Skip to main content
Team Respawn Logo
Yapyap THE DESTROYER
BanishedA TIERDropsSome study

Yapyap THE DESTROYER

Yapyap THE DESTROYER is a Banished leader that reinforces from the leader wheel instead of the barracks. A tier in our 2026 ranking, and rated some study.

Win rate
ranked 1v1, last 30 days
Pick rate
of 16 leaders
Avg matchNew query
needs a duration rollup
Ultimate byNew query
median unlock time

Strengths

  • Grunt Goblins heal anything, instantly — you get three of them, and the Y ability will heal a base, a Scarab or a Condor — the best hero ability in the game.
  • He starts with a free army — five Cannon Fodder instead of the usual three Grunts, and they cost nothing, so scouting and node-grabbing are free.
  • Surprise Party mines are lethal — at level 2 they spawn Vet 3 Cannon Fodder and can make an ODST squad disappear.
  • Heavy Grunts answer air for free — they cost no power, and with Party's Over their EMP stuns vehicles and aircraft — one of the better answers to Vulture spam.

Weaknesses

  • Nothing in the kit is individually scary — he works by stacking annoyances, which means a bad player gets none of the value.
  • Air is off the table — massing air is explicitly not his plan, so that whole avenue is closed.
  • Counters have to be bolted on — Hunters, Banshees or Reavers have to be built separately because the grunt core answers neither vehicles nor air.
  • The rush only works once — after the first infantry push you sacrifice a Raid Camp for economy, and the opponent will not fall for it twice.

Leader powers

18 powers on the wheel, grouped by the leader point that unlocks them.

Point costs from the Season 10 radial
1st point3 powers
Methane Wagon
Passive
Unlocks the Methane Wagon, buffing grunts and debuffing enemies inside its aura.
Grunt_MethaneWagon
Surprise Party I
Active
A mine that spawns two veteran Cannon Fodder when it triggers.
Cooldown 112 seconds40 supply40 power
Grunt_AmbushMine1
Surprise Party II
Active
Two mines instead of one, each spawning more fodder.
Cooldown 112 seconds80 supply80 power
Grunt_AmbushMine2
2nd point3 powers
Guilt Trip
Passive
Cuts the veterancy XP the enemy earns from killing your units.
Grunt_LowDeathXP
Please Don't Shoot Me I
Active
Silences every attack — powers, units, and turrets — for 15 seconds.
Cooldown 160 seconds0 supply100 power
Grunt_CeaseFire1
Please Don't Shoot Me II
Active
The same silence, stretched to 23 seconds.
Cooldown 160 seconds0 supply150 power
Grunt_CeaseFire2
3rd point5 powers
Glassing Beam I
Active
A player-steered beam that scorches a line across the battlefield.
Cooldown 200 seconds400 supply250 power
CovCleansingBeamPath1
Glassing Beam II
Active
A wider beam than Glassing Beam I.
Cooldown 200 seconds500 supply385 power
CovCleansingBeamPath2
Glassing Beam III
Active
The widest, most destructive beam in the line.
Cooldown 200 seconds600 supply500 power
CovCleansingBeamPath3
Shade Drop I
Active
Manually drops four Shade turrets.
Cooldown 225 seconds300 supply40 power
Grunt_ShadeDrop1
Shade Drop II
Active
Drops six Shade turrets instead of four.
Cooldown 225 seconds400 supply60 power
Grunt_ShadeDrop2
4th point5 powers
Gruntdome I
Active
Drops a shield tower that absorbs damage for anything inside it.
Cooldown 210 seconds400 supply100 power
Grunt_ShieldTower1
Gruntdome II
Active
A stronger shield tower than Gruntdome I.
Cooldown 210 seconds500 supply150 power
Grunt_ShieldTower2
Gruntdome III
Active
Drops two of the stronger shield towers at once.
Cooldown 210 seconds600 supply200 power
Grunt_ShieldTower3
Grunts from Above I
Active
Drops a squad of Heavy Grunts, Grunt Riders, and a Methane Wagon.
Cooldown 210 seconds800 supply250 power
Grunt_SpiritAssault1
Grunts from Above II
Active
A larger veteran version of the same drop.
Cooldown 210 seconds1300 supply320 power
Grunt_SpiritAssault2
5th point1 power
Get Back Out There
Active
The first six infantry losses respawn free at your main base.
Cooldown 150 seconds300 supply350 power
Grunt_InfantryRecycle
Ultimate1 power
Methane Party
Active
Yap Yap's ultimate — methane bombs that weaken enemy defenses and boost grunt combat power.
Cooldown 300 seconds700 supply700 power
Grunt_MethaneBombing

Cast frequency — how often players actually pick each power — needs the meta-stats powers query, which is the one tab with no Supabase rollup behind it. Left off deliberately so a leader page costs no D1 reads.

Unique units

Grunt Goblin
Hero trio — best Y ability heal in the game
Cannon Fodder
Free opening grunts — mines and raids
Heavy Grunt
EMP stun answer to vehicles and aircraft
Brute Rider
Fast harassment and mine follow-up
Methane Wagon
Heals grunts — stacks with Goblin Y in pushes

Standard opener

Needs writing
0:00Build step to write
1:30Build step to write
3:00Build step to write
5:30Build step to write

The How to play as Yap Yap post has a full build order to draft this from.