dropping it buffs them all at once.
- The best Scarab of any leader — Combat Repair heals it and three Skitterers attach to it — more healing and more attack than any other Banished Scarab.
Weaknesses
- The hero barely moves — one of the slowest in the game, which means spending a point on Teleport or relying on map teleporters.
- No nuke — nothing equivalent to Eradication or Inferno; Hunter's Brand substitutes but will not wipe half a base.
- Thin unit roster — Skitterer, Hunter Captain and Goliaths are his only exclusive units — everything else is standard Banished.
- No mines — the whole mine-based style is simply unavailable.
Leader powers
17 powers on the wheel, grouped by the leader point that unlocks them.
Cast frequency — how often players actually pick each power — needs the meta-stats powers query, which is the one tab with no Supabase rollup behind it. Left off deliberately so a leader page costs no D1 reads.
Unique units
Standard opener
Needs writingThe How to play as Colony post has a full build order to draft this from.



