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Shipmaster
BanishedUNRANKEDControlNeeds mastery

Shipmaster

Shipmaster is a Banished leader that disruption, denial and board control over raw damage. left unranked in our 2026 tier list, and rated needs mastery.

Win rate
ranked 1v1, last 30 days
Pick rate
of 16 leaders
Avg matchNew query
needs a duration rollup
Ultimate byNew query
median unlock time
Blog post coming soon Watch on YouTube

Blog post coming soon. What is below comes from our tier-list notes until the full write-up is published.

Strengths

  • Confuses with cloaking and displacement — great at disorienting the opponent — cloaked units and displacement powers make it hard to read what is actually on the field.
  • Some of the best Ghosts in HW2 — leader powers and upgrades push Ghosts further than most leaders can, so his vehicle harassment is a real identity.
  • Displacement combos in teams — Displacement works especially well in team games and chained leader-power combos, where one setup creates a window for a teammate.
  • Cloaking forces detect — invisible armies make opponents spend time and resources on detection instead of pushing.

Weaknesses

  • Tactical Gateway cuts both ways — the teleport can bail you out or strand your army — it is as likely to lose a fight as win one if mistimed.
  • Hardly any unique units — outside a few Ghost upgrades he is mostly generic Banished, so there is little the roster itself rewards you for picking him.
  • Almost no healing outside Extraction — Extraction is the only leader-power heal, so sustained fights bleed units other leaders could recover.
  • No nuke ultimate — his wheel tops out without a big team-fight reset button, so closing a stalled game is harder than on leaders with a true ultimate.

Leader powers

17 powers on the wheel, grouped by the leader point that unlocks them.

Point costs from the Season 10 radial
1st point3 powers
Banished Raid I
Passive
Faster node capture and a wider infantry sight range.
CovRaidTech1
Banished Raid II
Passive
Adds vehicle speed boosts and node-capturing Ghosts to Banished Raid I.
CovRaidTech2
Teleport
Active
Teleports your own units from one point to another.
Cooldown 130 seconds0 supply200 power
CovTeleport1
2nd point5 powers
Extraction I
Active
Pulls selected units straight back to base and heals them on arrival.
Cooldown 190 seconds250 supply75 power
CovExtraction1
Extraction II
Active
A wider-radius version of Extraction I.
Cooldown 190 seconds350 supply125 power
CovExtraction2
Scout Mine I
Active
Drops a cloaked mine that just reveals the area around it.
Cooldown 70 seconds25 supply75 power
CovScoutMine1
Scout Mine II
Active
A stronger version of Scout Mine I.
Cooldown 70 seconds50 supply150 power
CovScoutMine2
Teleport II
Active
A stronger version of Teleport.
Cooldown 130 seconds0 supply350 power
CovTeleport2
3rd point5 powers
Advanced Cloaking I
Passive
Cheapens Cloaking Generators and Shrouds, and gives the Marauder cloaking.
CovAdvancedCloaking1
Advanced Cloaking II
Passive
A deeper version of the same cloaking tech discount.
CovAdvancedCloaking2
Glassing Beam I
Active
A player-steered beam that scorches a line across the battlefield.
Cooldown 200 seconds400 supply250 power
CovCleansingBeamPath1
Glassing Beam II
Active
A wider beam than Glassing Beam I.
Cooldown 200 seconds500 supply385 power
CovCleansingBeamPath2
Glassing Beam III
Active
The widest, most destructive beam in the line.
Cooldown 200 seconds600 supply500 power
CovCleansingBeamPath3
4th point2 powers
Displacement
Active
Yanks enemy units out of position to anywhere within range.
Cooldown 180 seconds0 supply500 power
CovDisplacement
Spirit Support
Active
Drops a support squad — engineers, a Hunter, and a Ranger.
800 supply500 power
CovSpiritSupport1
5th point1 power
Mass Cloaking
Active
Cloaks your whole deployed army and gives it a speed and lifesteal boost.
Cooldown 245 seconds800 supply200 power
CovInvisibleArmy
Ultimate1 power
Tactical Gateway
Active
Shipmaster's ultimate — places a pair of linked teleport gates anyone can use.
Cooldown 270 seconds0 supply800 power
CovSlipstreamRift

Cast frequency — how often players actually pick each power — needs the meta-stats powers query, which is the one tab with no Supabase rollup behind it. Left off deliberately so a leader page costs no D1 reads.

Unique units

Ghost
No trainable exclusives — leader bonuses push Ghost harassment

Standard opener

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