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Atriox
BanishedS TIERTurtleAirPick up and play

Atriox

Atriox is a Banished leader that holds ground cheaply and wins by outlasting, with air as a second axis. S tier in our 2026 ranking, and rated pick up and play.

Win rate
ranked 1v1, last 30 days
Pick rate
of 16 leaders
Avg matchNew query
needs a duration rollup
Ultimate byNew query
median unlock time

Strengths

  • The Chosen carries the whole early game — easy to farm kills with early and a genuine monster late — at Vet 3 the armour bonus makes him close to unkillable.
  • Bulwark is an always-pick — the invincibility dodges enemy leader powers outright and heals on top.
  • Fortifications makes expanding cheap — cheaper turrets means you hold more ground with less army, which is the entire super-turtle plan.
  • Free, and still S tier — no DLC required — out of the base leaders plus Forge, he is the strongest thing you can play without paying.

Weaknesses

  • Veterancy punishes chasing — the Chosen only gains experience standing still, so chasing kills actively costs you the scaling you are playing for.
  • The aggressive opener is fragile — the early-expansion push folds to Snipers, mass Scouts, mass Choppers or Jackrabbits if the opponent scouts it.
  • Tech 3 is one composition — mass Wraiths with Engineers, and you need Scorch Mortar plus bolted-on Reavers to handle air at all.
  • Bad matchup versus bans — frequently removed in drafted tournament play, so a serious player needs a second Banished leader anyway.

Leader powers

17 powers on the wheel, grouped by the leader point that unlocks them.

Point costs from the Season 10 radial
1st point3 powers
Counter Measures
Passive
Seeds captured nodes with mines and slows how fast the enemy can retake them.
CovResourceControl
Fortifications I
Passive
Cuts the cost and build time of base and turret upgrades.
CovLucrativeExpansion1
Fortifications II
Passive
An even deeper discount on the same base and turret upgrades.
CovLucrativeExpansion2
2nd point3 powers
Dying Breath
Active
Affected units keep fighting for several seconds after they'd otherwise die.
Cooldown 180 seconds300 supply80 power
CovDyingBreath
Plasma Mines I
Active
Drops a cloaked minefield that leaves damaging plasma pools when triggered.
Cooldown 90 seconds75 supply75 power
CovPlasmaMines1
Plasma Mines II
Active
The same cloaked minefield, upgraded.
Cooldown 90 seconds150 supply150 power
CovPlasmaMines2
3rd point6 powers
Atriox's Bulwark I
Active
A healing field that also grants brief invulnerability on cast.
Cooldown 180 seconds275 supply85 power
CovStructuralShielding1
Atriox's Bulwark II
Active
A bigger, longer-lasting version of Atriox's Bulwark I.
Cooldown 180 seconds350 supply135 power
CovStructuralShielding2
Atriox's Bulwark III
Active
The strongest healing field in the line.
Cooldown 180 seconds425 supply175 power
CovStructuralShielding3
Spirit Assault I
Active
Drops two Suicide Grunt squads onto the field.
Cooldown 165 seconds240 supply60 power
CovSpiritGunship1
Spirit Assault II
Active
Adds a Jump Pack Brute to the Suicide Grunt drop.
Cooldown 165 seconds375 supply140 power
CovSpiritGunship2
Spirit Assault III
Active
The full Suicide Grunt and Jump Pack Brute package.
Cooldown 165 seconds520 supply220 power
CovSpiritGunship3
4th point3 powers
Glassing Beam I
Active
A player-steered beam that scorches a line across the battlefield.
Cooldown 200 seconds400 supply250 power
CovCleansingBeamPath1
Glassing Beam II
Active
A wider beam than Glassing Beam I.
Cooldown 200 seconds500 supply385 power
CovCleansingBeamPath2
Teleport
Active
Teleports your own units from one point to another.
Cooldown 130 seconds0 supply200 power
CovTeleport1
5th point1 power
Unbreakable
Active
Makes your deployed army briefly invincible.
Cooldown 330 seconds1200 supply800 power
CovInvulnerability
Ultimate1 power
Eradication
Active
Atriox's ultimate — eight converging plasma beams for one devastating blast.
Cooldown 330 seconds1000 supply1000 power
CovPlanetaryCleansing

Cast frequency — how often players actually pick each power — needs the meta-stats powers query, which is the one tab with no Supabase rollup behind it. Left off deliberately so a leader page costs no D1 reads.

Unique units

Atriox's Chosen
Hero — vets standing still into a late-game monster

Standard opener

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1:30Build step to write
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5:30Build step to write

The How to play as Atriox post has a full build order to draft this from.