
Shipmaster
Shipmaster is a Banished leader that disruption, denial and board control over raw damage. left unranked in our 2026 tier list, and rated needs mastery.
Blog post coming soon. What is below comes from our tier-list notes until the full write-up is published.
Strengths
- Confuses with cloaking and displacement — great at disorienting the opponent — cloaked units and displacement powers make it hard to read what is actually on the field.
- Some of the best Ghosts in HW2 — leader powers and upgrades push Ghosts further than most leaders can, so his vehicle harassment is a real identity.
- Displacement combos in teams — Displacement works especially well in team games and chained leader-power combos, where one setup creates a window for a teammate.
- Cloaking forces detect — invisible armies make opponents spend time and resources on detection instead of pushing.
Weaknesses
- Tactical Gateway cuts both ways — the teleport can bail you out or strand your army — it is as likely to lose a fight as win one if mistimed.
- Hardly any unique units — outside a few Ghost upgrades he is mostly generic Banished, so there is little the roster itself rewards you for picking him.
- Almost no healing outside Extraction — Extraction is the only leader-power heal, so sustained fights bleed units other leaders could recover.
- No nuke ultimate — his wheel tops out without a big team-fight reset button, so closing a stalled game is harder than on leaders with a true ultimate.
Leader powers
17 powers on the wheel, grouped by the leader point that unlocks them.
Cast frequency — how often players actually pick each power — needs the meta-stats powers query, which is the one tab with no Supabase rollup behind it. Left off deliberately so a leader page costs no D1 reads.



